The Old World: Grim and Perilous
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Talents:
• Adversary : Upgrade the difficulty of combat
checks targeting this character once.
• Let's Talk This Over: May make a Daunting
(kkkk) Charm check to switch from combat
encounter to social encounter.
Abilities:
• Chaos creature: May spend aaa from
a combat or magic check to inflict corruption
on the target.
• Daemon: Decrease the damage dealt to this
adversary by two, unless the attack came
from a magical source.
• Feast of corruption: When suffering corruption,
a Daemonette heals wounds per
corruption suffered.
• Seducing voice: Once per encounter, may
make a Hard (kkk) Charm check targeting
a character in hearing range (medium in
general). If the check is successful, the target
character is charmed by the Daemonette
and will fight on her side if needed. At
the beginning of their turn, the character
may make a Hard (kkk) Discipline check
as an incidental to free themselves from the
effects of the charm.
• Terrifying: At the start of the encounter, all
of its opponents must make a Hard (kkk)
fear check as an out of turn incidental, as per
page of the Genesys Core Rulebook. If
there are multiple sources of fear in the encounter,
the opponents only make one fear
check against the most terrifying enemy.
• Twisted words: May spend aaa from a social
check to inflict corruption on the target.
Equipment:
• Scythe-like talons: Brawn; Damage ; Critical
; Range[Engaged]; Pierce , Vicious .
Bloodthirster (Nemesis)
6 4 2 3 5 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
8 66 21 2 2 2
Talents:
• Adversary : Upgrade the difficulty of combat
checks targeting this character twice.
Abilities:
• Chaos creature: May spend aa from
a combat check to inflict corruption on the
target.
• Daemon: Decrease the damage dealt to this
adversary by two, unless the attack came
from a magical source.
• Nemesis action: Activates twice per round;
at his initiative as normal and at the end of
the round, after all characters have acted.
• Relentless: Bloodthirsters ignore the effects
of Critical Injuries and cannot be staggered
or forced to flee.
• Silhouette ,
• Spontaneous mutation: If a Bloodthirster
exceeds it's corruption threshold, it instantly
heals all wounds.
• Terrifying: At the start of the encounter, all
of its opponents must make a Formidable
(kkkkk) fear check as an out of turn incidental,
as per page of the Genesys Core
Rulebook. If there are multiple sources of
fear in the encounter, the opponents only
make one fear check against the most terrifying
enemy.
• Wrath of Khorne: Once per round, may
make an opposed Coercion vs Discipline
check targeting a character within medium
range (friend or foe). If the check is
successful, until the end of their next turn,
the target acts as if under the effects of the
Berserk talent.
Equipment:
• Daemonic axe: Melee (Heavy); Damage ;
Critical ; Range (Short); Pierce , Sunder,
Vicious , may spend t on a successful
combat check to inflict one hit dealing the
weapon's base damage on everyone (except
the Bloodthirster!) engaged with the target.
Magic weapon. This weapon disappears
when the Bloodthirster is defeated.
Skills: Combat , General , Knowledge ,
Magic , Social
160 The Old World: Grim and Perilous