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The Old World: Grim and Perilous

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Talents:

• Adversary : Upgrade the difficulty of combat

checks targeting this character once.

• Let's Talk This Over: May make a Daunting

(kkkk) Charm check to switch from combat

encounter to social encounter.

Abilities:

• Chaos creature: May spend aaa from

a combat or magic check to inflict corruption

on the target.

• Daemon: Decrease the damage dealt to this

adversary by two, unless the attack came

from a magical source.

• Feast of corruption: When suffering corruption,

a Daemonette heals wounds per

corruption suffered.

• Seducing voice: Once per encounter, may

make a Hard (kkk) Charm check targeting

a character in hearing range (medium in

general). If the check is successful, the target

character is charmed by the Daemonette

and will fight on her side if needed. At

the beginning of their turn, the character

may make a Hard (kkk) Discipline check

as an incidental to free themselves from the

effects of the charm.

• Terrifying: At the start of the encounter, all

of its opponents must make a Hard (kkk)

fear check as an out of turn incidental, as per

page of the Genesys Core Rulebook. If

there are multiple sources of fear in the encounter,

the opponents only make one fear

check against the most terrifying enemy.

• Twisted words: May spend aaa from a social

check to inflict corruption on the target.

Equipment:

• Scythe-like talons: Brawn; Damage ; Critical

; Range[Engaged]; Pierce , Vicious .

Bloodthirster (Nemesis)

6 4 2 3 5 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

8 66 21 2 2 2

Talents:

• Adversary : Upgrade the difficulty of combat

checks targeting this character twice.

Abilities:

• Chaos creature: May spend aa from

a combat check to inflict corruption on the

target.

• Daemon: Decrease the damage dealt to this

adversary by two, unless the attack came

from a magical source.

• Nemesis action: Activates twice per round;

at his initiative as normal and at the end of

the round, after all characters have acted.

• Relentless: Bloodthirsters ignore the effects

of Critical Injuries and cannot be staggered

or forced to flee.

• Silhouette ,

• Spontaneous mutation: If a Bloodthirster

exceeds it's corruption threshold, it instantly

heals all wounds.

• Terrifying: At the start of the encounter, all

of its opponents must make a Formidable

(kkkkk) fear check as an out of turn incidental,

as per page of the Genesys Core

Rulebook. If there are multiple sources of

fear in the encounter, the opponents only

make one fear check against the most terrifying

enemy.

• Wrath of Khorne: Once per round, may

make an opposed Coercion vs Discipline

check targeting a character within medium

range (friend or foe). If the check is

successful, until the end of their next turn,

the target acts as if under the effects of the

Berserk talent.

Equipment:

• Daemonic axe: Melee (Heavy); Damage ;

Critical ; Range (Short); Pierce , Sunder,

Vicious , may spend t on a successful

combat check to inflict one hit dealing the

weapon's base damage on everyone (except

the Bloodthirster!) engaged with the target.

Magic weapon. This weapon disappears

when the Bloodthirster is defeated.

Skills: Combat , General , Knowledge ,

Magic , Social

160 The Old World: Grim and Perilous

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