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The Old World: Grim and Perilous

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• Maul: A Stormvermin adds jj to combat

checks against prone or immobilized targets.

Equipment:

• Halberd: Melee (Heavy); Damage ; Critical

; Range (Engaged); Defensive , Pierce ,

Unwieldy ,

• Skaven heavy armor: + soak, + defense.

Gutter Runner (Rival)

3 5 2 4 2 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

4 12 2 2

Skills: Combat , General , Knowledge ,

Magic , Social

Talents:

• Adversary : Upgrade the difficulty of combat

checks targeting this character once.

• Backstab: May make a Skulduggery check

instead of Melee (Light) against unaware

target. A successful check deals + damage

per s instead of +.

• Finesse: May use Agility instead of Brawn

when making a Brawl or Melee (Light) check.

Abilities:

• Dark Vision: May remove up to jj imposed

by darkness.

• Eshin Clan Poison: Targets poisoned by

warpstone daggers upgrade the difficulty

of checks twice until the end of the encounter

or scene.

• Vanish: After performing a check, may

spend aa or t to hide from all other

characters in the encounter.

Equipment:

• Warpstone daggers: Melee (Light); Damage

; Critical ; Range (Engaged}; Accurate

, may spend aa to poison the target.

Poisoned targets must make a Hard (kkk)

Resilience check as an out-of-turn incidental

or suffer wounds (not reduced by soak)

plus strain per h. d on the check can be

spent to inflict a Critical Injury or to force

the target to repeat the check at the beginning

of their turn.

• Smokebomb vial: Maneuver to throw, provides

concealment worth + dice (see the

Concealment section on page of the

Genesys Core Rulebook).

Rat ogre (Nemesis)

5 3 1 2 1 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

7 22 10 3 1 0

Skills: Combat , General , Knowledge ,

Magic , Social

Talents:

• Adversary : Upgrade the difficulty of combat

checks targeting this character twice.

Abilities:

• Overhead Slam: After a successful Brawl

check, may spend aa to deal additional

damage equal to Rat ogre's Brawn and if

the attack inflicts a Critical Injury, add +

to the Critical Injury result.

• Silhouette

• Terrifying: At the start of the encounter, all

of its opponents must make a Hard (kkk)

fear check as an out of turn incidental, as per

page of the Genesys Core Rulebook. If

there are multiple sources of fear in the encounter,

the opponents only make one fear

check against the most terrifying enemy.

Equipment:

• Armored fists: Brawl; Damage ; Critical ;

Range (Engaged).

Grey Seer (Nemesis)

1 2 4 3 5 3

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

2 16 18 3 1 1

Skills: Combat , General , Knowledge ,

Magic , Social

Talents:

• Masterful casting: Spend t to trigger up

to three different spell effects instead of

one. These effects must be ones that can be

triggered by spending a or t.

158 The Old World: Grim and Perilous

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