The Old World: Grim and Perilous
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Beastmen
Infected Wounds
Some adversaries have abilities that can infect the
wounds of their target, but you may also decide to
trigger infection when a PCs check generates d in
certain, filthy places like sewers or swamps. Infected
wounds are considered a Critical Injury with
severity of Hard (kkk) and the following effect:
The target cannot heal wounds by natural rest or
a Medicine check and they decrease their wounds
and strain thresholds by one per each day since the
infection started until the Critical Injury is healed. If
wounds or strain threshold falls to , the target dies.
Beastmen are a race of savage mutant humanoids
that bear various traits of bestial appearance,
such as cloven hooves, muscular human
bodies, horned bestial heads and a malign primitive
intelligence. Proud of their origins, it is said
that they are the descendants of ancient humans
corrupted and twisted by the influence of Chaos
at the dawn of Chaos's coming into the world.
Caprigor/Bovigor (Minion)
4 2 1 3 2 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
4 8 0 0
Skills: Combat +, General +, Knowledge ,
Magic , Social
Talents:
• Bullrush: When making a melee combat
check after using a maneuver to engage the
target, may spend aaa or t to knock
the target prone and move them up to one
range band away from this character.
Abilities:
• Chaos creature: May spend t from a combat
check to inflict corruption on the target.
Equipment:
• Greataxe: Melee (Heavy); Damage , Critical
; Range (Engaged); Cumbersome ,
Pierce , Vicious ,
• Horns: Brawl; Damage ; Critical ; Range
(Engaged); Disorient , Knockdown.
Ungor (Minion)
3 3 1 3 2 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
3 5 0 0
Skills: Combat +, General +, Knowledge ,
Magic , Social
Talents: None
Abilities:
• Chaos creature: May spend t from a combat
check to inflict corruption on the target.
Equipment:
• Bow: Ranged; Damage ; Critical ; Range
(Medium); Unwieldy ),
• Short spear: Melee (Light); Damage ; Critical
; Range (Engaged); Accurate .
Bestigor (Rival)
4 2 1 3 2 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
6 16 1 1
Skills: Combat , General , Knowledge ,
Magic , Social
Talents:
• Adversary : Upgrade the difficulty of combat
checks targeting this character once.
• Berserk: Until the end of the encounter
or until they are incapacitated, Bestigor
adds saa to all melee combat checks
they make. However, opponents add sto
all combat checks targeting the Bestigor.
While berserk, a Bestigor cannot make
ranged combat checks.
• Bullrush: When making a melee combat
check after using a maneuver to engage the
target, may spend aaa) or t to knock
the target prone and move them up to one
range band away from this character.
Abilities:
• Chaos creature: May spend t from a combat
or magic check to inflict corruption on
the target.
Chapter 9: Adversaries of the Old World 155