20.12.2023 Views

The Old World: Grim and Perilous

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Chapter 9

Adversaries of

the Old World

This chapter provides a selection of adversaries

found in The Old World setting. Unlike

other products, we used a simplified approach

for presenting an adversary’s skills, gathering

them instead into groups: Combat, General,

Knowledge, Magic and Social.

If an adversary has ranks in the General skill,

we assume all skills under the General category

exist at rank . Of course, in some situations

this may make no sense. For example, a Chaos

Spawn with ranks in the Sailing skill seems

absurd, and so it’s the up to the GM to determine

what applies and what doesn’t. Minions,

as usual, gain skills only as a group and we

mark them accordingly with a “+”.

Contrary to the various Genesys settings, The

Old World's adversaries offer a greater challenge

and danger—even the weakest ones—

with abilities and talents that present a serious

threat to the PCs. Combat should always remain

a last resort in solving problems. Should

this occur, however, make it action packed,

deadly, and difficult.

In case you wish to use adversaries from other

settings such as from the Realms of Terrinoth

Setting, remember to consider increasing

the damage of their attacks and their wound

thresholds. You may even consider decreasing

their critical ratings or giving them additional

abilities or weapon qualities if necessary. However,

do not overdo it! We want the combat to be

challenging in an entertaining way, not hopeless!

Ghoul (Rival)

Ghouls are the degenerated descendants of

humans who were reduced to cannibalistic

creatures due to the consumption of raw or decaying

flesh. They are ugly, stooping creatures

with only a vestigial sense of their former life or

personality. Their skin is sallow and filthy, their

eyes are bestial and insane, and their snarling

lips reveal sharp-pointed teeth in slavering

mouths. Dressed only in the rags they pull

from their victims, ghouls use their sharp claws

soaked with poison to paralyze those foolish

enough to step into their crypts.

3 3 1 2 2 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

4 16 1 1

Skills: Combat , General , Knowledge ,

Magic , Social

Talents: None

Abilities:

• Ambush predator: When attacking a target

that has not yet acted in the encounter, this

creature adds jj to its combat checks.

Chapter 9: Adversaries of the Old World 153

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!