The Old World: Grim and Perilous
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Chapter 9
Adversaries of
the Old World
This chapter provides a selection of adversaries
found in The Old World setting. Unlike
other products, we used a simplified approach
for presenting an adversary’s skills, gathering
them instead into groups: Combat, General,
Knowledge, Magic and Social.
If an adversary has ranks in the General skill,
we assume all skills under the General category
exist at rank . Of course, in some situations
this may make no sense. For example, a Chaos
Spawn with ranks in the Sailing skill seems
absurd, and so it’s the up to the GM to determine
what applies and what doesn’t. Minions,
as usual, gain skills only as a group and we
mark them accordingly with a “+”.
Contrary to the various Genesys settings, The
Old World's adversaries offer a greater challenge
and danger—even the weakest ones—
with abilities and talents that present a serious
threat to the PCs. Combat should always remain
a last resort in solving problems. Should
this occur, however, make it action packed,
deadly, and difficult.
In case you wish to use adversaries from other
settings such as from the Realms of Terrinoth
Setting, remember to consider increasing
the damage of their attacks and their wound
thresholds. You may even consider decreasing
their critical ratings or giving them additional
abilities or weapon qualities if necessary. However,
do not overdo it! We want the combat to be
challenging in an entertaining way, not hopeless!
Ghoul (Rival)
Ghouls are the degenerated descendants of
humans who were reduced to cannibalistic
creatures due to the consumption of raw or decaying
flesh. They are ugly, stooping creatures
with only a vestigial sense of their former life or
personality. Their skin is sallow and filthy, their
eyes are bestial and insane, and their snarling
lips reveal sharp-pointed teeth in slavering
mouths. Dressed only in the rags they pull
from their victims, ghouls use their sharp claws
soaked with poison to paralyze those foolish
enough to step into their crypts.
3 3 1 2 2 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
4 16 1 1
Skills: Combat , General , Knowledge ,
Magic , Social
Talents: None
Abilities:
• Ambush predator: When attacking a target
that has not yet acted in the encounter, this
creature adds jj to its combat checks.
Chapter 9: Adversaries of the Old World 153