The Old World: Grim and Perilous
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Chaos Armor
Identification of
Magic Items
It's one thing to find a magic item, it's another to
recognize that it's actually magical. Most magical
items look like elaborately crafted but perfectly ordinary
items. Characters with the ability to sense
magic will certainly immediately notice that an
item is imbued with power, but this is not enough
to clearly define its properties. One of the simplest
but also the most unreliable and time-consuming
ways is to simply experiment, hoping that
the object will reveal its nature during use.
Characters using the Sense Magic action may
attempt to identify the item's properties by making
a Hard (kkk) Arcana check. Educated characters,
on the other hand, are able to recognize
the item, its name, and history with a Knowledge
(Academic) or Knowledge (Chaos) check. The difficulty
of the check should be based on the item's
rarity (see Table I:-: Rarity, page Genesys
Core Rulebook). If the item has no specified rarity,
it means it's completely unique. The difficulty
for unique items is Formidable (kkkkk).
Chaos Armor is a powerful gift from the Ruinous
Powers. Usually only the most devout Chaos
warriors receive this type of armor, but sometimes
they come across people whom the Chaos
Gods want to tempt and bring to their side.
Once worn, a Chaos Armor cannot be removed,
becoming one with the body and altering
the wearer's physiology. While your
character is wearing Chaos Armor, they gain
defense, reduce their strain threshold by and
increase their Brawn rating to and soak by
. Your character also receives Dark Gift (see
page ) and gains the Chaos creature ability:
This character may spend aaa or t generated
on a combat check to inflict Corruption
on the target.
Purse of Teeth
A Purse of Teeth appears as an ordinary leather
pouch with drawstrings. However, if it is
opened and any attempt made to take money
from it by anyone other than its rightful
owner, rows of very sharp teeth magically appear
inside the purse and bite the hand of the
thief. When someone tries to steal from the
Purse of Teeth, they have to make a Daunting
(kkkk) Skulduggery check. If the check fails,
they suffer wounds + wound for each h. If
the check generates d the purse tightens on
the thief's hand and screams, 'Thief! Thief!' at
almost deafening volume.
Dagger of Halflings
These daggers were created by a wizard
known for his extremely aggresive halfling
bodyguards. The Dagger of Halflings will only
display special magic properties in the hands
of a Halfling; to other users, it simply counts
as a regular dagger.
Lantern Of Days
This seems to be nothing more than an ordinary
storm lantern, but when lit, it casts a
strong light, and what's more, it uses virtually
no oil and cannot be extinguished without
the owner's permission. The Lantern of Days
removes jj added to checks due to darkness.
(If it becomes important to determine how far
the light reaches, the Lantern of Days can provide
light out to medium range.)
Seven-league Boots
These boots are one of many artifacts created
by Stanislaus Gans - a wizard known for his
great talent and mischievous sense of humor.
The boots move the wearer exactly miles.
When using these boots, your character suffers
strain for every miles ( steps) traveled and
must make a Daunting (kkkk) Knowledge
(Academic) check. If the check fails, your character
completely misses the place they wanted
to get to. hh or d means that they landed in
some dangerous place, e.g. in a river or right in
front of a speeding coach.
Blood Drinker
Crafted with warpstone and vampire blood,
this cursed sword has the ability to drain
the life from its victims. Blood Drinker resembles
a normal sword, but, when the light
catches it, the steel seems to shimmer with a
reddish tinge. When using this sword, your
character heals wounds equal to the wounds
inflicted to their target. However, if the combat
check generates hh or d your character
suffers corruption.
Chapter 8: Equipment and Vehicles 145