The Old World: Grim and Perilous
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After you determine this initial value, further
increases to your character’s Presence rating
do not increase their corruption threshold—corruption
threshold improvements are
acquired by purchasing talents, such as Pure.
Rules for corruption are explained in the chapter
: The Stigma of Corruption.
Step 6: Determine
Character
Motivation
This section presents species available for creating
a player character. You should choose
from these instead of the options presented in
the Genesys Core Rulebook.
Human
Humans are the most numerous of the races
inhabiting the Old World. They occupy huge
areas from the Estalian coasts to the Nippon islands.
They are famous for their versatility and
adaptability, but their lives are short and they
most easily succumb to the influence of Chaos.
SPECIES ABILITY
2 2 2 2 2 2
Brawn Agility Intellect Cunning Willpower Presence
• Wound Threshold
+ Brawn
• Strain Threshold
+ Willpower
• Corruption Threshold
+ Presence
Character Species
14 The Old World: Grim and Perilous
Determining character's motivations is as important
as a character’s physical characteristics.
Motivation includes a character’s driving
forces: what ultimate goal is your character
pursuing? What are they most afraid of? What
character trait allows them to persevere in the
face of adversity? What flaws hinder their
ability to pursue their goals? Answering these
questions will let you come out with four Motivations:
Desire, Fear, Strength and Flaw.
You may also select them randomly by using
tables provided in the Genesys Core Rulebook,
page and onward.
Step 7: Choose
Appearance and
Personality
When you have your character's physical and
mental characteristic completed, it is time for
some final touches. While it is not reflected
in the game mechanics, how your character
looks and who they are is extremely important
narratively.
Note that while the Genesys Core Rulebook
allows you to purchase equipment in this step,
in The Old World: Grim and Perilous gear is
determined by your character's starting career
and specialization. All you have to do is to
simply write it down on your character sheet.
• Starting Experience
• Starting Skills
A Human starts with one rank in each of
two different non-career, non-magic skills
at character creation. They obtain this rank
before spending experience points, and these
skills may not be increased higher than rank
during character creation.
• Available Specializations
Specializations available to Human characters
are marked with the Hu symbol.
• Mark of Chaos
Once per session, after a Human makes
a check, they may reroll any one die in the
pool not displaying a d.
Wood Elf
Also known as the Asrai, Wood Elves are a secretive
and highly isolationist race of Elves
that long ago voluntarily split off from the
rest of their kin, preferring instead to live out
their lives in Nature’s embrace beneath the