The Old World: Grim and Perilous
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RESULT
Hand of Tzeentch: The GM picks the target of the character's spell. If the caster is an adversary,
players picks the target of the spell instead.
Overload: The character suffers two wounds and becomes staggered until the end of their next turn.
Disconnected: The character suffers four wounds and loses their magical connection. They are unable
to cast spells for the rest of the encounter or scene. Sustained spells are immediately dispelled.
Blinded: The character temporarily loses their sight. Until the end of the game session, upgrade the
difficulty of all checks twice, and upgrade the difficulty of Perception and Vigilance checks three
times.
A Witch Shall Be Born: Somewhere in range of miles from the character, a magic attuned child is
born. The character suffers corruption.
Touch of Corruption: All characters in medium range suffer corruption.
Open Wound: Your character suffers a Critical Injury. Roll on Table I.–: Critical Injury Result
(Genesys Core Rulebook p.).
Destroyed: If the character is using a magical item, it is completely destroyed.
Laughter of Dark Gods: Add d to the character's next magic check.
Thrown: The character is moved by one range band in random direction, falls prone and suffers from
short range falling damage (see Table I.–: Falling Damage, Genesys Core Rulebook p. ).
Burst of Corruption: The character and the closest ally suffers corruption.
Nemesis: A Chaos Daemon of the GM's choice appear in the character's short range. It takes its turn
immediately after the character's turn and will do everything to kill the character.
Cursed: Until the end of the encounter, the character and all of their allies upgrade the difficulty of all
checks twice.
Windblock: The character suffocates (see Suffocation, Genesys Core Rulebook, p. ) for a number
of rounds equal to one plus their ranks in Knowledge (Chaos).
Lineage Concluded: The infection of Chaos renders the character sterile or barren. The character
suffers corruption.
The Pot: Until the end of the game session, the character is transformed into a mundane object of the
GM's choice. The object may be easily destroyed, resulting in death of the character.
Crushed: The character suffers a Critical Injury. Roll on Table I.–: Critical Injury Result (Genesys
Core Rulebook p.) and add to the result.
Call of the Void: The character is sucked into Realm of Chaos. Usually, this means death.
Magic Implements
A character with a magic skill can use an implement
to enhance magic skill checks as described
in Part III, Chapter of the Genesys
Core Rulebook. With one difference - in The
Old World setting most of magic implements
are tied to specific skills (see Table -: Magic
Implements).
Holy Icon
Holy Icons are representations of a deity. Imbued
with the faith, they help the deity's chosen
to perform unique miracles. When your
character obtains a Holy Icon, the Game Master
determines one effect that can be added to
spells without increasing the difficulty. The
effect chosen must be one that can normally
only increase the difficulty of the spell by
a maximum of two.
Journeyman's Staff
These staffs are given to apprentices on the
day they graduate from a College of Magic.
They are made of a variety of materials, usually
related to the specific College, and represent
the journey every wizard must make on
the way to mastery. When your character casts
a spell while using a journeyman's staff, the
first Range effect added to the spell does not
increase the spell's difficulty. In addition, Attack
spells cast by your character increase their
base damage by four.
Chapter 4: Magic of the Old World 123