The Old World: Grim and Perilous
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Sense Magic
Concentration: No
Skills: Arcana
This is using magic to identify the presence
and composition of the Winds of Magic. The
character makes an Arcana check. The default
difficulty of the check is Easy (k). If the check
is successful, until the end of the encounter,
the spellcaster reduces any Miscast result
they cause by for each s plus times their
ranks in Knowledge (Chaos), to a minimum of
. Before making a sense magic check, choose
any number of additional effects listed on Table
-: Sense Magic Additional Effects. These
effects are added to the check.
Transform
Concentration: Yes
Skills: Arcana, Divine
This is using magic to tap into primal forces
and shift into the form of a wild creature. The
character makes a magic skill check. The default
difficulty of the check is Average (kk).
If the check is successful, until the end of the
spellcaster’s next turn, the character transforms
into a silhouette animal. The animal
must be a natural creature, and is subject to GM
approval. Some options can be found starting
on page . While transformed, the spellcaster
adopts the physical appearance of the animal
and gains the animal’s characteristics, soak,
wound threshold, and defense. The spellcaster
also gains any of the animal’s abilities and
equipment (including weapons). The character
retains their own skills, talents, and strain
threshold. They drop any gear or clothing they
were carrying or wearing when they transformed.
If the character is incapacitated while
transformed, they revert back to their normal
form. When a character reverts back to their
normal form, they heal all wounds suffered
while transformed but do not heal any strain
or Critical Injuries they suffered while transformed.
If they were incapacitated due to ex-
Table 4-4: Sense Magic Additional Effects
EFFECTS
Scatter: Select one Lore of Magic, all characters present in the current encounter must suffer one
additional strain to perform magic actions using that Lore.
Attunement: Spells casted by the character and any other character that casts spells using the same
Lore cannot be dispelled and are immune to Counterspell maneuver.
DIFFICULTY
MOD
+ k
+ kk
120 The Old World: Grim and Perilous