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The Old World: Grim and Perilous

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Table 4-1: Available Magic Actions And Effects.

Magic Action

and Effect /

Lore or Deity

Lore

of the

Heavens

Lore of

Fire

Lore of

Metal

Lore of

Beasts

Lore of

Life

Lore of

Light

Lore of

Death

Lore of

Shadow

Lore of

Chaos

Miracles

of Sigmar

Attack A A A A A A A A A A

Miracles

of Shallya

Blast A A A A A A A A

Close Combat A A A A A A A A

Deadly A A A A A A A A

Fire A A

Holy/Unholy A A A

Ice A A

Impact A A A A A

Lightining A

Manipulative A A A A A

Non-lethal A A A A A A A A

Range A A A A A A A A A A

Destructive A A A A A

Empowered A A A A A A A A

Poisonous A A A

Augment A A A A A A A A A A

Divine Health A A A A A

Haste A A A A A A A

Primal Fury A A

Range A A A A A A A A

Swift A A A A A

Enchant

Weapon

A A A A

Blessing A A A

Additional

Target

A A A A A A A A A

Barrier A A A A A A A A A A

Additional

Target

A A A A A A A

Range A A A A A A

Add Defense A A A A A A A

Empowered A A A A A

Reflection

A

Deflection A A A A

Sanctuary A A

Conjure A A A A

Additional

Summon

A A A

Medium

Summon

A A A

Range A A A A

Summon Ally A A A

Grand

Summon

A A A

Curse A A A A A A A

Enervate A A A A A A

Misfortune A A

Range A A A A A A A

Chapter 4: Magic of the Old World 115

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