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The Old World: Grim and Perilous

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Reading and Writing

Reading and writing are rare skills in the Old

World's society. If your character's starting career

is a Craftsman, Noble or Scholar, you may consider

they have those skills. However, other careers need

to purchase at least one rank in Knowledge (Academic)

skill to be able to read and write.

Chaos (Intellect)

Chaos is the power that permeates and changes

reality. It is the source of magic, daemons,

mutants and other unnatural, strange phenomenons

and every bit of knowledge about

these things is forbidden, guarded by wizards

and witch hunters. This skill represents knowledge

of the terrifying truth about the world.

Your character should use this

skill if...

• Your character tries to recall knowledge

about the Ruinous Powers, warpstone, mutants,

magic or similar Chaos related things.

• Your character tries to identify a creature of

Chaos and how to fight it.

• Your character studies a cursed grimoire to

absorb its power.

• Your character tries to uncover a witch.

• Your character attempts to identify a powerful

artifact.

Rules from

the Realms of

Terrinoth Rulebook

Here are the additional rules from the Realms

of Terrinoth rulebook that may be used in The

Old World setting:

• Mounted Combat - page .

• Crafting (including Alchemy) - page .

Resisting Loss of

Consciousness and

Instant Death

As described on page of the Genesys Core

Rulebook, a character who exceeds their

wound threshold is knocked out and incapacitated.

However, a hero who overcomes

wounds and fights despite being heavily in-

Your character should not use

this skill if...

• Your character tries to read a book written

in an unknown language. This would require

a Knowledge (Academic) check.

• Your character tries to cast a spell. This

would require the use of a magic skill.

Rules from the

Genesys Core

Rulebook

Here are the alternate rules from the Genesys

Core Rulebook that should be used in The Old

World setting:

• Magic Rules - page .

• Vehicle Rules and Vehicle Combat - page .

112 The Old World: Grim and Perilous

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