The Old World: Grim and Perilous
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Gunnery (Intellect)
Gunnery is in most part identical to the Gunnery
skill described on page of Genesys
Core Rulebook. The difference is, in The Old
World setting most of the Gunnery weapons
like cannons, siege crossbows or trebuches
require an ability to quickly calculate ballistic
trajectory instead of a simple hand-eye coordination,
thus the skill is tied with Intellect in
place of Agility.
Firearms (Agility)
Gunpowder weapons are gaining popularity
on the battlefields of the Old World. They
are loud, heavy and unreliable. However, they
provide a considerable advantage thanks to
their high fire power. The Firearms skill covers
usage and day to day maintenance of gunpowder
weapons.
Your character should use this
skill if...
• Your character tries to attack using a pistol,
arquebus, blunderbuss or similar, personal
gunpowder weapon.
• Your character attempts to repair minor
damage of their gunpowder weapon (see
page of Genesys Core Rulebook).
Your character should not use
this skill if...
• Your character tries to shoot a crossbow,
bow or throw something. The Ranged skill
should be used here.
• Your character attempts to repair a moderate
or major damage of their gunpowder weapon
(see page of Genesys Core Rulebook).
This would require a Crafts or Engineering
check (whatever is more appropriate).
• Your character fires a cannon or some kind
of siege weapon.
Knowledge Skills
The skills presented here are meant to replace
the single Knowledge skill described in the
Genesys Core Rulebook.
Skills linked
to the Intellect
Most of the skills are quite intuitional and your
character does not need any special training to
try their chances in most of these tasks. The only
exception presented in the Genesys Core Rulebook
are magic skills, because characters have to
purchase at least one rank in those skills to use
them. However, in The Old World setting specialized
knowledge and "know-how" is often kept as
a secret of the respective guild or university and
passed from masters to their students. Because of
this, if your character makes a check with a skill
linked to Intellect that is not their career skill or
they don't have at least one rank in that skill, they
upgrade the difficulty of the check once.
Academic (Intellect)
Academic represents a broad category of specialized,
scholarly knowledge available only
to those with some kind of formal education.
It encompasses things like biology, astrology,
history, law, theology and many other areas
of science that may seem useless to common
folk. A character with ranks in Knowledge (Academic)
can recall relevant historical events,
recognize the coat of arms of local nobleman,
identify poisonous plants or avoid breaking
the law unknowingly.
Your character should use this
skill if...
• Your character tries to find relevant information
in a library.
• Your character attempts to read a map.
• Your character tries to calculate when an
astronomical phenomenon will occur.
Your character should not use
this skill if...
• Your character needs to know something
trivial or something that belongs to common
knowledge such as the dates of popular
religious celebrations.
• Your character tries to recall something related
to Chaos or magic. That area of knowledge
is covered by Knowledge (Chaos) skill.
Chapter 3 New Skills and Rules 111