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The Old World: Grim and Perilous

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Engineering (Intellect)

While craftsmen make and repair most everyday

items, engineers deal with much more

complicated devices. The Engineering skill

covers the ability to design and construct

complex mechanisms, as well as to prepare

(and destroy) defensive structures and siege

machines.

Your character should use this

skill if...

• Your character tries to design a completely

new device.

• Your character wants to repair ancient machinery.

• Your character attempts to plant explosives.

• Your character constructs a trebuchet or

builds a defensive fighting position.

Your character should not use

this skill if...

• Your character performs routine actions

when exiting port.

• Your character tries to repair a damaged

ship. That would require a Crafts check.

• Your character tries to recall some information

about the lands they are sailing to. The

Knowledge (Academic) skill covers that.

Combat Skills

The Old World expansion introduces one new

combat skill - Firearms, and slightly modifies

one already present in the Genesys Core Rulebook

- Gunnery.

Your character should not use

this skill if...

• Your character creates something simple,

like an axe or a backpack. The Crafts skill is

more appropriate in this case.

• Your character tries to create gunpowder.

That would require an Alchemy check.

Sailing (Intellect)

The roads of the Old World are full of bandits,

mutants and other dangers. So it is not surprising

that a large part of the population rely on

river and sea transport. The Sailing skill covers

most activities related to operating a boat,

water navigation as well as knowledge of rivers

and seas. It can also be considered the equivalent

of the Survival skill while on the water.

Your character should use this

skill if...

• Your character tries to navigate through

unknown waters.

• Your character operates a barge on a wild

and unpredictable river.

• Your character needs to notice an approaching

storm and know how to prepare for it.

110 The Old World: Grim and Perilous

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