The Old World: Grim and Perilous
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Chapter 3
New Skills
and Rules
This chapter introduces new skills and rules specific for this expansion. Table -: Skills for The
Old World Setting, includes both new skills and skills from the Genesys Core Rulebook that can
be used in this setting. The chapter also introduces some additional rules and summarizes rules
from the Genesys Core Rulebook and Realms of Terrinoth.
General Skills
Crafting and managing gear is an important
part of The Old World setting. To reflect this,
we have split the original Mechanics skill into
two separate skills: Crafts and Engineering. In
addition, we have introduced a new Sailing skill
that covers activities related to river and sea
travels which are also a big part of the setting.
Crafts (Intellect)
Crafts represents all kinds of simple crafting
skills used to create or repair most mundane
items. Woodcraft, smithing, shoe-making,
boat building, tailoring - all fall in this category.
Skilled craftsmen are irreplaceable assets
in groups of adventurers as they can keep the
group's gear in fine condition.
Your character should use this
skill if...
• Your character tries to craft a sword or simple
firearm, build a house or a boat.
• Your character attempts to repair a damaged
weapon or simple piece of equipment.
• Your character needs to identify any parts or
tools necessary prior to completing a job.
Your character should not use
this skill if...
• Your character tries to design completely
new device. That would require an Engineering
check.
• Your character tries to research the science
behind their craft, for example metallurgy.
That would be a Knowledge (Academic) check.
Crafts
or Engineering?
In The Old World setting, the Mechanics skill is replaced
by two new skills: Crafts and Engineering.
This differentiation was necessary due to game
balance as damaging and repairing gear is much
more important in the setting compared to the basic
Genesys rules. However, two similar skills may lead
to some confusion, so its important to remember
one general rule: crafts is for simple things, while engineering
covers the more complicated ones. In case
of any doubt, the Game Master is the final arbiter.
Chapter 3 New Skills and Rules 109