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The Old World: Grim and Perilous

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Chapter 3

New Skills

and Rules

This chapter introduces new skills and rules specific for this expansion. Table -: Skills for The

Old World Setting, includes both new skills and skills from the Genesys Core Rulebook that can

be used in this setting. The chapter also introduces some additional rules and summarizes rules

from the Genesys Core Rulebook and Realms of Terrinoth.

General Skills

Crafting and managing gear is an important

part of The Old World setting. To reflect this,

we have split the original Mechanics skill into

two separate skills: Crafts and Engineering. In

addition, we have introduced a new Sailing skill

that covers activities related to river and sea

travels which are also a big part of the setting.

Crafts (Intellect)

Crafts represents all kinds of simple crafting

skills used to create or repair most mundane

items. Woodcraft, smithing, shoe-making,

boat building, tailoring - all fall in this category.

Skilled craftsmen are irreplaceable assets

in groups of adventurers as they can keep the

group's gear in fine condition.

Your character should use this

skill if...

• Your character tries to craft a sword or simple

firearm, build a house or a boat.

• Your character attempts to repair a damaged

weapon or simple piece of equipment.

• Your character needs to identify any parts or

tools necessary prior to completing a job.

Your character should not use

this skill if...

• Your character tries to design completely

new device. That would require an Engineering

check.

• Your character tries to research the science

behind their craft, for example metallurgy.

That would be a Knowledge (Academic) check.

Crafts

or Engineering?

In The Old World setting, the Mechanics skill is replaced

by two new skills: Crafts and Engineering.

This differentiation was necessary due to game

balance as damaging and repairing gear is much

more important in the setting compared to the basic

Genesys rules. However, two similar skills may lead

to some confusion, so its important to remember

one general rule: crafts is for simple things, while engineering

covers the more complicated ones. In case

of any doubt, the Game Master is the final arbiter.

Chapter 3 New Skills and Rules 109

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