04.07.2023 Views

D&D 5E - The Rise of Tiamat

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

D r a g On w i n g

Medium humanoid (human), neutral evil

Ic e T o a d

Medium monstrosity, neutral

Armor Class 14 (leather armor)

Hit Points 33 (6d8 + 6)

Speed 30 ft.

Armor Class 12 (natural armor)

Hit Points 32 (5d8+10)

Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA

11 (+0) 16 (+3) 13 (+1) 11 (+0) 11 (+0) 13 (+1)

STR DEX CON INT WIS CHA

13 (+1) 10 (+0) 14 (+2) 8 (-1) 10 (+0) 6 (-2)

Saving Throws Wis +2

Skills Deception +3, Stealth +5

Damage Resistances one o f the following: acid, cold, fire,

lightning, or poison

Senses passive Perception 10

Languages Common, Draconic

Challenge 2 (450 XP)

Dragon Fanatic. The dragonwing has advantage on saving

throws against being charmed or frightened. While the

dragonwing can see a dragon or higher-ranking Cult o f the

Dragon cultist friendly to it, the dragonwing ignores the effects

o f being charmed or frightened.

Fanatical Advantage. Once per turn, if the dragonwing makes

a weapon attack with advantage on the attack roll and hits, the

target takes an extra 7 (2d6) damage.

Limited Flight. The dragonwing can use a bonus action to gain

a flying speed o f 30 feet until the end of its turn.

Pack Tactics. The dragonwing has advantage on an attack roll

against a creature if at least one of the dragonwing’s allies is

within 5 feet o f the creature and the ally isn’t incapacitated.

A c t io n s______________________________________

Multiattack. The dragonwing attacks twice with its scimitar.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one

target. Hit: 6 (ld6 + 3) slashing damage plus 3 (ld6) damage

o f the type to which the cultist has damage resistance.

G u a r d D r a k e

Medium dragon, unaligned

Armor Class 14 (natural armor)

Hit Points 52 (7d8 + 21)

Speed 30 ft.

STR DEX CON INT WIS CHA

16 (+3) 11 (+0) 16 (+3) 4 (-3) 10 (+0) 7 (-2)

Skills Perception +2

Damage Resistances lightning

Senses darkvision 60 ft., passive Perception 12

Languages understands Draconic but can’t speak it

Challenge 2 (450 XP)

A c tio n s______________________________________

Multiattack. The drake makes two attacks: one with its bite

and one with its tail.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 7 (ld8 + 3) piercing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:

6 (ld6 + 3) bludgeoning damage.

Skills Perception +2

Damage Immunities cold

Senses darkvision 60 ft., passive Perception 12

Languages Ice Toad

Challenge 1 (200 XP)

Amphibious. The toad can breathe air and water.

Cold Aura. Any creature that starts its turn within 5 feet o f the

toad takes 3 (ld6) cold damage.

Standing Leap. The toad’s long jump is up to 20 feet and its

high jump is up to 10 feet, with or without a running start.

A ctio ns______________________________________

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 5 (ld8 + 1) piercing damage plus 4 (ld8) cold damage.

If the target is a Medium or smaller creature, it is grappled

(escape DC 11). Until this grapple ends, the toad can't bite

another target.

N a e r g o t h B l a d e l o r d

Medium undead, neutral evil

Armor Class 18 (plate)

Hit Points 135 (18d8 + 54)

Speed 30 ft.

STR DEX CON INT WIS CHA

20 (+5) 12 (+1) 16 (+3) 12 (+1) 14 (+2) 16 (+3)

Saving Throws Dex +5, Wis +6

Skills Perception +6, Stealth +5

Damage Resistances necrotic; bludgeoning, piercing, and

slashing from nonmagical weapons that aren't silvered

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 16

Languages Common, Draconic

Challenge 11 (7,200 XP)

Sunlight Sensitivity. W hile in sunlight, Naergoth has

disadvantage on attack rolls, as well as on Wisdom

(Perception) checks that rely on sight.

A c tio n s______________________________________

Multiattack. Naergoth makes three attacks, either with his

longsword or longbow. He can use Life Drain in place o f one

longsword attack.

Life Drain. Melee Weapon Attack: +9 to hit, reach 5 ft., one

creature. Hit: 20 (5d6 + 3) necrotic damage. The target must

succeed on a DC 15 Constitution saving throw or its hit point

maximum is reduced by an amount equal to the damage taken.

This reduction lasts until the target finishes a long rest. The

target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!