D&D 5E - The Rise of Tiamat
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D r a g On w i n g
Medium humanoid (human), neutral evil
Ic e T o a d
Medium monstrosity, neutral
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
Armor Class 12 (natural armor)
Hit Points 32 (5d8+10)
Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 13 (+1) 11 (+0) 11 (+0) 13 (+1)
STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 8 (-1) 10 (+0) 6 (-2)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one o f the following: acid, cold, fire,
lightning, or poison
Senses passive Perception 10
Languages Common, Draconic
Challenge 2 (450 XP)
Dragon Fanatic. The dragonwing has advantage on saving
throws against being charmed or frightened. While the
dragonwing can see a dragon or higher-ranking Cult o f the
Dragon cultist friendly to it, the dragonwing ignores the effects
o f being charmed or frightened.
Fanatical Advantage. Once per turn, if the dragonwing makes
a weapon attack with advantage on the attack roll and hits, the
target takes an extra 7 (2d6) damage.
Limited Flight. The dragonwing can use a bonus action to gain
a flying speed o f 30 feet until the end of its turn.
Pack Tactics. The dragonwing has advantage on an attack roll
against a creature if at least one of the dragonwing’s allies is
within 5 feet o f the creature and the ally isn’t incapacitated.
A c t io n s______________________________________
Multiattack. The dragonwing attacks twice with its scimitar.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 6 (ld6 + 3) slashing damage plus 3 (ld6) damage
o f the type to which the cultist has damage resistance.
G u a r d D r a k e
Medium dragon, unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 16 (+3) 4 (-3) 10 (+0) 7 (-2)
Skills Perception +2
Damage Resistances lightning
Senses darkvision 60 ft., passive Perception 12
Languages understands Draconic but can’t speak it
Challenge 2 (450 XP)
A c tio n s______________________________________
Multiattack. The drake makes two attacks: one with its bite
and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (ld8 + 3) piercing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:
6 (ld6 + 3) bludgeoning damage.
Skills Perception +2
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 12
Languages Ice Toad
Challenge 1 (200 XP)
Amphibious. The toad can breathe air and water.
Cold Aura. Any creature that starts its turn within 5 feet o f the
toad takes 3 (ld6) cold damage.
Standing Leap. The toad’s long jump is up to 20 feet and its
high jump is up to 10 feet, with or without a running start.
A ctio ns______________________________________
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (ld8 + 1) piercing damage plus 4 (ld8) cold damage.
If the target is a Medium or smaller creature, it is grappled
(escape DC 11). Until this grapple ends, the toad can't bite
another target.
N a e r g o t h B l a d e l o r d
Medium undead, neutral evil
Armor Class 18 (plate)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 16 (+3) 12 (+1) 14 (+2) 16 (+3)
Saving Throws Dex +5, Wis +6
Skills Perception +6, Stealth +5
Damage Resistances necrotic; bludgeoning, piercing, and
slashing from nonmagical weapons that aren't silvered
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Common, Draconic
Challenge 11 (7,200 XP)
Sunlight Sensitivity. W hile in sunlight, Naergoth has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.
A c tio n s______________________________________
Multiattack. Naergoth makes three attacks, either with his
longsword or longbow. He can use Life Drain in place o f one
longsword attack.
Life Drain. Melee Weapon Attack: +9 to hit, reach 5 ft., one
creature. Hit: 20 (5d6 + 3) necrotic damage. The target must
succeed on a DC 15 Constitution saving throw or its hit point
maximum is reduced by an amount equal to the damage taken.
This reduction lasts until the target finishes a long rest. The
target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a