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D&D 5E - The Rise of Tiamat

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J o u r n e y t o t h e

N e t h e r M o u n t a i n s

The journey from Waterdeep to the Nether Mountains

is more than six hundred miles. Otaaryliakkarnos is

w illing to grant the characters the special boon of flying

them there on her back in only two days. However,

this offer is extended only if the adventurers leave

directly from the council, rather than first pursuing any

other business.

The journey takes the characters through areas

suffering under the cult’s attacks. Whether from

horseback or by air, they see the ruins of isolated

settlements and smoke hanging on the horizon. If the

characters travel overland, they might pass through some

of these ruined settlements, or encounter cult marauders,

brigands, refugees, and chromatic dragons bent on

destruction. Use your own discretion when choosing how

many combat encounters the journey should encompass.

C o u n c i l o f D r a g o n s

Five ancient dragons make up the council charged

with deciding their metallic kin’s response to the

cult. Though they are not necessarily the wisest

or most powerful specimens of dragonkind, all

are well respected. Any decision made by these

dragon councilors w ill be accepted by the metallic

dragons as a whole.

The dragons have no need to judge the different

factions of the Sword Coast, for they know of their

reputations and actions already. The dragons’ attitudes

are effectively fixed in that regard. However, they know

also that among all the humanoid races, leaders often

determine the character of societies. Though they

understand that the adventurers are not the nominal

leaders of any faction, the dragons already know that

the heroes’ actions have set the course of the factions’

battle against Tiamat. As such, if the dragons side with

the humanoids, it w ill be as a statement of personal faith

in the party—and in the party’s ability to bring all the

factions into the fight.

Attitudes. Each dragon councilor has one of four

attitudes in this episode, ranging from unfriendly

to cautious, neutral, and friendly. To secure the

cooperation of the metallic dragons as a whole, the

party must conclude this episode with at least three

dragon councilors having a friendly attitude and with

none unfriendly. If the characters make a promise or

perform an act aimed at a specific dragon, they gain a

two-step improvement in the attitude of that dragon (for

example, from unfriendly to neutral, or from cautious

to friendly). A general concession grants a one-step

improvement to a single dragon of your choosing.

Metallic dragons are exceedingly wise, but they

sometimes have difficulty distinguishing individual

humanoids from each other. As such, an individual

dragon’s initial attitude depends on the party’s racial

makeup—and on ancient interactions and past wrongs.

See the “Council of Waterdeep” episode for

information on the effects of the concessions

offered by the adventurers to secure the metallic

dragons’ allegiance.

P r o t a n t h e r

Male Gold Dragon

Protanther is the leader of the council. A former King

of Justice—a royal title among the gold dragons—he

does not care for humanoids, particularly humans and

elves. Though he sees both good and bad in the lesser

races, he believes that their capacity for attaining great

power despite their physical limitations makes them

dangerous. For all their capability, humanoids have little

time to learn the wisdom to direct that capability.

The gold dragon knows that many of the world’s

most blighted creatures descend from humans who

bargained with dark forces for power, including yuan-ti

and tieflings. He considers the cycle of failed human

civilizations across Faerun as a sign of a quintessential

flaw in human nature. Moreover, he is quick to point out

that humans make up the majority of evil archmages

and liches—including Sammaster, who founded the Cult

of the Dragon, and Szass Tam’s Red Wizards. Even the

current leader of the Cult of the Dragon, Severin, and a

majority of the cult's members are human.

Protanther can at least appreciate that the crimes of

the humanoid races are usually directed against each

other. He knows that the short lives of many humanoids

means they might not even recognize their own evil.

The elves, however, live for long years and possess

great knowledge—and have used that knowledge to the

detriment of dragonkind in the past. It was the elves

who shaped the magic of the Dracorage mythal, causing

dragons across Faerun to go mad with rage. Convincing

Protanther to trust humanoid factions that include elves

is a difficult task.

Desire. Protanther would prefer that the dragons rally

their forces with no regard for the humanoid factions,

striking immediately and decisively before the cult

and its chromatic dragon allies can muster their full

strength. If this puts the humanoids at risk, so be it.

Attitude. Neutral. If there are humans or tieflings in

the party, Protanther is instead cautious. If there are

elves in the party, he is unfriendly.

Concession. Protanther wants a formal apology from

one who speaks for elvenkind for the abomination that

was the Dracorage mythal. He is w illing to trust that

the adventurers can wring such an apology from King

Melandrach on the council.

I l e u t h r a

Male Brass Dragon

Ileuthra is an ancient brass dragon who travels

the planes in search of knowledge and ever more

challenging games. Legend has it that he resides with

Oghma, god of knowledge, but the dragon is cagey on

that point.

Seeing good and bad in equal measure among the

lesser races, Ileuthra recognizes that helping the

humanoids is less a case of deciding whether they are

worthy of aid, and more about deciding whether these

adventurer ambassadors can be trusted to properly lead

the factions.

Desire. Ileuthra has no preconceived sense of what

might be the best course, and he is w illing to hear all

sides of the discussion.

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