D&D 5E - The Rise of Tiamat
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E piso d e 6: M e t a l l i c D r a g o n s , A rise
X T " TTien the Cult of the Dragon sounded the
\ / \ / Draakhorn, its tremors were felt across the
V V North. In response, many metallic dragons
began to investigate what the sounding meant, and to
gather what information they could on the cult from
nearby humanoid cultures.
One of those dragons, an ancient gold wyrm named
Protanther, invoked an ancient draconic rite of council,
summoning ambassadors from among the metallic
dragons. Meeting in the Nether Mountains, the council
w ill determine what metallic dragons should do in the
face of the looming threat of Tiamat.
The council includes representatives from each of the
five metallic dragon races, who w ill spread word to their
fellows of the council’s decision. Of specific importance
to the factions of Waterdeep is the question of whether
the dragons should aid the civilized humanoid races
in their fight against the cult, or whether they w ill act
on their own.
During the council, the adventurers have a chance to
engage and debate some of Faerun’s wisest and most
powerful creatures. They must convince the dragons
that the cause of the humanoid folk of the Sword Coast
is just, and that dragons and non-dragons need to
support each other in this conflict.
To broker such an alliance, the characters might
need to promise concessions on behalf of different
factions—whether they have those factions’ permission
to offer concessions or not. If they are successful,
the adventurers can gain not only the support of the
dragons as a whole but also the specific favor of certain
councilors, including valuable magic items from those
dragons’ own hoards.
U n l i k e l y A m b a s s a d o r s
By ancient tradition, the draconic council includes
ambassadors from the diminutive humanoid races.
The silver dragon Otaaryliakkarnos—in the guise of
the human E lia—comes to the Council of Waterdeep to
extend the invitation to the draconic council, at which
point, the delegates discuss who should be sent as
ambassadors for the humanoid factions of the Sword
Coast. As a group not aligned overall with any specific
faction or cause, the party is deemed to be the best fit.