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D&D 5E - The Rise of Tiamat

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• The attack lasted only a short while, then the dragon

unexpectedly retreated. The cultists followed, but as

they fled, they took nothing of value from the village.

This is a stark contrast to the dragon’s other raids,

which were focused on capturing treasure.

T h e W a r d e n ’s St o r y

Galin the warden is a nervous-looking elf with a dark

secret. The folk of the village describe him as suffering

from the weight of his new leadership role and the

deaths of more than a hundred villagers—including

his own wife.

In response to any question about Galin, the

characters are directed to his residence in the upper

boughs of the village.

Stepping into a modest dwelling suspended among iron-

strong boughs, you enter a cozy sitting room. A slim elf

sits at a desk, standing to greet you with a forced smile as

a raven perched in a nearby cage caws hideously.

"Welcome to our village,” the elf says. “ How can I be

o f service?”

Galin answers any questions the characters put to him,

but his responses echo only what the other survivors

know. He claims to have not seen the dragon rider and

disbelieves those who say they did, dismissing such

reports as the result of fear and chaos during the raid.

A successful DC 18 Wisdom (Insight) check reveals

that the elf warden is withholding information. If he is

pressed on this, he admits that he saw the dragon kill

his wife and is wracked by guilt that he could not save

her. A follow-up successful DC 16 Wisdom (Insight)

check reveals that even this isn’t the whole truth, but

Galin takes umbrage if the character ply him with any

more questions.

The characters might also choose to watch and

follow Galin on one of his late night excursions.

Neronvain does not show up that night, but the warden’s

prearranged meeting place is a spot of flattened brush

where a dragon has clearly landed more than once.

C o n f r o n t i n g G a l i n

If confronted with evidence against him gained by

spellcraft or subterfuge, Galin accuses the adventurers

(publicly if necessary) of being in league with the

cult and attempting to break the resolve of Altand’s

survivors. If the characters have access to zone o f truth

or sim ilar magic, he flatly refuses to take part in any

further questioning.

Galin w ill not respond to intimidation. However,

effective roleplaying can be used to tap into his guilt.

If he is offered commiseration for his wife’s death—

as opposed to accusations—the warden eventually

breaks down. He confesses that after seeing his wife

killed, he found himself face to face with Neronvain

in the thick of battle and begged for his life, offering

anything in return. Neronvain took the warden up on

his offer, agreeing to spare Galin and leave Altand

intact in exchange for information on other settlements

that would become the targets of the cult’s next

round of raids.

Si l e n t W i t n e s s e s

Where the humanoid witnesses to the attack are limited

in their knowledge, the characters have other potential

resources to draw on. By using speak with plants, the

characters can draw on the impressions and memories

of the trees themselves. Though the spell allows only for

impressions of the previous 24 hours to be recalled by

its subjects, the trees of Altand can report that late the

previous night, they witnessed Galin sneaking out of the

village and disappearing into the woods, accompanied

by his pet raven. Galin has been making this sojourn

most nights since the attack, giving Neronvain

information on other elven settlements, which the

wyrmspeaker is using to plan his next round of assaults.

If the characters use speak with animals to question

the raven, they learn that Galin walked a mile or

more into the woods and came face to face with

the green dragon Chuth and his rider the previous

night. Remember that an animal intelligence is not

as articulate as a humanoid, and it might take subtle

coaxing to get the raven to describe a scene that likely

frightened it.

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