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D&D 5E - The Rise of Tiamat

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T y r a n n y o f D r a g o n s

Tyranny o f Dragons: The Rise o f Tiamat is a

Dungeons & D ragons adventure for characters

beginning at 8th level, and the continuation of the

first volume, Hoard o f the Dragon Queen. By the time

the adventure runs its course, the characters should

reach 15th level (or be close to it).

Four characters is the ideal party size. If your group

is smaller than that, consider removing a few opponents

from combat encounters. If the group is bigger,

consider adding opponents to the fights. Consider

altering encounters for smaller groups to avoid overly

tough battles.

In t r o d u c t i o n

Tyranny o f Dragons is set in the Sword Coast region

of the Forgotten Realms—a thin strip of civilization

stretching down Faerun’s western shore. The widely

spaced cities of the Sword Coast are arranged on a

single great road like beads on a string. The road goes

by several names as it winds over two thousand miles

from Luskan in the north to Calimport in the south,

passing through Neverwinter, Waterdeep, Baldur’s Gate,

and other great ports along the way. The first volume

of Tyranny o f Dragons took place largely on the stretch

between Baldur’s Gate and Neverwinter. This second

volume takes the adventurers farther afield across the

Sword Coast, preparing them for the final showdown

against the servants of Tiamat.

Adventure Supplements. You can play this adventure

with just the Dungeons & D ragons basic rules and the

Tyranny o f Dragons online supplement, which contains

all the monsters and magic items not described in this

book. Both of these supplements are available as free

downloads on DungeonsandDragons.com.

Character Advancement. This adventure uses the

milestone experience rule. Under this rule, completing

certain events in the campaign causes the characters to

level up. See “Advancement,” below.

B a c k g r o u n d

The Cult of the Dragon has been active in Faerun for

centuries. For most of that time, its focus has been on

undead dragons, but that’s changed. Now the cult seeks

to act more directly and more boldly—by summoning

Tiamat out of the Nine Hells and bringing her bodily

into the world. So far, cultists and their leaders have

gathered great stores of treasure, forged an alliance

with Thay to assist with learning and performing the

required summoning ritual, gathered up the five dragon

masks central to the ritual (see “Dragon Masks,”

below), and persuaded or cajoled many of the oldest and

strongest evil dragons of Faerun into supporting them.

However, not everything has gone according to the

cult’s plans. The discovery of an alliance between

the Cult of the Dragon and the Red W izards of Thay

has shaken the various factions aligned against both

organizations. The Harpers view any such alliance as

an abomination, as does the Order of the Gauntlet. The

Lords’ Alliance recognizes the obvious threat to the

lands and rulers of the Sword Coast and the North,

while the Emerald Enclave suspects that anything Thay

promotes is likely against the natural order. Even the

Zhentarim fear the union of two such powerful forces.

News of the alliance has thus brought the various

factions of the Sword Coast together. The leaders

of those factions understand that they must gather

and rally forces to fight the cult, even as the situation

in Faerun grows more dire. Abductions and raids

undertaken by the Cult of the Dragon increase daily,

and refugees are fleeing from burned-out regions under

cult attack to major cities and fortresses. Villagers have

abandoned their crops and herds, fleeing the constant

predation of dragons.

In many cities, all-out panic has created a growing

movement in favor of agreeing to the cult’s demands in

the hope of winning concessions in return. It is difficult

to muster troops when people are afraid they w ill be

burned by dragonfire. This is a time for heroes to inspire

the people of the Sword Coast with a great victory or

two. Fortunately, the Forgotten Realms has just such a

group of heroes.

D r a g o n M a s k s

The new leader of the cult is a Calishite named Severin

Silrajin, who believes that real draconic knowledge

and power belongs to living dragons, not undead ones.

Severin’s ambition amused Tiamat, so she revealed the

existence of five dragon masks to him—one for each

chromatic dragon color. Individually, these ancient

masks allow wearers to communicate with dragons.

More importantly, a character who is erudite in draconic

lore becomes a wyrmspeaker while wearing the

mask, which allows the wearer to think like a dragon,

gain favor among dragons, and subtly influence their

behavior. When all five are brought together, they

magically merge into a single Mask of the Dragon

Queen. With the assembled mask, the cult can release

Tiamat from her prison in the Nine Hells.

After Severin (subtly guided by Tiamat) discovered

that secret, he bent all the cult’s resources to finding

the long-lost dragon masks in their secret hiding places.

When he recovered the red mask, Severin became the

first of the wyrmspeakers, but others soon followed.

S e c r e t s

In the first volume of Tyranny o f Dragons, the Cult of

the Dragon gathered up a hoard for Tiamat—then lost

a portion of that hoard when Skyreach Castle fell. A ll

the while, the cult kept secret its goal of bringing back

Tiamat and its alliance with an exiled group of Red

W izards of Thay. The cult now needs only to gather

enough sacrifices to power the ritual by which the

dragon masks w ill open a portal to the Nine Hells,

allowing Tiamat to travel to the Material Plane.

These plans continue to move ahead as the

Thayan exile Rath Modar and his Red W izards bring

expertise in summoning magic to the cult, preparing

a tremendous blood sacrifice to empower the ritual.

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