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D&D 5E - The Rise of Tiamat

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Vultures. Flocks of vultures might be seen circling

at a distance, or could harass the characters if they

mistake them for lost travelers on their last legs.

R u in e d Settlement. Crumbling stones and dry wells

are all that remain of the many lost settlements of the

Serpent Hills.

Lizardfolk. Lizardfolk regularly hunt and gather food

for their yuan-ti masters, grabbing humanoid settlers

along the fringes of the hills when they can.

T o m b o f D id e r i u s

The Tomb of Diderius and its magic pool are hidden

within a complex of chambers carved into a towering

cliff. Originally part of the manse the wizard Diderius

built around the mystical divination pool, the complex

was converted to a crypt only after his death. The

crypt looks down over the ruins of the town that grew

up around the magic pool to cater to those who came

seeking Diderius’s wisdom.

The town once nestled into a canyon between two

bluffs, but only a few ruined stone structures and the

slab foundations of administrative and temple buildings

now remain. Cave entrances dot the bluffs, marking

former residences and simple tombs. None of the ruins

hold anything of value or interest, but the caves offer

safe places for the party to rest.

Knowledge of the settlement that once stood here

has been lost to all except Ilda, a ghostly librarian in

area 9 of the crypt, who has answers to many forgotten

questions. As well, though few seek the pool these days,

a small yuan-ti colony known as Ss’tck’al has arisen

behind the crypt. The yuan-ti use humanoid sacrifices to

power the divination pool’s magic, learning dark secrets

that fuel their insidious plots.

G e n e r a l F e a t u r e s

Unless otherwise specified, the floor and walls of the

dungeon are sandstone blocks and flagstones. The walls

are cool to the touch and the air is cold.

Ceilings. 10 feet high unless otherwise noted.

Light. None, unless outdoors or otherwise specified.

Regional Effects. When Diderius died, those who

honored him in life transformed him into a special

mummy lord whose magic pervades his tomb. Since

Diderius is neutral rather than evil, the area lacks dark

magic common to other mummy-lord tombs. A few

chambers of the tomb have the appearance of opulent

and well-kept rooms suitable for a noble archmage. This

effect is an illusion, however, failing to cover the rank

scent of dust and decay. Diderius’s magic also guides

those who show proper respect.

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