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D&D 5E - The Rise of Tiamat

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stage of their journey, they gain a +1 bonus to their next

daytime event roll.

Oyaviggaton Sighted. This event can occur by day

or night. There’s no mistaking the silhouette of this

massive iceberg as matching the description given by

Maccath the Crimson. With a flattened expanse at one

end rising to jagged peaks at the other, the characters’

objective is at hand.

making it impossible to tell how long they’ve been here.

The southerners and the dwarf were some of Maccath

the Crimson’s companions, killed by Arauthator. The Ice

Hunters used the bodies to put up this grisly warning, in

the hope that other intruders might fear the same fate

and turn back. The dead Ice Hunters tried to flee from

the iceberg but were hunted and killed by Arauthator,

who forced their kin to add them to the horrid display.

O y a v i g g a t o n

Arauthator’s iceberg lair rises from the sea to form a

floating island. The portion of the berg above the water

appears roughly triangular, with rounded corners. The

plateau portion of the iceberg rises more than a hundred

feet above the water, and the jagged ice peaks add

another two hundred feet above that.

The Ice Hunter village is a collection of snow shelters

and tents sitting at the center of the island. The village

can’t be seen from the sea because of the berg’s height,

but a large shelf of ice where the Ice Hunters beach their

boats is clearly visible from the water. Approximately 60

feet across, the shelf rises a few feet above sea level and

is littered with enormous, cracked bones—including ribs

that arch taller than a human.

A character proficient in Nature recognizes that

the bones are mostly from whales and huge seals (or

Captain Lerustah can supply that information). Any

character who spends a few minutes examining the

bones discovers tooth marks with a monstrous bite

radius—evidence that a gigantic predator (Arauthator)

ate at least some of these creatures. Examining the

bones reveals smaller human bones in the pile as well,

all of which show the same bite marks.

An ice chasm splits the cliff face above the ice shelf,

rising to the top of the plateau. The chasm is 20 feet

wide near the bottom but narrows to 5 feet wide at the

top. Steps are cut into the ice, making for an easy climb

to the top of the plateau.

Captain Lerustah would like to keep his crew

members aboard Frostskim m r rather than marching

them up to the plateau. He’s not at all comfortable

with the idea of leaving his ship without the strongest

possible complement of guards. If the characters are

unable to communicate with the Ice Hunters (who

speak only their own language, Uluik), one of the crew

members speaks enough Uluik to get by. The translator

w ill accompany the characters onto the iceberg if he’s

paid a bonus of at least 50 gp, but he returns to the ship

as soon as the characters descend into the ice caves.

T h e V i l l a g e

The top of Oyaviggaton is a plateau, but it’s not level.

The ground is uneven, fractured by narrow ice chasms

and divided by rills, snowdrifts, and ice ridges taller

than a human, sculpted by sea spray and wind. The

ridges block the view of the village until characters are

200 feet from the nearest shelter.

The first sight that greets the adventurers when they

emerge onto the plateau is a row of ten corpses frozen

into a wall of ice: three Luskar warriors, a dwarf, and six

Ice Hunters. The bodies have been preserved in the ice,

L a y o u t

The village sits in a sheltered spot near the center of

the iceberg. When the wind blows—which is most of

the time—snow whips off the surrounding drifts and

surrounds the settlement in a swirling shroud of white.

Twenty structures make up the village, divided

between snow-block shelters sim ilar to igloos and

double-walled yurts made from sealskin stretched over

whalebone frames. Sixteen of these structures are

small, one-room family dwellings. One ice-block shelter

is a storeroom used for gear owned in common by the

tribesfolk, including fishing nets and heavy ropes used

for whaling. One yurt near the center of the village is

slightly larger than the others, and is home to the Ice

Hunter chieftain, Barking Seal. A yurt standing apart

from the rest of the shelters is home to the shaman

Bonecarver, as indicated by the many animal totems and

whalebone carvings around the hut. The shaman’s hut

features a lesser-used entrance to the ice caves.

The largest structure in the village is the meeting hall,

heavily decorated with whalebone and the skulls of fish

and mammals. Consisting of one large room, the hall

has a wooden floor made of planks salvaged from ships

caught and crushed in the Sea of Moving Ice. Beneath

the planks in a back corner is an entrance to the ice

caves under the village, which lead to Arauthator’s

grotto. A long coil of rope hangs on the wall near that

corner, and a large iron pulley has been left suspended

from a beam above the hole.

No columns of smoke rise above the village to give

away its location, since the Sea of Moving Ice features

no wood or peat to burn. The only artificial heat comes

from lamps and tiny stoves burning whale oil. The

villagers live on fish, whale meat, and seal meat, eaten

raw or dried on racks scattered around the village.

With a successful DC 10 Intelligence (Survival) check,

a character examining the racks realizes that the

village must produce far more food than the number of

villagers alone would require.

V i l l a g e r s

If the characters approach by the obvious path up

the chasm from the ice ledge, they are noticed by the

village’s 12 sled dogs (treat as wolves). As soon as the

dogs begin barking and growling, the whole village

turns out armed and alert—25 tribal warriors (males

and females; including the chieftain, Barking Seal),

30 commoners (children), 1 druid (Bonecarver, tribal

shaman, female), and 1 gladiator (Orcaheart, village

champion, male).

The chieftain and shaman do all the talking for the

villagers, who speak only their own language, Uluik.

The chieftain also knows a little of a rough Illuskan

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