D&D 5E - The Rise of Tiamat
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divine guidance, for it is only with the blessing of Torm
and the other gods that Tiamat can be defeated.
Just as good deeds must be performed in the light for
all to see, evil must be shunned and fought at every turn.
Members of the order can be won over by heroic and
righteous deeds, but they w ill turn against characters
who cooperate with or tolerate evil. The order can best
be swayed by actions that demonstrate heroism and
divine providence—uniting the metallic dragons to fight
Tiamat’s brood, for example. Slaying a wyrmspeaker
w ill also serve the party well, while capturing and
delivering such a villain to justice w ill raise them even
higher in the order’s sight.
Ontharr Fram e’s dedication to heroic justice creates
a strong connection between him and the paladin Sir
Isteval. However, Ontharr has difficulty reconciling
the heroic Isteval of legend with the diplomatic
and retiring figure of the Council of Waterdeep. It’s
incomprehensible to him why S ir Isteval does not take
to the field himself in this great conflict.
T h e E m e r a l d E n c l a v e
The Emerald Enclave is
dedicated to maintaining
balance in the natural order
and combating the forces
that threaten that balance.
Members of the enclave live
in the wilderness or in small
communities, and the order
has almost no representatives
in towns and cities. They are
not opposed to civilization,
however. Rather, they seek
to prevent civilization and
wilderness from harming one
another. Those who serve the
Emerald Enclave are masters of survival and living off
the land, of navigating through the wilderness, and of
reading the signs that indicate approaching weather,
the passage of creatures, and the general weal of the
natural world.
Severin’s plan to release Tiamat from the Nine Hells
represents a grave threat to the natural order. The
Dragon Queen’s reign and the ascendancy of chromatic
dragons would trigger a continent-wide catastrophe that
the Emerald Enclave cannot allow.
U s i n g t h e E m e r a l d E n c l a v e
Members of the Emerald Enclave operate alone or in
small groups. Their primary focus is places where
the natural world and civilization intersect, because
that’s where the natural order is most easily upset.
Humanoids and monsters alike can become a threat to
nature when they are thrown out of balance with their
environment or their role in the world.
Whenever characters are traveling through the
wilderness—and especially if they get into trouble in a
remote area—they can encounter agents of the Emerald
Enclave. If the adventurers need someone to guide them
safely across a mountain range or lead them through
trackless, monster-infested forest, there is no better
choice than a member of the order.
Druids, rangers, and barbarians make up most of
the Emerald Enclave, but any character with a strong
affinity for nature can find a place in the order.
D e l a a n W i n t e r h o u n d
Neutral good male half-elf ranger
Ideals: Balance, life (“In all good hearts is a spot of
darkness, and in all tragedy is a glimmer of light.”)
Interaction Traits: Quiet
Pledged Resources: Druids, treants, and good- and
neutral-aligned lycanthropes
Delaan has come to the Council of Waterdeep as the
lone representative of the Emerald Enclave. Even
his regular companion, a winter w olf named Loska,
remains on patrol outside the city. Delaan spends
much of his time wandering the northern wilderness,
and although he visits friends in Nesme once a year,
he otherwise shies away from large settlements. He is
clearly uncomfortable in Waterdeep.
There is no question that Tiamat must be stopped, but
the Emerald Enclave wants to see the world restored
to order. This sometimes means taking a middle
ground in battles between good and evil. Delaan is
acutely aware of the destruction accompanying the
recent activities of the Cult of the Dragon. He knows
the cult must be destroyed for upsetting the balance of
nature, and he knows that many dragons supporting
the cult w ill die before the end. He would rather not kill
unnecessarily, however.
Delaan is initially reserved in his support of the party.
To earn his respect, the characters must recognize that
their battle is not just to save civilization but to preserve
the natural order. He thus objects to many actions that
good or neutral characters might not think twice aboutincluding
destroying chromatic dragon eggs and other
acts that disrupt the natural cycle.
Delaan’s oldest friend and mentor is a mighty treant
named Turlang who resides in the High Forest. With
Delaan’s support, many treants w ill join the fight
against Tiamat.
T h e L o r d s ’ A l l i a n c e
“The Lords’ Alliance” is not a
metaphor. This organization
was created and is led by
leaders and nobles from across
Faerfln. Although many of
its members have conflicting
goals and long-standing
rivalries outside the alliance,
they band together in the face
of events that are too big for
any of them to handle on their
own. The rulers of Waterdeep,
Silverymoon, Baldur’s Gate,
and other cities, families, and
trading houses of the Sword
Coast might never set aside their differences, but they
can pull together when the survival of all depends on it.