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D&D 5E - The Rise of Tiamat

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leader sought powerful magic to locate the scattered

dragon masks and to perform the ritual that would

summon Tiamat from the Nine Hells. Rath Modar

dreamed of an army that could confront and defeat

Szass Tam. Out of mutual need, their alliance was born.

The secret cornerstone of this union is Rath Modar’s

belief that once Tiamat returns, she w ill see that the

Red W izards are more useful allies than the devoted but

magically weak cultists. Rath Modar hopes that Tiamat

w ill show her gratitude for the pivotal role he and his

fellow Red W izards played in her return, granting them

an army of dragons with which to assault Thay. After

unseating Szass Tam, Rath Modar plans to take his

place at the head of all Red Wizards. Whether Tiamat

w ill grant such a reward—or have any further use for the

Red W izards at all—remains unknown.

Not all members of the Cult of the Dragon are happy

about the Red W izards’ involvement in the cult’s plans.

Wyrmspeaker Varram foresees trouble in the cult

joining forces with Rath Modar’s splinter sect. He has

warned Severin about the potential danger, to no avail.

U s i n g t h e R e d W i z a r d s

Red W izards can be encountered anywhere on the

Sword Coast (use mage stats if necessary), whether

operating alongside cultists or on their own. They

most often work alone, but two or three Red W izards

might join forces for an important assignment. In a

public area where their appearance could put them

at risk, Red W izards favor deep hoods and scarves to

hide their faces. Their undead wight bodyguards are

usually nearby—and often invisible. Each Red Wizard

specializes in a single school of magic, but all learn

spells outside their specialty schools.

Red W izards don’t share the cultists’ fanaticism for

Tiamat. For them, bringing the Dragon Queen into the

world is just one stage of what they call the Thayan

Resurrection—the larger plan to destroy Szass Tam and

reclaim Thay. They tolerate the dragon cultists but do

not acknowledge them as equals.

Not every Red W izard on the Sword Coast is working

for Rath Modar or the Cult of the Dragon. Some pursue

their own interests, while others are spies for Szass

Tam. The adventurers might thus find themselves

making uneasy alliances with characters they would

normally never trust, since the easiest and surest way

to eliminate a Red W izard in service to the cult is to

betray that w izard’s location to an agent of Szass Tam.

However, characters who get too close to Szass Tam’s

servants and his paranoid vendetta against the Red

W izard exiles might find themselves at the mercy of

the Thayans. This possibility is explored more fully

in episode 8.

H osts o f t h e N in e H e l l s

Tiamat has long threatened Faerun, often appearing in

lands such as Chessenta and Unther to drive mortals

to worship her awesome power. Although mortals

don’t know it, the end of the Sundering and the Era of

Upheaval also put an end to such direct meddling by the

gods. Without powerful magic and mortal aid, Tiamat

cannot travel from her home in Avernus into the world.

Avernus is a boulder-strewn desolation where fiery

comets streak across the sky and devil aristocrats rule

from dismal iron fortresses. The River Styx saws a

jagged course through Avernus’s basalt cliffs, winds

its way across ashen plains, and eventually plunges

through a yawning pit into the eight levels of the Hells

below. A ll the rivers of Avernus feed into the Styx,

each one flowing red with blood beneath a roiling

cloud of flies.

Asmodeus recently reinstated the fallen angel Zariel

as the Archduchess of Avernus, reversing an earlier

decision that allowed a pit fiend named Bel to take the

throne. W hile in exile from her seat of power, Zariel

was at the mercy of Tiamat—a fate that rankles her still.

Despite her power as ruler of the first layer of the Nine

Hells, Zariel cannot kill the dragon goddess, and she

sees the summoning of Tiamat to the world as a way to

be rid of her.

Zariel has directed her mortal agents to assist those

who seek to free Tiamat, and her power has made it

easier for the Red W izards to summon devils and for the

Cult of the Dragon to find more adherents. However, just

as Zariel wants Tiamat out, other devils would be happy

to see the Dragon Queen stay in Avernus. Foremost

among them is the deposed pit fiend Bel and the devils

still loyal to him.

Ordinarily, the Cult of the Dragon has nothing to do

with devils. However, releasing Tiamat into the world

is a massive undertaking, and Severin has called on

every resource he can. Though many of his allies among

the Red W izards are well schooled in summoning and

commanding devils, doing so is never a straightforward

process. Devils cannot leave the Nine Hells of their

own accord, and though Asmodeus can bend these

laws, he seldom does. Most devils in the Material Plane

were summoned there by mortal mages who expended

tremendous amounts of magical power to breach the

barriers that separate the Nine Hells from other planes.

U s i n g D e v i l s

Devils aren’t numerous in The Rise o f Tiamat until

the final showdown at the Well of Dragons, but their

presence elsewhere in the adventure (including the

additional encounter “Devilish Demands”) should make

attentive players wonder at the connection between

devils and dragons. Devils are supreme manipulators,

and if the characters have the opportunity to speak with

devils that aren’t working for the cult, don’t be afraid to

offer them diabolical assistance. Such an offer should

put all characters—not just those of good alignment—in

a bind. Bargaining with devils is a fool’s game, but if

the alternative is the end of the world, it might be the

adventurers’ only option.

Devils in the adventure should always be one step

ahead of the adventurers. Characters who like to

charge in and decide on strategy later w ill find that

their diabolical foes have well-executed plans. If the

characters plan two steps ahead, the devils are one

step beyond that. Nothing mortals do should ever

surprise them.

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