The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Talent Tier Activation Ranked Source
Finesse 1 Active (Incidental) No Realms of Terrinoth (page 84)
F licker Step 4 Active (Incidental) No Expanded Player's Guide (page 97)
Forager 1 Passive No Genesys Core Rulebook (page 73)
Grit 1 Passive Yes Genesys Core Rulebook (page 73)
Guard Dog 3 Active (Incidental) No The Old World
Hamstring Shot 1 Active (Action) No The Old World
Hedge Magic 1 Active (Incidental) No The Old World
Harass 3 Active (Incidental) No The Old World
Headshot 3 Passive Yes The Old World
Healer 3 Passive No The Old World
Heightened Awareness 2 Passive No Genesys Core Rulebook (page 76)
Herbalism 3 Active (Action) No The Old World
Heroic Recovery 2 Active (Incidental) No Realms of Terrinoth (page 88)
Heroic Resilience 3 Active (Incidental, Out of Turn) No The Old World
Heroic Will 3 Active (Incidental, Out of Turn) No Genesys Core Rulebook (page 79)
Impaling Strike 2 Active (Incidental) No Realms of Terrinoth (page 88)
Imperious Tone 4 Active (Incidental) No The Old World
Improvised Defenses 3 Active (Action) No The Old World
Infiltration 4 Active (Action) No The Old World
Innate Focus 3 Active (Incidental) No Expanded Player's Guide (page 97)
Inspiring Cry 2 Active (Incidental) No The Old World
Inspiring Rhetoric 2 Active (Action) No Genesys Core Rulebook (page 76)
Inspiring Rhetoric (Improved) 3 Passive No Genesys Core Rulebook (page 78)
Inspiring Rhetoric (Supreme) 4 Active (Incidental) No Genesys Core Rulebook (page 80)
Intimidating 2 Passive Yes The Old World
Intuitive Casting 1 Passive Yes The Old World
Inventor 2 Active (Incidental) Yes Genesys Core Rulebook (page 76)
Investigator 3 Active (Action) No The Old World
It's Only a Flesh Wound 4 Active (Incidental, Out of Turn) No The Old World
Jackspeak 1 Active (Incidental) Yes The Old World
Jump Up 1 Active (Incidental) No Genesys Core Rulebook (page 74)
Justice of the Citadel 3 Active (Incidental) No Realms of Terrinoth (page 90)
Keen Observer 2 Passive No The Old World
Knack for it 1 Passive Yes Genesys Core Rulebook (page 73)
Know Somebody 1 Active (Incidental) Yes Genesys Core Rulebook (page 74)
Know The Enemy 2 Active (Incidental) No The Old World
Know The Ropes 3 Active (Incidental, Out of Turn) No The Old World
Lesser Caress of Laniph 5 Active (Action) No The Old World
Let's Ride 1 Active (Incidental) No Genesys Core Rulebook (page 74)
Let's Talk This Over 5 Active (Incidental, Out of Turn) No Realms of Terrinoth (page 91)
Lucky Strike 2 Active (Incidental) No Genesys Core Rulebook (page 76)
The Old World: Grim and Perilous 99