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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Rule of Azyr

(Supreme)

Tier: 5

Activation: Active (Incidental, Out of Turn)

Ranked: No

Your character must have purchased the Rule of

Azyr (Improved) talent to benefit from this talent.

At the beginning of an encounter, your character

may spend a Story Point to perform a Predict

magic action as an out of turn incidental.

Purchasing this talent changes your characters'

appearance even further, as their eyes turn

completely blue and hair silver-gray. Immense

power, but also calmness emanates from your

character.

Rule of Chamon

(Supreme)

Tier: 5

Activation: Active (Incidental, Out of Turn)

Ranked: No

Your character must have purchased the Rule of

Chamon (Improved) talent to benefit from this talent.

At the beginning of an encounter, your character

may spend a Story Point to perform an Augment

or Barrier magic action as an out of turn

incidental.

Purchasing this talent changes your character's

appearance even further, as their skin turns

golden and their voice sounds metallic.

Rule of Ghur

(Supreme)

Tier: 5

Activation: Active (Maneuver)

Ranked: No

Your character must have purchased the Rule of Ghur

(Improved) talent to benefit from this talent.

Once per encounter, your character may suffer

4 strain to use this talent to transform into

the Embodiment of Ghur until the end of the

encounter or until incapacitated. Your character

cannot use weapons, wear armor or cast

spells in this form, but they increase their size

by one, Brawn rating by one, wounds threshold

by six, soak by three, defense by one and

their unarmed attacks become magic attacks

with the following profile: Brawl; Damage

+4; Critical 3; Range [Engaged]; Knockdown,

Pierce 2, Vicious 2.

Rule of Ghyran

(Supreme)

Tier: 5

Activation: Active (Incidental)

Ranked: No

Your character must have purchased the Rule of Ghyran

(Improved) talent to benefit from this talent.

Once per session, you may use this talent

to have your character and their allies within

short range heal a number of wounds

and strain equal to your character's ranks in

Knowledge (Chaos). Incapacitated allies may

be revived if their wounds and strain are reduced

below the thresholds.

Sailor's Luck

Tier: 5

Activation: Active (Incidental)

Ranked: No

Once per session, after your character's check

generates d, you may use this talent to cancel

the d and add t to the results.

Rule of Hysh

(Supreme)

Tier: 5

Activation: Active (Incidental)

Ranked: No

Your character must have purchased the Rule of

Hysh (Improved) talent to benefit from this talent.

After your character successfully used the Rule

of Hysh (Improved) talent, you may spend a Story

Point to use this talent. The target is automatically

defeated. If the target was a Daemon, it

returns to the Realm of Chaos immediately.

Purchasing this talent changes your character's

appearance even further, as their skin

becomes pale, eyes completely white and their

The Old World: Grim and Perilous 95

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