The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Rule of Azyr
(Supreme)
Tier: 5
Activation: Active (Incidental, Out of Turn)
Ranked: No
Your character must have purchased the Rule of
Azyr (Improved) talent to benefit from this talent.
At the beginning of an encounter, your character
may spend a Story Point to perform a Predict
magic action as an out of turn incidental.
Purchasing this talent changes your characters'
appearance even further, as their eyes turn
completely blue and hair silver-gray. Immense
power, but also calmness emanates from your
character.
Rule of Chamon
(Supreme)
Tier: 5
Activation: Active (Incidental, Out of Turn)
Ranked: No
Your character must have purchased the Rule of
Chamon (Improved) talent to benefit from this talent.
At the beginning of an encounter, your character
may spend a Story Point to perform an Augment
or Barrier magic action as an out of turn
incidental.
Purchasing this talent changes your character's
appearance even further, as their skin turns
golden and their voice sounds metallic.
Rule of Ghur
(Supreme)
Tier: 5
Activation: Active (Maneuver)
Ranked: No
Your character must have purchased the Rule of Ghur
(Improved) talent to benefit from this talent.
Once per encounter, your character may suffer
4 strain to use this talent to transform into
the Embodiment of Ghur until the end of the
encounter or until incapacitated. Your character
cannot use weapons, wear armor or cast
spells in this form, but they increase their size
by one, Brawn rating by one, wounds threshold
by six, soak by three, defense by one and
their unarmed attacks become magic attacks
with the following profile: Brawl; Damage
+4; Critical 3; Range [Engaged]; Knockdown,
Pierce 2, Vicious 2.
Rule of Ghyran
(Supreme)
Tier: 5
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Rule of Ghyran
(Improved) talent to benefit from this talent.
Once per session, you may use this talent
to have your character and their allies within
short range heal a number of wounds
and strain equal to your character's ranks in
Knowledge (Chaos). Incapacitated allies may
be revived if their wounds and strain are reduced
below the thresholds.
Sailor's Luck
Tier: 5
Activation: Active (Incidental)
Ranked: No
Once per session, after your character's check
generates d, you may use this talent to cancel
the d and add t to the results.
Rule of Hysh
(Supreme)
Tier: 5
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Rule of
Hysh (Improved) talent to benefit from this talent.
After your character successfully used the Rule
of Hysh (Improved) talent, you may spend a Story
Point to use this talent. The target is automatically
defeated. If the target was a Daemon, it
returns to the Realm of Chaos immediately.
Purchasing this talent changes your character's
appearance even further, as their skin
becomes pale, eyes completely white and their
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