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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Rule of Azyr

(Improved)

Tier: 3

Activation: Active (Incidental)

Ranked: No

Your character must have purchased the Rule of

Azyr talent to benefit from this talent.

Your character cannot be disoriented and

gains j to all Negotiation checks. Additionally,

once per encounter, your character may

spend a Story Point to fly using the hovering

guidelines in the Flying sidebar on page 100

of the Genesys Core Rulebook. This effect remains

until the end of the encounter.

Purchasing this talent further changes your

character's appearance, as their eyes become

blue with a faraway look and subtle chill wind

moves their clothes.

Rule of Chamon

(Improved)

Tier: 3

Activation: Active (Incidental)

Ranked: No

Your character must have purchased the Rule of

Chamon talent to benefit from this talent.

Increase your character's soak value by one, but

upgrade the difficulty of Athletics, Coordination

and Vigilance checks once. Additionally, once

per encounter, after your character successfully

casts an Augment, Barrier or Conjure spell, you

may spend one Story Point to maintain the effects

of the spell until the end of the encounter.

Purchasing this talent further changes your

character's appearance, as their movements

become slower and their joints stiffen.

Rule of Ghur

(Improved)

Tier: 3

Activation: Passive

Ranked: No

Your character must have purchased the Rule of Ghur

talent to benefit from this talent.

Your character increases their melee defense

by one, but upgrades the difficulty of

Charm and Negotiation checks once. Additionally,

when your character casts a Conjure

spell, they always add the Summon Ally effect

without increasing the difficulty, and they

must always summon a living animal. The animal

remains for the duration of the encounter

without need for your character to use a concentrate

maneuver to maintain the spell.

Purchasing this talent further changes your

character's appearance, as they appear more

bestial and speak with harsh voice.

Rule of Ghyran

(Improved)

Tier: 3

Activation: Active (Incidental)

Ranked: No

Your character must have purchased the Rule of Ghyran

talent to benefit from this talent.

Your character increases their wounds threshold

by two.

Additionally, when your character heals

wounds via natural rest, you may spend a Story

Point to use this talent. Your character and

their allies within short range heal a number

of wounds equal to your character's ranks in

Magic (Arcana) instead of wounds they would

heal normally.

Rule of Shyish

(Improved)

Tier: 3

Activation: Active (Incidental)

Ranked: No

Your character must have purchased the Rule of Shyish

talent to benefit from this talent.

Your character adds j to Charm checks and j

to Coercion checks.

Additionally, after your character successfully

casts an Attack or Curse spell, you may spend

one Story Point to use this talent. All characters

targeted by the spell must make a Hard

(kkk) Fear check as an out of turn Incidental.

84 The Old World: Grim and Perilous

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