The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Rule of Azyr
(Improved)
Tier: 3
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Rule of
Azyr talent to benefit from this talent.
Your character cannot be disoriented and
gains j to all Negotiation checks. Additionally,
once per encounter, your character may
spend a Story Point to fly using the hovering
guidelines in the Flying sidebar on page 100
of the Genesys Core Rulebook. This effect remains
until the end of the encounter.
Purchasing this talent further changes your
character's appearance, as their eyes become
blue with a faraway look and subtle chill wind
moves their clothes.
Rule of Chamon
(Improved)
Tier: 3
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Rule of
Chamon talent to benefit from this talent.
Increase your character's soak value by one, but
upgrade the difficulty of Athletics, Coordination
and Vigilance checks once. Additionally, once
per encounter, after your character successfully
casts an Augment, Barrier or Conjure spell, you
may spend one Story Point to maintain the effects
of the spell until the end of the encounter.
Purchasing this talent further changes your
character's appearance, as their movements
become slower and their joints stiffen.
Rule of Ghur
(Improved)
Tier: 3
Activation: Passive
Ranked: No
Your character must have purchased the Rule of Ghur
talent to benefit from this talent.
Your character increases their melee defense
by one, but upgrades the difficulty of
Charm and Negotiation checks once. Additionally,
when your character casts a Conjure
spell, they always add the Summon Ally effect
without increasing the difficulty, and they
must always summon a living animal. The animal
remains for the duration of the encounter
without need for your character to use a concentrate
maneuver to maintain the spell.
Purchasing this talent further changes your
character's appearance, as they appear more
bestial and speak with harsh voice.
Rule of Ghyran
(Improved)
Tier: 3
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Rule of Ghyran
talent to benefit from this talent.
Your character increases their wounds threshold
by two.
Additionally, when your character heals
wounds via natural rest, you may spend a Story
Point to use this talent. Your character and
their allies within short range heal a number
of wounds equal to your character's ranks in
Magic (Arcana) instead of wounds they would
heal normally.
Rule of Shyish
(Improved)
Tier: 3
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Rule of Shyish
talent to benefit from this talent.
Your character adds j to Charm checks and j
to Coercion checks.
Additionally, after your character successfully
casts an Attack or Curse spell, you may spend
one Story Point to use this talent. All characters
targeted by the spell must make a Hard
(kkk) Fear check as an out of turn Incidental.
84 The Old World: Grim and Perilous