The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Steady Hand
Tier: 2
Activation: Active (Incidental)
Ranked: No
Before your character makes a ranged combat
check, you may spend one Story Point to use
this talent to add a equal to your character’s
ranks in Discipline to the results.
Sucker Punch
Tier: 2
Activation: Active (Incidental, Out of Turn)
Ranked: No
Your character may use this talent to spend
t from a check they make to determine Initiative
to make a Brawl combat check against
a valid target before the first round of combat
begins. If this combat check is successful,
your character may activate the Disorient item
quality without spending a.
Surgical Strike
Tier: 2
Activation: Active (Incidental)
Ranked: No
Before your character makes a Brawl or Melee
(Light) check, you may spend a Story Point to
use this talent to grant your attack the Vicious
item quality equal to your character's ranks in
Medicine.
Note: Originally from The Forge, episode 11.
Vanguard
Tier: 2
Activation: Passive
Ranked: No
If your character is mounted at the beginning
of a combat encounter, they add ss to the
check to determine Initiative order.
Work the Crowd
Tier: 2
Activation: Passive
Ranked: No
Your character decreases the difficulty of social
skill checks by one when influencing groups
(see Genesys Core Rulebook, page 120).
Tier 3
Audacious
Tier: 3
Activation: Passive
Ranked: No
When your character generates d on a social
check, roll l and add the results to the check,
in additional to the d being spent as normal.
Applied Research
Tier: 3
Activation: Active (Incidental)
Ranked: Yes
Your character may use this talent before making
a check to use any knowledge skill and Intellect
instead of the skill and characteristic
the check would normally require. Your character
may use this talent a number of times
per session equal to their ranks in Applied
Research. When your character uses this talent,
you should explain how their mastery of
Knowledge lets them accomplish this task. In
addition, your GM may rule that a particular
knowledge skill makes the most sense in a given
situation, and require your character to use
that specific knowledge skill.
Note: Originally from the SotB rulebook.
The Old World: Grim and Perilous 79