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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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For each rank of this talent, select a specific

area of craftsmanship for your character.

When your character makes a Crafts check

which pertains to that area of craftsmanship,

reduce the difficulty of the check once.

If the check is to craft an item (see Realms

of Terrinoth, page 112), additionally decrease

the time needed by half (rounded up).

When your character makes a Crafts check

which DOES NOT pertain to that area of

craftsmanship, add jj to the check instead.

Table 2-1: Example Crafts

Craft

Art making

Cloth making

Masonry

Metalworking

Shipbuilding

Woodworking

Description

Sculpting, painting etc.

Making clothes, hats and shoes.

Construction of stone buildings.

Smithing and metal casting.

Building and repairing ships.

Wood carving, carpentry etc.

Dark Street

Tier: 1

Activation: Passive

Ranked: Yes

After your character makes a Perception, Vigilance,

Streetwise, or Knowledge check to

notice, identify, or avoid a threat in sewers,

underground city tunnels, or other similar

locations, your character cancels a number of

uncanceled h no greater than your character's

ranks in Dark Street.

Expert Knowledge

Tier: 1

Activation: Passive

Ranked: Yes

For each rank of this talent, select a specific

area of expertise for your character.

When your character makes a Knowledge (Academic)

or a Knowledge (Chaos) check which

pertains to that area of knowledge, reduce the

difficulty of the check once.

Table 2-2: Example Areas of

Knowledge

Area

Astronomy

Botany

Chaos

Heraldry

Magic

Metallurgy

Theology

Zoology

Field of Study

Celestial objects and phenomena.

Floral and fungal life.

Chaos domain and creatures.

Armorial bearings and noble

ceremonies.

Winds of magic, magic items etc.

Production of metal and alloys.

Deities and religious beliefs.

Animals and their behavior.

Hamstring Shot

Tier: 1

Activation: Active (Action)

Ranked: No

Once per encounter, your character may use

this talent to perform a ranged combat check

against one non-vehicle target within range

of the weapon used. If the check is successful,

halve the damage inflicted by the attack (before

reducing damage by the target’s soak).

The target is immobilized until the end of its

next turn.

Note: Balance change for the original Hamstring Shot talent.

Hedge Magic

Tier: 1

Activation: Active (Incidental)

Ranked: No

When making a Magic (Arcana) check to cast

a spell with the difficulty of Average (kk) or

lower, your character may use Cunning instead

of Intellect. If the spell is an Attack spell,

your character may use Cunning to determine

the base damage of the spell.

Intuitive Casting

Tier: 1

Activation: Passive

Ranked: Yes

Your character adds sh for each rank of Intuitive

Casting to the magic checks they make

in the first round of an encounter.

The Old World: Grim and Perilous 71

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