The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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For each rank of this talent, select a specific
area of craftsmanship for your character.
When your character makes a Crafts check
which pertains to that area of craftsmanship,
reduce the difficulty of the check once.
If the check is to craft an item (see Realms
of Terrinoth, page 112), additionally decrease
the time needed by half (rounded up).
When your character makes a Crafts check
which DOES NOT pertain to that area of
craftsmanship, add jj to the check instead.
Table 2-1: Example Crafts
Craft
Art making
Cloth making
Masonry
Metalworking
Shipbuilding
Woodworking
Description
Sculpting, painting etc.
Making clothes, hats and shoes.
Construction of stone buildings.
Smithing and metal casting.
Building and repairing ships.
Wood carving, carpentry etc.
Dark Street
Tier: 1
Activation: Passive
Ranked: Yes
After your character makes a Perception, Vigilance,
Streetwise, or Knowledge check to
notice, identify, or avoid a threat in sewers,
underground city tunnels, or other similar
locations, your character cancels a number of
uncanceled h no greater than your character's
ranks in Dark Street.
Expert Knowledge
Tier: 1
Activation: Passive
Ranked: Yes
For each rank of this talent, select a specific
area of expertise for your character.
When your character makes a Knowledge (Academic)
or a Knowledge (Chaos) check which
pertains to that area of knowledge, reduce the
difficulty of the check once.
Table 2-2: Example Areas of
Knowledge
Area
Astronomy
Botany
Chaos
Heraldry
Magic
Metallurgy
Theology
Zoology
Field of Study
Celestial objects and phenomena.
Floral and fungal life.
Chaos domain and creatures.
Armorial bearings and noble
ceremonies.
Winds of magic, magic items etc.
Production of metal and alloys.
Deities and religious beliefs.
Animals and their behavior.
Hamstring Shot
Tier: 1
Activation: Active (Action)
Ranked: No
Once per encounter, your character may use
this talent to perform a ranged combat check
against one non-vehicle target within range
of the weapon used. If the check is successful,
halve the damage inflicted by the attack (before
reducing damage by the target’s soak).
The target is immobilized until the end of its
next turn.
Note: Balance change for the original Hamstring Shot talent.
Hedge Magic
Tier: 1
Activation: Active (Incidental)
Ranked: No
When making a Magic (Arcana) check to cast
a spell with the difficulty of Average (kk) or
lower, your character may use Cunning instead
of Intellect. If the spell is an Attack spell,
your character may use Cunning to determine
the base damage of the spell.
Intuitive Casting
Tier: 1
Activation: Passive
Ranked: Yes
Your character adds sh for each rank of Intuitive
Casting to the magic checks they make
in the first round of an encounter.
The Old World: Grim and Perilous 71