The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Witch Hunter
Witch Hunters are grim, cold individuals who have dedicated their life to eradicating
corruption wherever it may be. Most witch hunters are the state-issued Templars of the
Cult of Sigmar. However, there is a wide variety of others, from the Colleges’ Magisters
Vigilant to local mercenaries hired out to a nobleman’s service. What they all have in
common however is their dedication and zeal against all things tainted and impure.
All ordinary citizens agree that witch hunters are necessary and the work they do is
crucial to the safety of the Old World, but there are very few who do not feel a flush of
fear when they see a figure wearing the familiar wide-brimmed hat, a buckled tunic,
and a long black cloak...
Warrior
Starting Gear
3d10 Silver Shillings, a Leather Armor, a Sword or an Axe,
a Rope, a Sacred Symbol, a Torch
Additional Career Skills
Coercion, Discipline, Knowledge (Chaos), Melee (Light)
Profession
Specialization Progression
Witch
Hunter’s
Apprentice
Become a devout follower of
a Chaos opposing deity.
If your character has at least one rank in
the Divine skill, they can work Miracles of
Sigmar, but they can never work miracles
of other deities or cast spells.
Witch
Hunter
Increase ranks in Discipline to 3.
Increase ranks in Knowledge
(Chaos) to 3
Convict a witch during the trial.
When making a Melee (Light) or Melee
(Heavy) check, your character may use
Willpower instead of Brawn.
Witch
Hunter
Captain
Increase ranks in Discipline to 4.
Increase ranks in Knowledge
(Chaos) to 4.
Become renowned among witch
hunters.
Once per session, your character may
ask for a big favor from another witch
hunter.
Your character may spend 10XP to purchase
one rank in the Enduring talent.
Social Class:
Outcast
Species:
Hu
Specialization Tree
EXP EXP EXP EXP EXP
Templar
Divine is now a career skill for your character.
They can only cast one spell using this skill per
encounter.
rot #87
Chaos Bane
Your character counts the Critical rating of
their weapon as one lower to a minimum of
1 when making an attack targeting a Chaos
adversary.
tow
Templar [imp.]
When your character casts the Divine spell,
they do not add j for wearing heavy armor,
using a shield, or not having at least one
hand free.
ROT #89
P
P
P
The Hammer of Witches
Once per encounter, make a Hard (kkk)
Divine check. Add j per each s to all magic
checks targeting your character. For every aa
add j to combat checks targeting spellcasters.
[action]
a
tow
StrengTh of Faith
Once per session, add s equal to ranks in
Discipline and a equal to ranks in Willpower
to the results of the next Divine check during
this turn.
[Maneuver]
a
EPG #97
pure
Each rank of Pure increases your character's
corruption threshold by one.
tow
Heroic recovery
Choose one characteristic. Once per encounter,
spend one Story Point to use this talent
to have your character heal strain equal to the
rating of the chosen characteristic.
[Incidental]
a
ROT #88
Parry
When suffering a hit from a melee combat
check, after damage is calculated but before
soak is applied, suffer 3 strain to reduce the
damage of the hit by two plus ranks in Parry.
[Incidental, oot]
a
GCRB #74
pure
Each rank of Pure increases your character's
corruption threshold by one.
tow
Dedication
Each rank of Dedication increases one of your
character's characteristics by one.
GCRB #81
P
P
P
Durable
Your character reduces any Critical Injury
result they suffer by 10 per rank of Durable, to
a minimum of 01.
GCRB #73
Know The Enemy
Your character may make a Knowledge
(Chaos) check instead of Cool or Vigilance, to
determine Initiative order when facing Chaos
creatures.
[Incidental]
a
tow
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Justice of the Citadel
Once per round may suffer 3 strain to use this
talent to add damage equal to ranks in Discipline
to one hit of a successful melee attack.
[Incidental]
ROT #90
Zealous Fire
Each time your Game Master spends a Story
Point, your character heals 2 strain.
ROT #91
P
P
a
P
Knack for it
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
GCRB #73
Scathing tirade
May use this talent to make an Average (kk)
Coercion check. For each s one enemy within
short range suffers 1 strain. For each a one
enemy suffers 1 additional strain.
[action]
a
GCRB #77
Scathing Tirade [imp.]
Enemies affected by your character’s Scathing
Tirade add j to all skill checks they make for
a number of rounds equal to your character’s
ranks in Coercion.
GCRB #79
Scathing Tirade [sup.]
Your character may choose to suffer 1 strain to
use the Scathing Tirade talent as a maneuver,
instead of as an action.
[Incidental]
GCRB #81
P
P
a
Baleful Gaze
Once per round, spend a Story Point to upgrade
the difficulty of a combat check targeting your
character within medium range by your ranks
in Coercion.
[Incidental, oot]
a
tow