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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Witch Hunter

Witch Hunters are grim, cold individuals who have dedicated their life to eradicating

corruption wherever it may be. Most witch hunters are the state-issued Templars of the

Cult of Sigmar. However, there is a wide variety of others, from the Colleges’ Magisters

Vigilant to local mercenaries hired out to a nobleman’s service. What they all have in

common however is their dedication and zeal against all things tainted and impure.

All ordinary citizens agree that witch hunters are necessary and the work they do is

crucial to the safety of the Old World, but there are very few who do not feel a flush of

fear when they see a figure wearing the familiar wide-brimmed hat, a buckled tunic,

and a long black cloak...

Warrior

Starting Gear

3d10 Silver Shillings, a Leather Armor, a Sword or an Axe,

a Rope, a Sacred Symbol, a Torch

Additional Career Skills

Coercion, Discipline, Knowledge (Chaos), Melee (Light)

Profession

Specialization Progression

Witch

Hunter’s

Apprentice

Become a devout follower of

a Chaos opposing deity.

If your character has at least one rank in

the Divine skill, they can work Miracles of

Sigmar, but they can never work miracles

of other deities or cast spells.

Witch

Hunter

Increase ranks in Discipline to 3.

Increase ranks in Knowledge

(Chaos) to 3

Convict a witch during the trial.

When making a Melee (Light) or Melee

(Heavy) check, your character may use

Willpower instead of Brawn.

Witch

Hunter

Captain

Increase ranks in Discipline to 4.

Increase ranks in Knowledge

(Chaos) to 4.

Become renowned among witch

hunters.

Once per session, your character may

ask for a big favor from another witch

hunter.

Your character may spend 10XP to purchase

one rank in the Enduring talent.

Social Class:

Outcast

Species:

Hu

Specialization Tree

EXP EXP EXP EXP EXP

Templar

Divine is now a career skill for your character.

They can only cast one spell using this skill per

encounter.

rot #87

Chaos Bane

Your character counts the Critical rating of

their weapon as one lower to a minimum of

1 when making an attack targeting a Chaos

adversary.

tow

Templar [imp.]

When your character casts the Divine spell,

they do not add j for wearing heavy armor,

using a shield, or not having at least one

hand free.

ROT #89

P

P

P

The Hammer of Witches

Once per encounter, make a Hard (kkk)

Divine check. Add j per each s to all magic

checks targeting your character. For every aa

add j to combat checks targeting spellcasters.

[action]

a

tow

StrengTh of Faith

Once per session, add s equal to ranks in

Discipline and a equal to ranks in Willpower

to the results of the next Divine check during

this turn.

[Maneuver]

a

EPG #97

pure

Each rank of Pure increases your character's

corruption threshold by one.

tow

Heroic recovery

Choose one characteristic. Once per encounter,

spend one Story Point to use this talent

to have your character heal strain equal to the

rating of the chosen characteristic.

[Incidental]

a

ROT #88

Parry

When suffering a hit from a melee combat

check, after damage is calculated but before

soak is applied, suffer 3 strain to reduce the

damage of the hit by two plus ranks in Parry.

[Incidental, oot]

a

GCRB #74

pure

Each rank of Pure increases your character's

corruption threshold by one.

tow

Dedication

Each rank of Dedication increases one of your

character's characteristics by one.

GCRB #81

P

P

P

Durable

Your character reduces any Critical Injury

result they suffer by 10 per rank of Durable, to

a minimum of 01.

GCRB #73

Know The Enemy

Your character may make a Knowledge

(Chaos) check instead of Cool or Vigilance, to

determine Initiative order when facing Chaos

creatures.

[Incidental]

a

tow

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Justice of the Citadel

Once per round may suffer 3 strain to use this

talent to add damage equal to ranks in Discipline

to one hit of a successful melee attack.

[Incidental]

ROT #90

Zealous Fire

Each time your Game Master spends a Story

Point, your character heals 2 strain.

ROT #91

P

P

a

P

Knack for it

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

GCRB #73

Scathing tirade

May use this talent to make an Average (kk)

Coercion check. For each s one enemy within

short range suffers 1 strain. For each a one

enemy suffers 1 additional strain.

[action]

a

GCRB #77

Scathing Tirade [imp.]

Enemies affected by your character’s Scathing

Tirade add j to all skill checks they make for

a number of rounds equal to your character’s

ranks in Coercion.

GCRB #79

Scathing Tirade [sup.]

Your character may choose to suffer 1 strain to

use the Scathing Tirade talent as a maneuver,

instead of as an action.

[Incidental]

GCRB #81

P

P

a

Baleful Gaze

Once per round, spend a Story Point to upgrade

the difficulty of a combat check targeting your

character within medium range by your ranks

in Coercion.

[Incidental, oot]

a

tow

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