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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Warrior

Slayer

Dwarfs who have lost their honor swear a solemn oath to die in heroic battle and become

Slayers. They dye their beards and hair orange, fashion them into a crest and

travel the world with nothing but an axe, looking for a glorious death - the only means

by which they can wash away their disgrace.

Outcasts in the eyes of all other dwarfs, they never speak of the circumstances that led

to the loss of their honor. Shunned and exiled, they dedicate the entire fiber of their

being to the hardest and most destructive life of battle in search of redemption.

Unfortunately, this tenacity and determination often results in a far more fearsome and

capable warrior, which in turn compounds their burden - the longer a Slayer lives, the more

shame they carry, resulting in dour, unfriendly, and downright bad tempered individuals.

Profession

Specialization Progression

Starting Gear

1d10 Silver Shillings, Two axes or a Great axe or a War

Hammer (Inferior quality), Brass Knuckles

Additional Career Skills

Athletics, Brawl, Melee (Heavy), Resilience

Troll Slayer

Suffer unbearable disgrace.

Change your character's social class to

Outcast.

Your character cannot wear heavy armor

(soak 2 or higher) or use a shield and can

never change their specialization.

Giant

Slayer

Daemon

Slayer

Slay a troll.

Slay a giant

Your character upgrades the ability of Fear

checks once.

When your character makes a Resillience

check to stay conscious after exceeding

their wound threshold, they reduce the

difficulty of the check by one to a minimum

of Easy (k).

Your character upgrades the ability of Fear

checks twice instead of once.

Your character may spend 25XP to

increase Brawn or Willpower by one. This

cannot increase the characteristic above 5.

Social Class:

Outcast

Species:

Dw

Specialization Tree

EXP EXP EXP EXP EXP

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Dual Wielder

Use this talent to decrease the difficulty

of the next combined combat check made

during the same turn by one.

[Maneuver]

gcrb #76

Dual Strike

When resolving a combined check to attack

with two weapons in a melee combat, suffer

2 strain to hit with the secondary weapon

(instead of spending aa).

[Incidental]

a

rot #90

Slayer [Sup.]

Your character adds j to melee combat

checks against Daemon adversaries. This effect

stacks with Slayer and Slayer (Improved)

talents.

tow

Combat Fury

Each time adversary or minion group is defeated

within short range of your character,

your character heals 2 strain.

tow

P

A

P

P

Power Through

If your character suffered wounds during an

encounter, they may use Resilience instead

of Cool or Discipline to make a check to

recover strain at the end of the encounter.

[Incidental]

tow

Reckless Charge

After using a maneuver to move to engage an

adversary, suffer 2 strain to add sshh

to the results of the next melee combat check

made this turn.

[Incidental]

rot #89

Slayer [Imp.]

Your character adds j to melee combat

checks against targets that are silhouette 3 or

greater. This effect stacks with Slayer talent.

tow

Durable

Your character reduces any Critical Injury

result they suffer by 10 per rank of Durable, to

a minimum of 01.

gcrb #73

Enduring

Each rank of Enduring increases your character’s

soak value by one.

gcrb #80

a

a

P

P

P

Slayer

Your character adds j to melee combat

checks against targets that are silhouette 2

or greater.

tow

Tavern Brawler

Your character adds a to Brawl checks and

combat checks using improvised weapons.

rot #87

Heroic Will

Choose two characteristics. Spend a Story

Point to ignore the effects of Critical Injuries

on any skill checks using those two characteristics

until the end of the encounter.

[Incidental, oot]

a

gcrb #79

Thoughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

gcrb #81

P

p

P

P

Durable

Your character reduces any Critical Injury

result they suffer by 10 per rank of Durable, to

a minimum of 01.

gcrb #73

Enduring

Each rank of Enduring increases your character’s

soak value by one.

gcrb #80

Dodge

When targeted by a combat check, suffer

a number of strain up to ranks in Dodge.

Upgrade the difficulty of the combat check

a number of times equal to the strain suffered.

[Incidental, oot]

gcrb #79

Death Rage

Your character adds +2 damage to melee

attacks for each Critical Injury they are

currently suffering.

rot #91

P

P

a

P

Unleash

Once per round, your character may suffer 1

corruption to perform a maneuver to immediately

defeat one rival or one minion group

in short range.

[Maneuver]

a

tow

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