The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Warrior
Roadwarden
The Old World is a huge and wild place. The further from large settlements, the influence
of its inhabitants declines, giving way to untamed forests and lonely hollows. All
kinds of dangers lurk in these wild places, waiting to prey on the careless and ill-prepared.
Bandits and robbers are just the beginning of what travelers usually have to
contend with, so a formation of roadwardens was created to protect them.
Roadwardens collect tolls and maintain the routes of travel, but they are best known
for patrolling the roads looking for dangers that may prey on travelers. They usually
travel on horseback, often covering many miles during the day. Thanks to this, they
are usually excellent riders, toughened and ready for any danger.
Starting Gear
a Riding Horse, a Sword, a Lantern, 1d10 Silver Shillings
Additional Career Skills
Melee (Light), Riding, Vigilance, Survival
Profession
Specialization Progression
Roadwarden
None
None
Road
Sergeant*
Toll-
Keeper*
Increase ranks in Melee (Light)
and Riding to 3.
Purchase one rank in the Bad
Cop talent.
Increase ranks in Vigilance to 3.
Purchase the Always Prepared
talent.
Purchase the Expert Knowledge
(Law) talent.
Your character may change their social
status to Middle Class.
Coercion and Leadership are now career
skills for your character.
Your character may spend 20XP to purchase
the Imperious Tone talent.
Your character adds j to Coercion checks
targeting them.
Your character may spend 20XP to purchase
the Prime Positions talent.
Social Class:
Commoner
Species:
Hu, Ha, WE
Specialization Tree
EXP EXP EXP EXP EXP
Animal Expertise
Add j per rank of the talent to all checks
when interacting with animals. When dealing
Critical Injury to an animal increase the result
by 10 per rank of the talent.
tow
Vanguard
If your character is mounted at the beginning
of a combat encounter, they add ss
to the check to determine Initiative order.
tow
Herbalism
In rural area, make an Average (kk) Survival
check to heal one wound per s, or one wound
per ss if target's wounds exceed their
wound threshold.
[action]
a
tow
Always Prepared
Once per encounter, you may spend a Story
Point to use this talent. Unil the end of the
current round, all allied characters improve
the ability of their checks once.
[Incidental]
tow
p
p
a
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
A Brave Face
Allied characters within medium range of
your character add j to the checks to recover
strain at the end of an encounter (see page
117 of the Genesys Core Rulebook).
tow
Bad Cop
aa from a Coercion or Deception check:
upgrade the ability of a single ally’s subsequent
social skill check a number of times
equal to your character's ranks in Bad Cop.
[Incidental]
tow
Enduring
Each rank of Enduring increases your character’s
soak value by one.
GCRB #80
P
P
a
p
Expert Knowledge (Law)
Your character reduces difficulty of Knowledge
checks related to Law once.
Knack for it
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
Heightened Awareness
Allies within short range of your character
add j to their Perception and Vigilance
checks. Allies engaged with your character
add jj instead.
Bloodhound
When making a check to follow trail of
another character, add a number of s equal
to your character's ranks in Streetwise or
Survival to the results.
[Incidental]
Let's Ride
Once per round in your character’s turn, get
on/off a vehicle or animal, or change position
in a vehicle as an incidental. A short-range fall
from the mount causes no damage.
[Incidental]
Buns of Steel
While mounted on beast or vehicle, your
character may make a Simple (-) Riding
check, instead of Discipline or Cool, to recover
strain at the end of an encounter.
[Incidental]
a
tow
Born in the Saddle
Once per encounter, your character may use
this talent to add s equal to their ranks in
Riding to a single check (using any skill) they
make while mounted on beast or vehicle.
[Incidental]
Quick Witted
Once per enc, after another social skill check,
make an Average (kk) Vigilance check. If successful,
add s or f equal to ranks in Charm
to the other check. If failed, suffer 3 strain.
[Incidental, oot]
a
tow
Dedication
Toughened
Bad Cop
Master
Each rank of Dedication increases one of
Each rank of Toughened increases your
aa from a Coercion or Deception check:
Choose one skill. Once per round, suffer 2
your character's characteristics by one.
character’s wound threshold by two.
upgrade the ability of a single ally’s subsequent
strain to reduce the difficulty of the next
social skill check a number of times
check you make using that skill by two, to
equal to your character's ranks in Bad Cop.
a minimum of Easy (k).
[Incidental]
[Incidental]
p
P
a
gcrb #81 GCRB #75 tow gcrb #81
a
tow
GCRB #73
GCRB #76
tow
P
p
P
a
GCRB #75
tow
a
a