03.04.2023 Views

The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Warrior

Roadwarden

The Old World is a huge and wild place. The further from large settlements, the influence

of its inhabitants declines, giving way to untamed forests and lonely hollows. All

kinds of dangers lurk in these wild places, waiting to prey on the careless and ill-prepared.

Bandits and robbers are just the beginning of what travelers usually have to

contend with, so a formation of roadwardens was created to protect them.

Roadwardens collect tolls and maintain the routes of travel, but they are best known

for patrolling the roads looking for dangers that may prey on travelers. They usually

travel on horseback, often covering many miles during the day. Thanks to this, they

are usually excellent riders, toughened and ready for any danger.

Starting Gear

a Riding Horse, a Sword, a Lantern, 1d10 Silver Shillings

Additional Career Skills

Melee (Light), Riding, Vigilance, Survival

Profession

Specialization Progression

Roadwarden

None

None

Road

Sergeant*

Toll-

Keeper*

Increase ranks in Melee (Light)

and Riding to 3.

Purchase one rank in the Bad

Cop talent.

Increase ranks in Vigilance to 3.

Purchase the Always Prepared

talent.

Purchase the Expert Knowledge

(Law) talent.

Your character may change their social

status to Middle Class.

Coercion and Leadership are now career

skills for your character.

Your character may spend 20XP to purchase

the Imperious Tone talent.

Your character adds j to Coercion checks

targeting them.

Your character may spend 20XP to purchase

the Prime Positions talent.

Social Class:

Commoner

Species:

Hu, Ha, WE

Specialization Tree

EXP EXP EXP EXP EXP

Animal Expertise

Add j per rank of the talent to all checks

when interacting with animals. When dealing

Critical Injury to an animal increase the result

by 10 per rank of the talent.

tow

Vanguard

If your character is mounted at the beginning

of a combat encounter, they add ss

to the check to determine Initiative order.

tow

Herbalism

In rural area, make an Average (kk) Survival

check to heal one wound per s, or one wound

per ss if target's wounds exceed their

wound threshold.

[action]

a

tow

Always Prepared

Once per encounter, you may spend a Story

Point to use this talent. Unil the end of the

current round, all allied characters improve

the ability of their checks once.

[Incidental]

tow

p

p

a

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

A Brave Face

Allied characters within medium range of

your character add j to the checks to recover

strain at the end of an encounter (see page

117 of the Genesys Core Rulebook).

tow

Bad Cop

aa from a Coercion or Deception check:

upgrade the ability of a single ally’s subsequent

social skill check a number of times

equal to your character's ranks in Bad Cop.

[Incidental]

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Enduring

Each rank of Enduring increases your character’s

soak value by one.

GCRB #80

P

P

a

p

Expert Knowledge (Law)

Your character reduces difficulty of Knowledge

checks related to Law once.

Knack for it

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

Heightened Awareness

Allies within short range of your character

add j to their Perception and Vigilance

checks. Allies engaged with your character

add jj instead.

Bloodhound

When making a check to follow trail of

another character, add a number of s equal

to your character's ranks in Streetwise or

Survival to the results.

[Incidental]

Let's Ride

Once per round in your character’s turn, get

on/off a vehicle or animal, or change position

in a vehicle as an incidental. A short-range fall

from the mount causes no damage.

[Incidental]

Buns of Steel

While mounted on beast or vehicle, your

character may make a Simple (-) Riding

check, instead of Discipline or Cool, to recover

strain at the end of an encounter.

[Incidental]

a

tow

Born in the Saddle

Once per encounter, your character may use

this talent to add s equal to their ranks in

Riding to a single check (using any skill) they

make while mounted on beast or vehicle.

[Incidental]

Quick Witted

Once per enc, after another social skill check,

make an Average (kk) Vigilance check. If successful,

add s or f equal to ranks in Charm

to the other check. If failed, suffer 3 strain.

[Incidental, oot]

a

tow

Dedication

Toughened

Bad Cop

Master

Each rank of Dedication increases one of

Each rank of Toughened increases your

aa from a Coercion or Deception check:

Choose one skill. Once per round, suffer 2

your character's characteristics by one.

character’s wound threshold by two.

upgrade the ability of a single ally’s subsequent

strain to reduce the difficulty of the next

social skill check a number of times

check you make using that skill by two, to

equal to your character's ranks in Bad Cop.

a minimum of Easy (k).

[Incidental]

[Incidental]

p

P

a

gcrb #81 GCRB #75 tow gcrb #81

a

tow

GCRB #73

GCRB #76

tow

P

p

P

a

GCRB #75

tow

a

a

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