The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Warrior
Champion
Champions are professional warriors that train relentlessly to use a wide range of
weapons and excel in melee combat. They often start as mercenaries or bullies for
hire, ready to aid the highest bidder, whether it's to teach someone a lesson or to
fight to the death.
Champions search for glory and every opportunity is good to test their mettle. It's
not suprising that many die before they can call themselves true masters, but the
best of them gain fame and wealth and usually start their own fencing schools or
represent others in trials by combat.
Starting Gear
D10+10 Silver Shillings, a Sword and a Buckler, or
a Greatsword
Additional Career Skills
Coordination, Discipline, Melee (Heavy), Melee (Light)
Profession
Specialization Progression
Protagonist
None
None
Sword
Master*
Increase ranks in Melee (Light)
and Coordination to 4.
Purchase the Sword Master
talent.
Your character may spend 20XP to purchase
the Combined Attack talent.
Judical
Champion*
Increase ranks in Melee (Heavy)
and Melee (Light) to 4.
Fight instead of another character
in a trial by combat.
Your character may spend 25XP to purchase
the Concussive Strike talent.
Social Class:
Commoner
Species:
Hu, Ha, Dw, HE, WE, Og, Gn
Specialization Tree
EXP EXP EXP EXP EXP
Duelist
Your character adds j to melee combat checks
while engaged with a single opponent. Your
character adds j to melee combat checks
while engaged with three or more opponents.
gcrb #73
Defensive Stance
Suffer a number of strain up to the talent ranks.
Until the end of your char’s next turn, upgrade
the diff of melee checks targeting your char
a number of times equal to the strain suffered.
[Maneuver]
a
gcrb #75
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
gcrb #75
Sword Master
Once per enc, after rolling a melee attack
check - 1 Story Point: while resolving the check,
the weapon gains Stun Damage and Stun
equal to your character's ranks in Discipline.
[Incidental]
tow
p
p
a
Master
Choose one skill. Once per round, suffer 2
strain to reduce the difficulty of the next
check you make using that skill by two, to
a minimum of Easy (k).
[Incidental]
a
Rapid Reaction
Suffer a number of strain to add an equal
number of s to a check to determine Initiative
order. The number may not exceed ranks
in Rapid Reaction.
[Incidental, oot]
a
gcrb #74
Burly
Your character decreases Cumbersome quality
rating of a weapon they wield by 1.
tow
Second Wind
Once per encounter, your character may use
this talent to heal an amount of strain equal
to their ranks in Second Wind.
[Incidental]
gcrb #74
Parry
When suffering a hit from a melee combat
check, after damage is calculated but before
soak is applied, suffer 3 strain to reduce the
damage of the hit by two plus ranks in Parry.
[Incidental, oot]
gcrb #74
P
a
a
Rapid Reaction
Suffer a number of strain to add an equal
number of s to a check to determine Initiative
order. The number may not exceed ranks
in Rapid Reaction.
[Incidental, oot]
a
Second Wind
Once per encounter, your character may use
this talent to heal an amount of strain equal
to their ranks in Second Wind.
[Incidental]
gcrb #74
Breakthrough
With Melee (Heavy) weapon, suffer strain no
greater than ranks in the talent. Decrease def
of engaged enemy by the strain suffered until
the end of your character's next turn.
[Maneuver]
GCRB #76
Feint
Once per encounter, add a number of h
equal to your character's ranks in Coordination
to the results of the next melee combat
check targeting your character this round.
[Maneuver]
tow
a
A
a
Defensive Stance
Suffer a number of strain up to the talent ranks.
Until the end of your char’s next turn, upgrade
the diff of melee checks targeting your char
a number of times equal to the strain suffered.
[Maneuver]
a
gcrb #75
Quick Strike
Your character adds j for each rank of Quick
Strike to any combat checks they make
against any targets that have not yet taken
their turn in the current encounter.
P
Parry
When suffering a hit from a melee combat
check, after damage is calculated but before
soak is applied, suffer 3 strain to reduce the
damage of the hit by two plus ranks in Parry.
[Incidental, oot]
gcrb #74
Quick Strike
Your character adds j for each rank of Quick
Strike to any combat checks they make
against any targets that have not yet taken
their turn in the current encounter.
gcrb #74
Parry [Imp.]
When your character suffers a hit from a melee
combat check and uses Parry, you may spend
d or hhh from the attacker’s check to hit the
attacker once with a Brawl or Melee weapon.
[Incidental, oot]
a
gcrb #79
Counterattack
When your character uses Imp. Parry to hit an
attacker, they may activate an item quality of
the weapon they used as if they had generated
aa on a combat check using that weapon.
ROT #90
a
P
p
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
gcrb #81 gcrb #74 gcrb #74 gcrb #81
P