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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Warrior

Champion

Champions are professional warriors that train relentlessly to use a wide range of

weapons and excel in melee combat. They often start as mercenaries or bullies for

hire, ready to aid the highest bidder, whether it's to teach someone a lesson or to

fight to the death.

Champions search for glory and every opportunity is good to test their mettle. It's

not suprising that many die before they can call themselves true masters, but the

best of them gain fame and wealth and usually start their own fencing schools or

represent others in trials by combat.

Starting Gear

D10+10 Silver Shillings, a Sword and a Buckler, or

a Greatsword

Additional Career Skills

Coordination, Discipline, Melee (Heavy), Melee (Light)

Profession

Specialization Progression

Protagonist

None

None

Sword

Master*

Increase ranks in Melee (Light)

and Coordination to 4.

Purchase the Sword Master

talent.

Your character may spend 20XP to purchase

the Combined Attack talent.

Judical

Champion*

Increase ranks in Melee (Heavy)

and Melee (Light) to 4.

Fight instead of another character

in a trial by combat.

Your character may spend 25XP to purchase

the Concussive Strike talent.

Social Class:

Commoner

Species:

Hu, Ha, Dw, HE, WE, Og, Gn

Specialization Tree

EXP EXP EXP EXP EXP

Duelist

Your character adds j to melee combat checks

while engaged with a single opponent. Your

character adds j to melee combat checks

while engaged with three or more opponents.

gcrb #73

Defensive Stance

Suffer a number of strain up to the talent ranks.

Until the end of your char’s next turn, upgrade

the diff of melee checks targeting your char

a number of times equal to the strain suffered.

[Maneuver]

a

gcrb #75

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

gcrb #75

Sword Master

Once per enc, after rolling a melee attack

check - 1 Story Point: while resolving the check,

the weapon gains Stun Damage and Stun

equal to your character's ranks in Discipline.

[Incidental]

tow

p

p

a

Master

Choose one skill. Once per round, suffer 2

strain to reduce the difficulty of the next

check you make using that skill by two, to

a minimum of Easy (k).

[Incidental]

a

Rapid Reaction

Suffer a number of strain to add an equal

number of s to a check to determine Initiative

order. The number may not exceed ranks

in Rapid Reaction.

[Incidental, oot]

a

gcrb #74

Burly

Your character decreases Cumbersome quality

rating of a weapon they wield by 1.

tow

Second Wind

Once per encounter, your character may use

this talent to heal an amount of strain equal

to their ranks in Second Wind.

[Incidental]

gcrb #74

Parry

When suffering a hit from a melee combat

check, after damage is calculated but before

soak is applied, suffer 3 strain to reduce the

damage of the hit by two plus ranks in Parry.

[Incidental, oot]

gcrb #74

P

a

a

Rapid Reaction

Suffer a number of strain to add an equal

number of s to a check to determine Initiative

order. The number may not exceed ranks

in Rapid Reaction.

[Incidental, oot]

a

Second Wind

Once per encounter, your character may use

this talent to heal an amount of strain equal

to their ranks in Second Wind.

[Incidental]

gcrb #74

Breakthrough

With Melee (Heavy) weapon, suffer strain no

greater than ranks in the talent. Decrease def

of engaged enemy by the strain suffered until

the end of your character's next turn.

[Maneuver]

GCRB #76

Feint

Once per encounter, add a number of h

equal to your character's ranks in Coordination

to the results of the next melee combat

check targeting your character this round.

[Maneuver]

tow

a

A

a

Defensive Stance

Suffer a number of strain up to the talent ranks.

Until the end of your char’s next turn, upgrade

the diff of melee checks targeting your char

a number of times equal to the strain suffered.

[Maneuver]

a

gcrb #75

Quick Strike

Your character adds j for each rank of Quick

Strike to any combat checks they make

against any targets that have not yet taken

their turn in the current encounter.

P

Parry

When suffering a hit from a melee combat

check, after damage is calculated but before

soak is applied, suffer 3 strain to reduce the

damage of the hit by two plus ranks in Parry.

[Incidental, oot]

gcrb #74

Quick Strike

Your character adds j for each rank of Quick

Strike to any combat checks they make

against any targets that have not yet taken

their turn in the current encounter.

gcrb #74

Parry [Imp.]

When your character suffers a hit from a melee

combat check and uses Parry, you may spend

d or hhh from the attacker’s check to hit the

attacker once with a Brawl or Melee weapon.

[Incidental, oot]

a

gcrb #79

Counterattack

When your character uses Imp. Parry to hit an

attacker, they may activate an item quality of

the weapon they used as if they had generated

aa on a combat check using that weapon.

ROT #90

a

P

p

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

gcrb #81 gcrb #74 gcrb #74 gcrb #81

P

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