The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Warrior
Bodyguard
The Old World is a dangerous place and its cities are no exception. Local gangs lurk
for the careless, and the narrow streets are full of thieves, thugs, and sometimes even
greater dangers, so it's a common thing to hire armed men to ensure the safety of
goods and people.
Guards, the silent but vigilant protectors, are everywhere, from old warehouses and
shops to noblemens' households and palaces of aristocracy. Every inn and every tavern
has a bouncer, ready to deal with problematic clientele and those wealthy often employ
bodyguards - highly skilled warriors responsible for the safety of their masters.
Starting Gear
2d10+10 silver shillings, Brass Knuckles, a Club
Additional Career Skills
Brawl, Coercion, Resillience, Vigilance
Profession
Specialization Progression
Guard
None
None
Bouncer*
Increase ranks in Brawl to 3.
Purchase one rank in the Parry
talent.
Your character may use the Parry talent
while unarmed.
Your character may spend 5XP to purchase
the Painful Blow talent.
Bodyguard*
Increase ranks in Coercion and
Resillience to 3.
Purchase two ranks in the Body
Guard talent.
Your character may spend 5XP to purchase
the Threaten talent.
Your character may spend 15XP to purchase
the Heroic Resillience talent.
Social Class:
Commoner
Species:
Hu, Ha, Dw, WE, Og, Gn
Specialization Tree
EXP EXP EXP EXP EXP
Fast Healer
When your character heals wounds via natural
rest, they heal two additional wounds.
tow
Body Guard
Once per round, suffer strain no greater than
ranks in Body Guard. Choose engaged ally;
upgrade the diff of combat checks targeting
that ally by a number of strain suffered.
[Maneuver]
a
rot #90
Heightened Awareness
Allies within short range of your character
add j to their Perception and Vigilance
checks. Allies engaged with your character
add jj instead.
p
gcrb #76
Back to back
While engaged with allies, your character and
the allies add j to combat checks. If one or
more allies engaged with your character also
have the talent, add up to a maximum of jj
rot #91
p
p
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
p
Tavern Brawler
Your character adds a to Brawl checks and
combat checks using improvised weapons.
rot #87
Intimidating
During the first round of a combat encounter,
your character increases their melee
defense a number of times equal to their
ranks in Intimidating talent.
tow
Body Guard
Once per round, suffer strain no greater than
ranks in Body Guard. Choose engaged ally;
upgrade the diff of combat checks targeting
that ally by a number of strain suffered.
[Maneuver]
a
rot #90
Defensive
Each rank of Defensive increases your character’s
melee defense and ranged defense
by one.
GCRB #80
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
P
p
p
P
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Bulwark
While wielding a weapon with the Defensive
quality, your character may use Parry to
reduce the damage of an attack targeting an
engaged ally.
[Incidental, oot]
A
rot #87
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
gcrb #75
Parry
When suffering a hit from a melee combat
check, after damage is calculated but before
soak is applied, suffer 3 strain to reduce the
damage of the hit by two plus ranks in Parry.
[Incidental, oot]
a
gcrb #74
Body Guard
Once per round, suffer strain no greater than
ranks in Body Guard. Choose engaged ally;
upgrade the diff of combat checks targeting
that ally by a number of strain suffered.
[Maneuver]
a
P
p
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
gcrb #75
Parry
When suffering a hit from a melee combat
check, after damage is calculated but before
soak is applied, suffer 3 strain to reduce the
damage of the hit by two plus ranks in Parry.
[Incidental, oot]
a
gcrb #74
Power Through
If your character suffered wounds during an
encounter, they may use Resilience instead
of Cool or Discipline to make a check to
recover strain at the end of the encounter.
[Incidental]
a
tow
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
P
p
Retribution!
When an ally within medium range is
attacked, spend 1 Story Point: hit the attacker
once with a weapon your character is wielding,
if the enemy is within the weapon’s range.
[Incidental, oot]
GCRB #81 gcrb #75 rot #90 rot #91
a