The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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wanderer
Outlaw
Outlaws are those individuals who live outside the law, either by necessity or choice.
Commonly applied to wanted criminals, or those evading the authorities for other
reasons. Often found outside of populated areas in the wilderness, most outlaws
survive off the hard work of others, stealing, coercing, or extorting travelers on the
roads and byways of the Old World. Some have noble cause, supporting the poor
and forgotten against tyrannical government, but most are just common bandits.
Starting Gear
a Bow, a Club, 1d10 Silver Shillings
Additional Career Skills
Athletics, Ranged, Stealth, Survival
Some groups can grow so large they even threaten trade in the local area, and become
frequent targets of bounty hunters, and even military expeditions.
Profession
Specialization Progression
Bandit
None
Your character's social status is Outcast.
Outlaw
Increase ranks in Stealth and
Athletics to 3. Purchase the Dirty
Tricks talent.
Your character adds j to all combat
checks they make against ambushed
targets in the first round of a combat
encounter.
Outlaw
Chief
Social Class:
Increase ranks in Stealth and
Athletics to 4.
Increase ranks in Survival to 3.
Purchase the Back to Back
talent.
Gather a band of at least 10
bandits.
Outcast
Species:
Leadership is now a career skill for your
character.
Your character may spend 25XP to purchase
The Boss talent.
Hu, Ha, Dw, HE, WE, Og, Gn
Specialization Tree
EXP EXP EXP EXP EXP
Forager
Remove up to jj from any skill checks
made to find food, water or shelter. Checks
to forage or search the area take half the
time they would normally.
gcrb #73
Heightened Awareness
Allies within short range of your character
add j to their Perception and Vigilance
checks. Allies engaged with your character
add jj instead.
GCRB #76
Natural
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one
skill check that uses one of those two skills.
[Incidental]
GCRB #79
Herbalism
In rural area, make an Average (kk) Survival
check to heal one wound per s, or one
wound per ss if target's wounds exceed
their wound threshold.
[action]
tow
p
p
a
a
Concussive Strike
Suffer 2 strain before a Melee (Light) or
Melee (Heavy) check. Increase the difficulty
of the check by one. The weapon gains Concussive
1 item quality for the check.
[Incidental]
a
Swift
Your character does not suffer the penalties for
moving through difficult terrain (they move
through difficult terrain at normal speed without
spending additional maneuvers).
gcrb #75
Quick Draw
Once per round draw or holster an easily
accessible weapon or item as an incidental.
Quick Draw also reduces a weapon’s Prepare
rating by one, to a minimum of one.
[Incidental]
gcrb #74
Precise Aim
When performing an Aim maneuver, suffer
2 strain. During the next combat check,
decrease the target’s defense by the ranks in
the talent.
[Incidental]
tow
Deadeye
After inflicting a Critical Injury with a ranged
weapon and rolling the result, suffer 2 strain.
You may apply any Critical Injury of the same
severity to the target instead.
[Incidental]
GCRB #79
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
P
a
a
a
P
Jump Up
Once per round during your character’s
turn, your character may use this talent to
stand from a prone or seated position as an
incidental.
[Incidental]
gcrb #73
Knack For It
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
gcrb #73
Acrobatics
When moving, your character may suffer 2
strain to perform Athletics or Coordination
check as a maneuver instead of an action.
[Maneuver]
tow
Quick Strike
Your character adds j for each rank of Quick
Strike to any combat checks they make
against any targets that have not yet taken
their turn in the current encounter.
gcrb #74
a
p
a
P
Precise Aim
When performing an Aim maneuver, suffer
2 strain. During the next combat check,
decrease the target’s defense by the ranks in
the talent.
[Incidental]
a
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Dirty Tricks
After your character inflicts a Critical Injury
on an adversary, they may use this talent
to upgrade the difficulty of that adversary’s
next check.
[Incidental]
a
ROT #88
Dodge
When targeted by a combat check, suffer
a number of strain up to ranks in Dodge.
Upgrade the difficulty of the combat check
a number of times equal to the strain suffered.
[Incidental, oot]
gcrb #79
Back to Back
While engaged with allies, your character and
the allies add j to combat checks. If one or
more allies engaged with your character also
have the talent, add up to a maximum of jj
rot #91
P
a
p
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
tow GCRB #75 tow gcrb #81
P