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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Wanderer

Entertainer

The lives of most Old World citizens are filled with work and the fear of tomorrow.

For many, a moment of rest and fun is worth spending their hard earned money on.

Entertainers satisfy this need by providing live shows in the cities and villages, and

sometimes even palaces of the Old World. They travel a lot, in small groups or alone,

performing wherever they think there is a chance to earn money or even a free meal

or accommodation.

Starting Gear

2d10 Silver Shillings, a dagger, a Rope, a Pole

Additional Career Skills

Charm, Coordination, Deception, Vigilance

Some of them become famous actors or minstrels, so popular that they attract the

patronage of the nobility. Usually they are more or less just vagrants, performing

when and where they can before being chased away by suspicious town watchmen.

Profession

Specialization Progression

Entertainer

None

Your character may spend 10XP to purchase

the Work the Crowd talent

Actor*

Increase ranks in Charm and

Deception to 4.

Purchase two ranks in the Wild

Improvisation talent.

Your character may spend 25XP to purchase

the Ruinous Repartee talent.

Your character may change their social

status to Middle Class.

Minstrel*

Increase ranks in Charm and

Vigilance to 4.

Purchase the Encouraging Song

talent.

Your character may spend 25XP to purchase

the Encouraging Song (Improved)

talent.

Social Class:

Commoner

Species:

Hu, Ha, Dw, HE, WE, Gn

Specialization Tree

EXP EXP EXP EXP EXP

Clever Retort

Once per encounter, your character may use

this talent to add automatic hh to another

character’s social skill check.

[Incidental, oot]

gcrb #73

Keen Observer

Your character adds jj to checks to discern

another character's motivations.

tow

Encouraging Song

Make an Average (kk) Charm check. For each

s: one ally within medium range adds j to

their next skill check. For each a: one ally benefiting

from Encouraging Song heals 1 strain.

tow

a

Quick Witted

Once per enc, after another social skill check,

make an Average (kk) Vigilance check. If successful,

add s or f equal to ranks in Charm

to the other check. If failed, suffer 3 strain.

[Incidental, oot]

a

tow

p

a

Wild Improvisation

Once per session for each rank of the talent,

you may use any skill and characteristic

instead of any other skill and characteristic.

Upgrade the difficulty of the check once.

[Incidental]

a

Perfect Liar

After your character makes a Deception

check, they may suffer 1 strain to use this

talent to cancel h equal to your character’s

ranks in Perfect Liar.

[Incidental]

tow

Distraction

Make an Average (kk) Coordination/Deception

check. For each s disorient one enemy

within short range. a: inflict 1 strain on an

affected enemy. t: stagger a minion or rival.

[action]

tow

Rapid Reaction

Suffer a number of strain to add an equal

number of s to a check to determine Initiative

order. The number may not exceed ranks

in Rapid Reaction.

[Incidental]

gcrb #74

Audacious

When your character generates d on

a social check, roll l and add the results to

the check, in additional to the d being spent

as normal.

[Incidental]

tow

a

a

a

a

Biggest Fan

Once per session, when in a crowd, 1SP:

a single bystander within medium range

considers themselves your biggest fan and

becomes a loyal ally

[Incidental]

a

Jump Up

Once per round during your character’s

turn, your character may use this talent to

stand from a prone or seated position as an

incidental.

[Incidental]

gcrb #73

Acrobatics

When moving, your character may suffer 2

strain to perform Athletics or Coordination

check as a maneuver instead of an action.

[Maneuver]

GCRB #76

Desperate Recovery

Before your character heals strain at the end

of an encounter, if their strain is more than

half of their strain threshold, they heal two

additional strain.

gcrb #73

Perfect Liar

After your character makes a Deception

check, they may suffer 1 strain to use this

talent to cancel h equal to your character’s

ranks in Perfect Liar.

[Incidental]

tow

a

A

p

a

Rapid Reaction

gggggggggg Suffer a number of strain to

add an equal number of s to a check to

determine Initiative order. The number may

not exceed ranks in Rapid Reaction.

[Incidental]

a

Precision

When making a Brawl or Ranged check, your

character may use Cunning instead of Brawn

and Agility.

[Incidental]

rot #84

Knack for It

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

gcrb #73

Wild Improvisation

Once per session for each rank of the talent,

you may use any skill and characteristic

instead of any other skill and characteristic.

Upgrade the difficulty of the check once.

[Incidental]

a

tow

Coordination Dodge

When targeted by a combat check, spend

a Story Point to add number of f equal to

ranks in Coordination to the results.

[Incidental, oot]

tow

a

P

a

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

tow tow gcrb #74 GCRB #81

P

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