The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Wanderer
Entertainer
The lives of most Old World citizens are filled with work and the fear of tomorrow.
For many, a moment of rest and fun is worth spending their hard earned money on.
Entertainers satisfy this need by providing live shows in the cities and villages, and
sometimes even palaces of the Old World. They travel a lot, in small groups or alone,
performing wherever they think there is a chance to earn money or even a free meal
or accommodation.
Starting Gear
2d10 Silver Shillings, a dagger, a Rope, a Pole
Additional Career Skills
Charm, Coordination, Deception, Vigilance
Some of them become famous actors or minstrels, so popular that they attract the
patronage of the nobility. Usually they are more or less just vagrants, performing
when and where they can before being chased away by suspicious town watchmen.
Profession
Specialization Progression
Entertainer
None
Your character may spend 10XP to purchase
the Work the Crowd talent
Actor*
Increase ranks in Charm and
Deception to 4.
Purchase two ranks in the Wild
Improvisation talent.
Your character may spend 25XP to purchase
the Ruinous Repartee talent.
Your character may change their social
status to Middle Class.
Minstrel*
Increase ranks in Charm and
Vigilance to 4.
Purchase the Encouraging Song
talent.
Your character may spend 25XP to purchase
the Encouraging Song (Improved)
talent.
Social Class:
Commoner
Species:
Hu, Ha, Dw, HE, WE, Gn
Specialization Tree
EXP EXP EXP EXP EXP
Clever Retort
Once per encounter, your character may use
this talent to add automatic hh to another
character’s social skill check.
[Incidental, oot]
gcrb #73
Keen Observer
Your character adds jj to checks to discern
another character's motivations.
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Encouraging Song
Make an Average (kk) Charm check. For each
s: one ally within medium range adds j to
their next skill check. For each a: one ally benefiting
from Encouraging Song heals 1 strain.
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Quick Witted
Once per enc, after another social skill check,
make an Average (kk) Vigilance check. If successful,
add s or f equal to ranks in Charm
to the other check. If failed, suffer 3 strain.
[Incidental, oot]
a
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Wild Improvisation
Once per session for each rank of the talent,
you may use any skill and characteristic
instead of any other skill and characteristic.
Upgrade the difficulty of the check once.
[Incidental]
a
Perfect Liar
After your character makes a Deception
check, they may suffer 1 strain to use this
talent to cancel h equal to your character’s
ranks in Perfect Liar.
[Incidental]
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Distraction
Make an Average (kk) Coordination/Deception
check. For each s disorient one enemy
within short range. a: inflict 1 strain on an
affected enemy. t: stagger a minion or rival.
[action]
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Rapid Reaction
Suffer a number of strain to add an equal
number of s to a check to determine Initiative
order. The number may not exceed ranks
in Rapid Reaction.
[Incidental]
gcrb #74
Audacious
When your character generates d on
a social check, roll l and add the results to
the check, in additional to the d being spent
as normal.
[Incidental]
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a
a
a
a
Biggest Fan
Once per session, when in a crowd, 1SP:
a single bystander within medium range
considers themselves your biggest fan and
becomes a loyal ally
[Incidental]
a
Jump Up
Once per round during your character’s
turn, your character may use this talent to
stand from a prone or seated position as an
incidental.
[Incidental]
gcrb #73
Acrobatics
When moving, your character may suffer 2
strain to perform Athletics or Coordination
check as a maneuver instead of an action.
[Maneuver]
GCRB #76
Desperate Recovery
Before your character heals strain at the end
of an encounter, if their strain is more than
half of their strain threshold, they heal two
additional strain.
gcrb #73
Perfect Liar
After your character makes a Deception
check, they may suffer 1 strain to use this
talent to cancel h equal to your character’s
ranks in Perfect Liar.
[Incidental]
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a
A
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a
Rapid Reaction
gggggggggg Suffer a number of strain to
add an equal number of s to a check to
determine Initiative order. The number may
not exceed ranks in Rapid Reaction.
[Incidental]
a
Precision
When making a Brawl or Ranged check, your
character may use Cunning instead of Brawn
and Agility.
[Incidental]
rot #84
Knack for It
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
gcrb #73
Wild Improvisation
Once per session for each rank of the talent,
you may use any skill and characteristic
instead of any other skill and characteristic.
Upgrade the difficulty of the check once.
[Incidental]
a
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Coordination Dodge
When targeted by a combat check, spend
a Story Point to add number of f equal to
ranks in Coordination to the results.
[Incidental, oot]
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P
a
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
tow tow gcrb #74 GCRB #81
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