The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Bounty Hunter
Bounty Hunters hunt others for pay. Often this takes a cold, calculating individual
with no care for another's wellbeing, or they can be those with a thirst for justice.
Both are relentless hounds, who will not stop until they have their prey, be it a wanted
criminal, elusive outlaw, runaway slave, or the lover of a nobleman's wife.
Many start life as debt collectors, forcibly recovering borrowed money before moving
onto to recovering people - a far more lucrative endeavor.
A few however become Fixers, preferring to eschew violence where they can, and
instead use coercion and blackmail to resolve problems for their employers.
Wanderer
Starting Gear
1D10 Silver Shillings, a Hand Crossbow, a Falchion,
a Weighted Net, a Rope, a Torch
Additional Career Skills
Coercion, Perception, Ranged, Streetwise
Profession
Specialization Progression
Debt
Collector
None
None
Bounty
Hunter*
Increase ranks in Ranged
and Streetwise to 3. Capture
a convict .
Your character may spend 15XP to purchase
the Easy Prey talent.
Fixer*
Increase ranks in Coercion
and Perception to 3. Force an
adversary to capitulate in a social
encounter.
Negotiation is now career skill for your
character. Your character may spend
15XP to purchase the Tough Negotiator
talent.
Social Class:
Outcast
Species:
Hu, Ha, Dw, HE, WE, Og, Gn
Specialization Tree
EXP EXP EXP EXP EXP
Hamstring Shot
Once per encounter, make a ranged combat
check. If the check is successful, halve the
damage dealt. The target is immobilized
until the end of its next turn.
[action]
a
tow
Precision
When making a Brawl or Ranged check, your
character may use Cunning instead of Brawn
and Agility.
[Incidental]
rot $84
Precise Aim
When performing an Aim maneuver, suffer
2 strain. During the next combat check,
decrease the target’s defense by the ranks in
the talent.
[Incidental]
tow
Prey on the Weak
Your character adds two damage to the
results of successful melee combat checks
targeting disoriented or prone targets.
tow
a
a
p
Quick Strike
Your character adds j for each rank of Quick
Strike to any combat checks they make
against any targets that have not yet taken
their turn in the current encounter.
p
Combat Training
Athletics or Resilience and Melee (Light) or
Melee (Heavy) are now career skills for your
character.
tow
Durable
Your character reduces any Critical Injury
result they suffer by 10 per rank of Durable,
to a minimum of 01.
gcrb #73
Quick Strike
Your character adds j for each rank of Quick
Strike to any combat checks they make
against any targets that have not yet taken
their turn in the current encounter.
gcrb #74
Enduring
Each rank of Enduring increases your character’s
soak value by one.
gcrb #80
P
P
p
p
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
P
Clever Retort
Once per encounter, your character may use
this talent to add automatic hh to another
character’s social skill check.
[Incidental, oot]
gcrb #73
Altered Deal
Once per session, when allied character within
short range of your character fails a Negotiation
check, your character may retry the check using
Coercion instead of Negotiation.
[Incidental, oot]
A
tow
Impaling Strike
When your character inflicts a Critical Injury
with a melee weapon, they may use this
talent to immobilize the target until the end
of the target’s next turn.
[Incidental]
rot $88
Durable
Your character reduces any Critical Injury
result they suffer by 10 per rank of Durable,
to a minimum of 01.
gcrb #73
a
a
P
Precise Aim
When performing an Aim maneuver, suffer
2 strain. During the next combat check,
decrease the target’s defense by the ranks in
the talent.
[Incidental]
a
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
gcrb #75
Knack for It
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
gcrb #73
Bloodhound
When making a check to follow trail of
another character, add a number of s equal
to your character's ranks in Streetwise or
Survival to the results.
[Incidental]
tow
Natural
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one skill
check that uses one of those two skills.
[Incidental]
gcrb #79
P
P
a
a
Master
Choose one skill. Once per round, suffer 2
strain to reduce the difficulty of the next
check you make using that skill by two, to
a minimum of Easy (k).
[Incidental]
gcrb #74 GCRB #81 tow gcrb #81
a