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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Bounty Hunter

Bounty Hunters hunt others for pay. Often this takes a cold, calculating individual

with no care for another's wellbeing, or they can be those with a thirst for justice.

Both are relentless hounds, who will not stop until they have their prey, be it a wanted

criminal, elusive outlaw, runaway slave, or the lover of a nobleman's wife.

Many start life as debt collectors, forcibly recovering borrowed money before moving

onto to recovering people - a far more lucrative endeavor.

A few however become Fixers, preferring to eschew violence where they can, and

instead use coercion and blackmail to resolve problems for their employers.

Wanderer

Starting Gear

1D10 Silver Shillings, a Hand Crossbow, a Falchion,

a Weighted Net, a Rope, a Torch

Additional Career Skills

Coercion, Perception, Ranged, Streetwise

Profession

Specialization Progression

Debt

Collector

None

None

Bounty

Hunter*

Increase ranks in Ranged

and Streetwise to 3. Capture

a convict .

Your character may spend 15XP to purchase

the Easy Prey talent.

Fixer*

Increase ranks in Coercion

and Perception to 3. Force an

adversary to capitulate in a social

encounter.

Negotiation is now career skill for your

character. Your character may spend

15XP to purchase the Tough Negotiator

talent.

Social Class:

Outcast

Species:

Hu, Ha, Dw, HE, WE, Og, Gn

Specialization Tree

EXP EXP EXP EXP EXP

Hamstring Shot

Once per encounter, make a ranged combat

check. If the check is successful, halve the

damage dealt. The target is immobilized

until the end of its next turn.

[action]

a

tow

Precision

When making a Brawl or Ranged check, your

character may use Cunning instead of Brawn

and Agility.

[Incidental]

rot $84

Precise Aim

When performing an Aim maneuver, suffer

2 strain. During the next combat check,

decrease the target’s defense by the ranks in

the talent.

[Incidental]

tow

Prey on the Weak

Your character adds two damage to the

results of successful melee combat checks

targeting disoriented or prone targets.

tow

a

a

p

Quick Strike

Your character adds j for each rank of Quick

Strike to any combat checks they make

against any targets that have not yet taken

their turn in the current encounter.

p

Combat Training

Athletics or Resilience and Melee (Light) or

Melee (Heavy) are now career skills for your

character.

tow

Durable

Your character reduces any Critical Injury

result they suffer by 10 per rank of Durable,

to a minimum of 01.

gcrb #73

Quick Strike

Your character adds j for each rank of Quick

Strike to any combat checks they make

against any targets that have not yet taken

their turn in the current encounter.

gcrb #74

Enduring

Each rank of Enduring increases your character’s

soak value by one.

gcrb #80

P

P

p

p

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

P

Clever Retort

Once per encounter, your character may use

this talent to add automatic hh to another

character’s social skill check.

[Incidental, oot]

gcrb #73

Altered Deal

Once per session, when allied character within

short range of your character fails a Negotiation

check, your character may retry the check using

Coercion instead of Negotiation.

[Incidental, oot]

A

tow

Impaling Strike

When your character inflicts a Critical Injury

with a melee weapon, they may use this

talent to immobilize the target until the end

of the target’s next turn.

[Incidental]

rot $88

Durable

Your character reduces any Critical Injury

result they suffer by 10 per rank of Durable,

to a minimum of 01.

gcrb #73

a

a

P

Precise Aim

When performing an Aim maneuver, suffer

2 strain. During the next combat check,

decrease the target’s defense by the ranks in

the talent.

[Incidental]

a

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

gcrb #75

Knack for It

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

gcrb #73

Bloodhound

When making a check to follow trail of

another character, add a number of s equal

to your character's ranks in Streetwise or

Survival to the results.

[Incidental]

tow

Natural

When your character purchases this talent,

choose two skills. Once per session, your

character may use this talent to reroll one skill

check that uses one of those two skills.

[Incidental]

gcrb #79

P

P

a

a

Master

Choose one skill. Once per round, suffer 2

strain to reduce the difficulty of the next

check you make using that skill by two, to

a minimum of Easy (k).

[Incidental]

gcrb #74 GCRB #81 tow gcrb #81

a

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