The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Sailor
Many of the impoverished dream of riches, adventure and extraordinary journeys.
Some decide that path to make these dreams a reality lies with the Navy
Life on board quickly turns out to be difficult, tedious and dangerous. Every day in
a military navy is hard and regimented, with constant military drills, and discipline
on merchant vessels is only marginally easier, although many would argue that point.
Those who do adapt to life on the sea, and survive the daily dangers, become tough,
superstitious individuals, endowed with extraordinary storytelling talents and luck.
Soldier
Starting Gear
1D10 Silver Shillings , a Falchion and a Shield or a Club and
an Arquebus (Inferior quality), a Flask
Additional Career Skills
Athletics, Firearms, Melee (Light), Sailing
Profession
Specialization Progression
Sailor
Join the navy.
Your character may spend 5XP to
purchase the Expert Knowledge (Sea and
Sailing) talent.
Marine*
Purchase two ranks in the Sea
Legs talent.
Increase ranks in Athletics and
Melee (Light) to 3.
Your character may spend 15XP to purchase
the Stromfels' Wrath talent.
Boatswain*
Increase ranks in Athletics and
Sailing to 3.
Purchase the Know the Ropes
talent.
Crafts is now a career skill for your
character.
Your character may spend 15XP to purchase
the Regular Maintenance talent.
Social Class:
Commoner
Species:
Hu, Ha, HE
Specialization Tree
EXP EXP EXP EXP EXP
Jackspeak
When making a social skill check in company
of sailors, rivermen etc., suffer a number of
strain up to the ranks in Jackspeak to add an
equal number of a to the check.
[Incidental]
a
tow
Craft Specialization
Select area of craftsmanship. Your character
reduces difficulty of a Crafts check related to
the selected area by one. Add jj to all other
Crafts check.
tow
Know the Ropes
Once per encounter, before ally makes
a check, spend one Story Point: Your character
adds a number of sequal to their ranks
in Sailing to the results of the check.
[Incidental, oot]
a
tow
Silver Tongued
When resolving a social skill check, you may
spend one Story Point to use this talent to
replace uncanceled aa with s.
[Incidental]
tow
p
a
Sailor's Luck
Once per session, after your character's or
one of its allies check generates d, you may
use this talent to cancel the d and add t to
the results.
[Incidental]
a
Swift
Your character does not suffer the penalties for
moving through difficult terrain (they move
through difficult terrain at normal speed without
spending additional maneuvers).
gcrb #75
Parry
When suffering a hit from a melee combat
check, after damage is calculated but before
soak is applied, suffer 3 strain to reduce the
damage of the hit by two plus ranks in Parry.
[Incidental, oot]
a
gcrb #74
Daring Sailor
Before making a Sailing check, you may add
a number of h and an equal number of s to
the results. The number may not exceed your
character’s ranks in Daring Sailor.
[Incidental]
tow
Jackspeak
When making a social skill check in company
of sailors, rivermen etc., suffer a number of
strain up to the ranks in Jackspeak to add an
equal number of a to the check.
[Incidental]
tow
P
a
a
Offensive Driving
While sailing, make an opposed Sailing vs
Sailing check targeting a ship within medium
range. Roll two crits - one for your ship,
the other for the second ship. t: +20 to crit.
[action]
a
Second Wind
Once per encounter, your character may use
this talent to heal an amount of strain equal
to their ranks in Second Wind.
[Incidental]
gcrb #74
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Side Step
Suffer a number of strain up to the talent ranks.
Until the end of your char’s next turn, upgrade
the diff. of ranged checks targeting your char
a number of times equal to the strain suffered.
[Maneuver]
a
gcrb #77
Second Wind
Once per encounter, your character may use
this talent to heal an amount of strain equal
to their ranks in Second Wind.
[Incidental]
gcrb #74
P
p
P
Defensive
Each rank of Defensive increases your character’s
melee defense and ranged defense
by one.
P
Sea Legs
When your character makes a Brawn or Agility
based check while on a boat or ship, they
add j to the check for each rank of Sea Legs.
tow
Manaan's Blessing
When in nautical environment, your character
may make a Simple (-) Sailing check,
instead of Discipline or Cool, to recover
strain at the end of an encounter.
[Incidental]
a
tow
Sea Legs
When your character makes a Brawn or Agility
based check while on a boat or ship, they
add j to the check for each rank of Sea Legs.
tow
Artillerist
Gunnery is now a carrer skill for your character.
Allies within medium range (up to your
character's Presence rating) may use your
character's ranks in Gunnery.
tow
P
p
a
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
tow tow gcrb #80 gcrb #81
P