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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Mercenary

War never ends in the Old World which means there is always a need for fighting

men. While the Empire does maintain a standing army, its strength is bolstered with

hired swords.

Mercenaries range from wild youths with a taste for an adventure to grizzled professional

soldiers who’ve seen a dozen battles or more; but all have one thing in common

- a dream of untold riches. Unfortunately, for most of them, the reality is an early

death and an unmarked grave.

Soldier

Starting Gear

1D10 Silver Shillings, a Crossbow (Inferior quality) and a Mace

or a Pike and a Sword or a Halberd, Padded Armor

Additional Career Skills

Melee (Heavy), Negotiation, Ranged, Resilience

Profession

Specialization Progression

Mercenary

Join the mercenary company.

None

Mercenary

Veteran*

Purchase one rank in the Intimidating

talent.

Increase ranks in Melee (Heavy)

to 4.

Take part in a military expedition

or campaign.

When using a Melee (Heavy) weapon,

your character adds jj to melee combat

checks targeting mounted adversaries.

Condotier*

Increase ranks in Negotiation

to 4.

Your character may change their social

class to the Middle Class.

When your character makes a Negotiation

check to negotiate a contract, they

increase the base offer by 20% per each

s beyond the first.

Social Class:

Commoner

Species:

Hu, Ha, Dw, HE, WE, Og, Gn

Specialization Tree

EXP EXP EXP EXP EXP

Reckless Charge

After using a maneuver to move to engage an

adversary, suffer 2 strain to add sshh

to the results of the next melee combat check

made this turn.

[Incidental]

a

rot #89

Intimidating

During the first round of a combat encounter,

your character increases their melee defense

a number of times equal to their ranks in

Intimidating talent.

tow

Second Wind

Once per encounter, your character may use

this talent to heal an amount of strain equal

to their ranks in Second Wind.

[Incidental]

gcrb #74

Breakthrough

With Melee (Heavy) weapon, suffer strain no

greater than ranks in the talent. Decrease def

of engaged enemy by the strain suffered until

the end of your character's next turn.

[Maneuver]

a

tow

Enduring

Each rank of Enduring increases your character’s

soak value by one.

gcrb #80

P

a

p

Breakthrough

With Melee (Heavy) weapon, suffer strain no

greater than ranks in the talent. Decrease def

of engaged enemy by the strain suffered until

the end of your character's next turn.

[Maneuver]

a

tow

Impaling Strike

When your character inflicts a Critical Injury

with a melee weapon, they may use this talent

to immobilize the target until the end of the

target’s next turn.

[Incidental]

a

ROT #88

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Intimidating

During the first round of a combat encounter,

your character increases their melee defense

a number of times equal to their ranks in

Intimidating talent.

tow

Crushing Blow

Once per session while resolving a melee combat

check, suffer 4 strain. The weapon gains

the Breach 1 and Knockdown item qualities,

and destroys one of the target's items.

[Incidental]

a

rot #91

p

p

Second Wind

Once per encounter, your character may use

this talent to heal an amount of strain equal

to their ranks in Second Wind.

[Incidental]

GCRB #74

Parry

When suffering a hit from a melee combat

check, after damage is calculated but before

soak is applied, suffer 3 strain to reduce the

damage of the hit by two plus ranks in Parry.

[Incidental, oot]

a

gcrb #74

Shockwave

Your character treats Melee (Heavy) weapons

as possessing the Blast item quality with a rating

equal to your character’s ranks in Melee

(Heavy). The Blast quality affects allies.

rot #90

Back to Back

While engaged with allies, your character and

the allies add j to combat checks. If one or

more allies engaged with your character also

have the talent, add up to a maximum of jj

rot #91

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

a

p

p

P

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Power Through

If your character suffered wounds during an

encounter, they may use Resilience instead of

Cool or Discipline to make a check to recover

strain at the end of the encounter.

[Incidental]

a

tow

Fast Healer

When your character heals wounds via natural

rest, they heal two additional wounds.

tow

Defensive Stance

Suffer a number of strain up to the talent ranks.

Until the end of your char’s next turn, upgrade

the diff of melee checks targeting your char

a number of times equal to the strain suffered.

[Maneuver]

a

gcrb #75

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

gcrb #81

P

P

p

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