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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Marksman

Marksman are the ranged troops of the army, and depending on the particular formation,

may be armed with bows, crossbows, or relatively cheap, mass produced

firearms, intended to rain arrows upon the enemy as they advance, or to cut them

down just before the infantry advance into melee.

While accuracy is not extremely important for their intended effect, most marksmen

train their abilities to some extent while being also able to defend themselves

in hand-to-hand combat. Those who develop exceptional skill often become snipers,

tasked with targeting enemy officers, with many turning to professional tournament

targeteers after their military service.

Soldier

Starting Gear

1D10 Silver Shillings, a Military Pick, a Buckler, Padded

Armor, a Bow or a Crossbow or an Arquebus (Inferior quality)

Additional Career Skills

Discipline, Firearms, Melee (Light), Ranged

Profession

Specialization Progression

Marksman

Join the military.

None

Targeteer*

Increase ranks in Discipline to 3

and Ranged to 5.

Purchase the Precise Archery

talent.

Win an archery tournament.

Your character may spend 15XP to purchase

the Rapid Archery talent.

Your character may spend 25XP to purchase

the Master talent.

Sniper*

Increase ranks in Discipline to 3

and Firearms to 5.

Purchase the Eagle Eyes talent.

Incapacitate adversary that was

not previously wounded with

a single ranged attack.

Your character may use Eagle Eyes talent

twice during the encounter instead of

once.

Your character may spend 25XP to purchase

the Weak Spot talent.

Social Class:

Commoner

Species:

Hu, Ha, Dw, HE, WE, Gn

Specialization Tree

EXP EXP EXP EXP EXP

Hamstring Shot

Once per encounter, make a ranged combat

check. If the check is successful, halve the

damage dealt. The target is immobilized

until the end of its next turn.

[action]

A

TOW

Side Step

Suffer a number of strain up to the talent ranks.

Until the end of your char’s next turn, upgrade

the diff of ranged checks targeting your char

a number of times equal to the strain suffered.

[Maneuver]

A

GCRB #77

Headshot

Your character adds damage equal to one plus

their ranks in Headshot to combat checks

aiming at the head of the target.

TOW

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Headshot

Your character adds damage equal to one plus

their ranks in Headshot to combat checks

aiming at the head of the target.

TOW

P

P

P

Quick Draw

Once per round draw or holster an easily

accessible weapon or item as an incidental.

Quick Draw also reduces a weapon’s Prepare

rating by one, to a minimum of one.

[Incidental]

A

GCRB #74

Grit

Each rank of Grit increases your character’s

strain threshold by one.

GCRB #73

Precise Archery

When making a Ranged combat check targeting

a character engaged with one of your

character’s allies, downgrade the difficulty of

the check once.

ROT #90

Grit

Each rank of Grit increases your character’s

strain threshold by one.

GCRB #73

P

P

P

Precise Aim

When performing an Aim maneuver, suffer

2 strain. During the next combat check,

decrease the target’s defense by the ranks in

the talent.

[Incidental]

A

TOW

Well Organized

Each rank of Well Organized increases your

character’s encumbrance threshold by two.

TOW

Steady Hand

Before your character makes a ranged combat

check, you may spend one Story Point to use

this talent to add a equal to your character’s

ranks in Discipline to the results.

[Incidental]

A

TOW

Eagle eyes

Once per encounter before making a ranged

combat check, you may use this talent to increase

your weapon’s range by one range band.

This lasts for the duration of the combat check.

[Incidental]

A

GCRB #78

Precise Aim

When performing an Aim maneuver, suffer

2 strain. During the next combat check,

decrease the target’s defense by the ranks in

the talent.

[Incidental]

A

TOW

Deadeye

After inflicting a Critical Injury with a ranged

weapon and rolling the result, suffer 2 strain.

You may apply any Critical Injury of the same

severity to the target instead.

[Incidental]

GCRB #79

P

A

Swift

Your character does not suffer the penalties

for moving through difficult terrain (they

move through difficult terrain at normal speed

without spending additional maneuver).

GCRB #75

Burly

Your character decreases Cumbersome quality

rating of a weapon they wield by 1.

TOW

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Enduring

Each rank of Enduring increases your character’s

soak value by one.

GCRB #80

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

gcrb #81

P

P

P

P

P

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