The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Marksman
Marksman are the ranged troops of the army, and depending on the particular formation,
may be armed with bows, crossbows, or relatively cheap, mass produced
firearms, intended to rain arrows upon the enemy as they advance, or to cut them
down just before the infantry advance into melee.
While accuracy is not extremely important for their intended effect, most marksmen
train their abilities to some extent while being also able to defend themselves
in hand-to-hand combat. Those who develop exceptional skill often become snipers,
tasked with targeting enemy officers, with many turning to professional tournament
targeteers after their military service.
Soldier
Starting Gear
1D10 Silver Shillings, a Military Pick, a Buckler, Padded
Armor, a Bow or a Crossbow or an Arquebus (Inferior quality)
Additional Career Skills
Discipline, Firearms, Melee (Light), Ranged
Profession
Specialization Progression
Marksman
Join the military.
None
Targeteer*
Increase ranks in Discipline to 3
and Ranged to 5.
Purchase the Precise Archery
talent.
Win an archery tournament.
Your character may spend 15XP to purchase
the Rapid Archery talent.
Your character may spend 25XP to purchase
the Master talent.
Sniper*
Increase ranks in Discipline to 3
and Firearms to 5.
Purchase the Eagle Eyes talent.
Incapacitate adversary that was
not previously wounded with
a single ranged attack.
Your character may use Eagle Eyes talent
twice during the encounter instead of
once.
Your character may spend 25XP to purchase
the Weak Spot talent.
Social Class:
Commoner
Species:
Hu, Ha, Dw, HE, WE, Gn
Specialization Tree
EXP EXP EXP EXP EXP
Hamstring Shot
Once per encounter, make a ranged combat
check. If the check is successful, halve the
damage dealt. The target is immobilized
until the end of its next turn.
[action]
A
TOW
Side Step
Suffer a number of strain up to the talent ranks.
Until the end of your char’s next turn, upgrade
the diff of ranged checks targeting your char
a number of times equal to the strain suffered.
[Maneuver]
A
GCRB #77
Headshot
Your character adds damage equal to one plus
their ranks in Headshot to combat checks
aiming at the head of the target.
TOW
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Headshot
Your character adds damage equal to one plus
their ranks in Headshot to combat checks
aiming at the head of the target.
TOW
P
P
P
Quick Draw
Once per round draw or holster an easily
accessible weapon or item as an incidental.
Quick Draw also reduces a weapon’s Prepare
rating by one, to a minimum of one.
[Incidental]
A
GCRB #74
Grit
Each rank of Grit increases your character’s
strain threshold by one.
GCRB #73
Precise Archery
When making a Ranged combat check targeting
a character engaged with one of your
character’s allies, downgrade the difficulty of
the check once.
ROT #90
Grit
Each rank of Grit increases your character’s
strain threshold by one.
GCRB #73
P
P
P
Precise Aim
When performing an Aim maneuver, suffer
2 strain. During the next combat check,
decrease the target’s defense by the ranks in
the talent.
[Incidental]
A
TOW
Well Organized
Each rank of Well Organized increases your
character’s encumbrance threshold by two.
TOW
Steady Hand
Before your character makes a ranged combat
check, you may spend one Story Point to use
this talent to add a equal to your character’s
ranks in Discipline to the results.
[Incidental]
A
TOW
Eagle eyes
Once per encounter before making a ranged
combat check, you may use this talent to increase
your weapon’s range by one range band.
This lasts for the duration of the combat check.
[Incidental]
A
GCRB #78
Precise Aim
When performing an Aim maneuver, suffer
2 strain. During the next combat check,
decrease the target’s defense by the ranks in
the talent.
[Incidental]
A
TOW
Deadeye
After inflicting a Critical Injury with a ranged
weapon and rolling the result, suffer 2 strain.
You may apply any Critical Injury of the same
severity to the target instead.
[Incidental]
GCRB #79
P
A
Swift
Your character does not suffer the penalties
for moving through difficult terrain (they
move through difficult terrain at normal speed
without spending additional maneuver).
GCRB #75
Burly
Your character decreases Cumbersome quality
rating of a weapon they wield by 1.
TOW
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Enduring
Each rank of Enduring increases your character’s
soak value by one.
GCRB #80
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
gcrb #81
P
P
P
P
P