03.04.2023 Views

The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Jade Wizard

While most wizards are usually dreaded by the common people, Jade Wizards don't

seem to have this problem. Living close to nature and the natural circle of life, it

brings them closer to the inhabitants of the countryside and makes them often important

figures among local communities.

The Jade Wizards rule Ghyran - the green wind of magic. It is the magic of plants,

water, soil and fertility, so these wizards usually focus on gentle healing spells and

are tasked with ensuring the unimpeded flow of energy through laylines. However,

it is naive to think that they are completely defenseless - like nature itself, they can

unleash terrible destructive powers if provoked.

Scholar

Starting Gear

6D10 + 10 Silver Shillings, a Silver Sickle, a Journeyman

Wand or a Journeyman Staff

Additional Career Skills

Knowledge (Chaos), Magic (Arcana), Perception, Survival

Profession

Specialization Progression

Journeyman

Wizard

Complete an apprenticeship in

the College of Magic.

Your character can cast spells of the Lore

of Life. They can never cast spells from

other Lores (except Lore of Chaos) or work

miracles.

Magister

Increase ranks in Knowledge

(Chaos) to 3

Increase ranks in Magic

(Arcana) to 4.

Purchase College Wizard

(Improved) talent.

Your character upgrades the ability of

social skill checks targeting other wizards

once.

Wizard

Lord

Increase ranks in Knowledge

(Chaos) to 4

Increase ranks in Magic (Arcana)

to 5.

Purchase College Wizard (Supreme)

talent.

Your character upgrades the ability of social

skill checks targeting other wizards

twice instead of once.

Social Class:

Elite

Species:

Hu

Specialization Tree

EXP EXP EXP EXP EXP

College Wizard

Your character reduces the result of any Miscast

they cause by 10, to a minimum of 01.

tow

Brilliant Casting

When your character casts a spell, you may

spend one Story Point to use this talent to add

a equal to your character’s ranks in Knowledge

(Chaos) to the result.

[Incidental]

a

EPG #95

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Flicker Step

When your character casts a spell, they may

spend aaa or t to instantly vanish and

reapear at any location within long range.

[Incidental]

EPG #97

p

p

a

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Combat Training

Athletics or Resilience and Melee (Light) or

Melee (Heavy) are now career skills for your

character.

tow

College Wizard [Imp.]

Your character reduces the result of any

Miscast they cause by 30 instead of 10, to

a minimum of 01.

tow

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

P

P

p

p

Expert Knowledge

Select an area of expertise. Your character

reduces the difficulty of Knowledge checks

related to the selected area by one.

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by 1.

Rule of Ghyran [Imp.]

Increase wounds thr. by 2. When your character

and their allies within short range are

healing via natural rest: 1 Story Point - they

heal wounds equal to ranks in Magic (Arcana).

[Incidental]

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by 1.

Rule of Ghyran

Add j to magic checks while in the rural env

and j while in the urban env. When casting an

Attack spell, you may add the Non-lethal effect

to the spell without increasing the difficulty.

[Incidental]

A

tow

One with Nature

When in the wilderness, your character may

make a Simple (–) Survival check, instead of

Discipline or Cool, to recover strain at the end

of an encounter.

[Incidental]

Awakening of the Forest

Suffer 2 strain: make a Hard (kkk) Arcana

check targeting a tree within short range.

Successful check awakens the tree that now

obeys your character's orders.

[action]

A

TOW

Masterful Casting

When casting a spell, spend t to trigger up

to three different effects instead of one. These

effects must be the ones that can be triggered

by spending a or t.

[Incidental]

Rule of Ghyran [Sup.]

College Wizard [Sup.]

Dedication

Awakening of the Forest

Once per session: Your character + allies

When your character causes Miscast, before

Each rank of Dedication increases one of

[Imp.]

within short range heal a number of wounds determining its result, you may spend a Story

your character's characteristics by one.

When using Awakening of the Forest, use

and strain equal to your characer's ranks in

Point to count the result as if rolled “01”

the Forest Guardian characteristic for the

Knowledge (Chaos). This may revive allies.

awakened tree, instead of Aemhelin Scion.

[Incidental]

[Incidental]

a

a

P

p

tow tow GCRB #81 tow

tow

TOW

tow

TOW

P

A

A

A

gcrb #74

EPG #97

a

a

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!