The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Gold Wizard
Chamon, the yellow wind of magic, gathers around metals, especially the precious
ones like silver or gold. It brings greed and selfishness, but also clarity of mind, logic,
determination and healthy conservatism. Gold wizards are usually like that - focused
on their research, they pay little attention to the problems of ordinary people.
Gold wizards are masters of the alchemy arts. Their magic aids their research as it
allows its users to clear their minds and look at the nature of things from a broader
perspective. It also has the power to manipulate matter, especially metals - skillful
wizards can use this for experimentation and for self-defense to create impenetrable
barriers or launch destructive attacks against their foes.
Scholar
Starting Gear
6D10 + 80 Silver Shillings, a Sword, a Journeyman Wand
or a Journeyman Staff
Additional Career Skills
Alchemy, Crafts, Knowledge (Chaos), Magic (Arcana)
Profession
Specialization Progression
Journeyman
Wizard
Complete an apprenticeship in
the College of Magic.
Your character can cast spells of the Lore
of Metal. They can never cast spells from
other Lores (except Lore of Chaos) or work
miracles.
Magister
Wizard
Lord
Increase ranks in Knowledge
(Chaos) to 3
Increase ranks in Magic
(Arcana) to 4.
Purchase College Wizard
(Improved) talent.
Increase ranks in Knowledge
(Chaos) to 4
Increase ranks in Magic
(Arcana) to 5.
Purchase College Wizard
(Supreme) talent.
Your character upgrades the ability of
social skill checks targeting other wizards
once.
Your character upgrades the ability of
social skill checks targeting other wizards
twice instead of once.
Social Class:
Elite
Species:
Hu
Specialization Tree
EXP EXP EXP EXP EXP
College Wizard
Your character reduces the result of any Miscast
they cause by 10, to a minimum of 01.
tow
Brilliant Casting
When your character casts a spell, you may
spend one Story Point to use this talent to add
a equal to your character’s ranks in Knowledge
(Chaos) to the result.
[Incidental]
EPG #95
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Masterful Casting
When casting a spell, spend t to trigger up
to three different effects instead of one. These
effects must be the ones that can be triggered
by spending a or t.
[Incidental]
EPG #97
p
a
p
a
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
p
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Combat Training
Athletics or Resilience and Melee (Light) or
Melee (Heavy) are now career skills for your
character.
tow
College Wizard [Imp.]
Your character reduces the result of any
Miscast they cause by 30 instead of 10, to
a minimum of 01.
tow
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Rule of Chamon [Sup.]
At the beginning of the encounter, your character
may spend a Story Point to perform an
Augment or Barrier magic action as an out of
turn Incidental.
[Incidental, oot]
a
P
P
p
p
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow
Inventor
Add a number of j equal to ranks of Inventor
to a check to construct new items.
[Incidental]
GCRB #76
Rule of Chamon
Increase Soak by 1, but upgrade the difficulty of
Athletics/Coordination/Vigilance checks once.
Once per encounter, spend a Story Point to
maintain Augment, Barrier or Conjure spell.
[Incidental]
a
tow
Explosive Casting
Spells with a Blast quality have a rating equal
to twice your character’s ranks in Knowledge.
Spend a Story Point to trigger the spell’s Blast
quality, instead of spending a.
[Incidental]
EPG #97
College Wizard [Sup.]
When your character causes Miscast, before
determining its result, you may spend a Story
Point to count the result as if rolled “01”
[Incidental]
P
A
a
a
Rule of Chamon
Whenever your character casts an Attack
spell, they always add the Impact effect to
the spell without increasing the difficulty.
tow
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by 1.
TOW
Potent Concoctions
On an Alchemy check - t: roll an additional l
and add it to the results. d: roll an additional l
and add it to the results. t and d are spent normally.
Each of the effects can occur once per check.
ROT # 90
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by 1.
TOW
P
A
p
A
The Golden Touch
Spend d or hh from the attacker’s melee
combat check to stagger the attacker until
the end of their next round.
[Incidental, oot]
GCRB #81 tow tow tow
a