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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Amethyst Wizard

Amethyst wizards use Shyish - the purple wind of magic. Shyish blows from the past

to the future, bringing with it the rush of passing time and the inevitability of death.

The passing of life and its end is the natural fear of most rational beings, therefore

amethyst wizards are usually treated with great distrust, even among other magisters.

But who would not be afraid of these slim, quiet and ascetic individuals capable

of sucking the life out of every creature, and stopping the beating heart in their chest

with a movement of their hand?

Amethyst wizards are the keepers of death, making sure no one slips out of its cold

embrace. Therefore, one of their tasks is to track down and eliminate necromancers,

undead, and other creatures that contradict the laws of nature.

Scholar

Starting Gear

6D10 + 10 Silver Shillings, a Scythe of Shyish

Additional Career Skills

Cool, Discipline, Knowledge (Chaos), Magic (Arcana)

Profession

Specialization Progression

Journeyman

Wizard

Complete an apprenticeship in

the College of Magic.

Your character can cast spells of the Lore

of Death. They can never cast spells from

other Lores (except Lore of Chaos) or work

miracles.

Magister

Increase ranks in Knowledge

(Chaos) to 3

Increase ranks in Magic

(Arcana) to 4.

Purchase College Wizard

(Improved) talent.

Your character upgrades the ability of

social skill checks targeting other wizards

once.

Wizard

Lord

Increase ranks in Knowledge

(Chaos) to 4

Increase ranks in Magic (Arcana)

to 5.

Purchase College Wizard (Supreme)

talent.

Your character upgrades the ability of social

skill checks targeting other wizards

twice instead of once.

Social Class:

Elite

Species:

Hu

Specialization Tree

EXP EXP EXP EXP EXP

College Wizard

Your character reduces the result of any Miscast

they cause by 10, to a minimum of 01.

tow

Brilliant Casting

When your character casts a spell, you may

spend one Story Point to use this talent to add

a equal to your character’s ranks in Knowledge

(Chaos) to the result.

[Incidental]

a

EPG #95

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

p

p

Masterful Casting

When casting a spell, spend t to trigger up

to three different effects instead of one. These

effects must be the ones that can be triggered

by spending a or t.

[Incidental]

a

EPG #97

Rule of Shyish [Sup.]

Whenever a character under the effects of

your character's Curse spell suffers wounds,

your character heals 2 wounds.

p

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Combat Training

Athletics or Resilience and Melee (Light) or

Melee (Heavy) are now career skills for your

character.

tow

College Wizard [Imp.]

Your character reduces the result of any

Miscast they cause by 30 instead of 10, to

a minimum of 01.

tow

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by 1.

TOW

P

P

p

A

College Wizard [Sup.]

When your character causes Miscast, before

determining its result, you may spend a Story

Point to count the result as if rolled “01”

A

Rule of Shyish

Whenever your character casts an Attack

spell, they always add the Holy effect to the

spell without increasing the difficulty. The

effect works against undead adversaries.

tow

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by 1.

TOW

Rule of Shyish [Imp.]

Add j to Charm checks. After successful

Attack or Curse spell, spend 1 Story Point to

force all targets to make a Hard (kkk) Fear

check as an out of turn Incidental.

[Incidental]

A

tow

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

P

A

P

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

P

Expert Knowledge

Select an area of expertise. Your character

reduces the difficulty of Knowledge checks

related to the selected area by one.

tow

Cool Face

When another character tries to discern your

character's Motivations, they add automatic

hh to the check.

tow

Intimidating

During the first round of a combat encounter,

your character increases their melee

defense a number of times equal to their

ranks in Intimidating talent.

tow

Wraith Bane

Your character counts the Critical rating of

their weapon as one lower to a minimum of 1

when making an attack targeting an undead

adversary.

ROT #89

P

p

p

p

Lesser Caress of Laniph

Once per encounter, make an Arcana vs

Discipline check. If successful, the target suffers

Heart Attack; your character suffers 3 corruption

and may suffer other terrible consequences.

tow tow GCRB #81 tow

a

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