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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Amber Wizard

Ghur - the brown wind of magic, is a reflection of the spiritist world of the beast.

Therefore, Magisters of other Lores usually consider the magic it brings as primitive

and unpredictable, and the Amber Wizards as wild and uncouth. The Ghur Magisters

themselves however, do not seem to care, often rejecting human civilization, wealth or

social status and choosing to live in the wilderness, among nature and wild animals.

The magic of Amber Wizards focuses on the primal and animalistic nature of every

living being, allowing its practitioners to communicate with wild animals and even

temporarily transform into one of them.

Scholar

Starting Gear

6D10 + 10 Silver Shillings, a Light Spear, a Journeyman Wand

or a Journeyman Staff

Additional Career Skills

Brawl, Knowledge (Chaos), Magic (Arcana), Survival

Profession

Specialization Progression

Journeyman

Wizard

Complete an apprenticeship in

the College of Magic.

Your character can cast spells of the Lore

of Beasts. They can never cast spells from

other Lores (except Lore of Chaos) or work

miracles.

Magister

Wizard

Lord

Increase ranks in Knowledge

(Chaos) to 3

Increase ranks in Magic

(Arcana) to 4.

Purchase College Wizard

(Improved) talent.

Increase ranks in Knowledge

(Chaos) to 4

Increase ranks in Magic

(Arcana) to 5.

Purchase College Wizard

(Supreme) talent.

Your character upgrades the ability of

social skill checks targeting other wizards

once.

Your character upgrades the ability of

social skill checks targeting other wizards

twice instead of once.

Social Class:

Outcast

Species:

Hu

Specialization Tree

EXP EXP EXP EXP EXP

College Wizard

Your character reduces the result of any Miscast

they cause by 10, to a minimum of 01.

tow

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Face of the Wild

When you cast a Transform spell on yourself,

spend a Story Point to maintain the effects of

the spell until the end of the encounter.

[Incidental]

EPG #97

Masterful Casting

When casting a spell, spend t to trigger up

to three different effects instead of one. These

effects must be the ones that can be triggered

by spending a or t.

[Incidental]

EPG #97

p

p

A

a

Rule of Ghur [Sup.]

Once per encounter, your character may

suffer 4 strain to use this talent to transform

into the Embodiment of Ghur until the end of

the encounter or until incapacitated.

[maneuver]

a

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Combat Training

Athletics or Resilience and Melee (Light) or

Melee (Heavy) are now career skills for your

character.

tow

College Wizard [Imp.]

Your character reduces the result of any

Miscast they cause by 30 instead of 10, to

a minimum of 01.

tow

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

P

p

p

p

College Wizard [Sup.]

When your character causes Miscast, before

determining its result, you may spend a Story

Point to count the result as if rolled “01”

a

Swift

Your character does not suffer the penalties for

moving through difficult terrain (they move

through difficult terrain at normal speed without

spending additional maneuvers).

gcrb #75

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by 1.

TOW

Rule of Ghur [Imp.]

Increase m. def by 1, upgrade diff. of Charm

and Negotiation once. When casting a Conjure

spell, add Summon Ally for free. Concentrate

maneuver is not required to maintain the spell.

tow

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by 1.

TOW

p

A

p

A

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

P

Rule of Ghur

When your character casts an Attack spell,

they may use this talent to add the Close

Combat effect to the spell without increasing

the difficulty.

[Incidental]

tow

Animal Expertise

Add j per rank of the talent to all checks

when interacting with animals. When dealing

Critical Injury to an animal increase the result

by 10 per rank of the talent.

tow

Animal Companion

Your char creates bond with a silhouette 0 animal.

Once per round, they may spend a maneuver

to direct the animal in performing one action

and one maneuver during your character’s turn.

gcrb #77

Animal Expertise

Add j per rank of the talent to all checks

when interacting with animals. When dealing

Critical Injury to an animal increase the

result by 10 per rank of the talent.

tow

a

P

p

p

Dire Animal Companion

The companion increases Br by 1, and Ag or

Will by 1. It increases its wounds and strain

thresholds by 4 and gains one rank in Brawl,

Discipline, Perception or Survival.

tow rot #84 GCRB #81 EPG #98

P

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