The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Warrior Priest
of Sigmar
The Warrior Priests of Sigmar are members of the Order of the Silver Hammer, one
of four primary orders of the Church of Sigmar. These fanatical cultists tirelessly
roam the Old World with one goal in mind - fight all forms of evil with the strength
of their arms as well as their faith. Some of them are loners similar to witch hunters,
seeking iniquity on their own, while others command small troops of Empire's soldiers
or join groups of adventurers.
Scholar
Starting Gear
3D10 + 20 Silver Shillings, a Hammer, Heavy Robes,
a Sacred Symbol
Additional Career Skills
Discipline, Divine, Leadership, Knowledge (Chaos)
Profession
Specialization Progression
Priest
Join the Order of the Silver
Hammer.
If your character has at least one rank in
the Divine skill, they can work Miracles of
Sigmar, but they can never work miracles
of other deities or cast spells.
Chaplain*
Increase ranks in Leadership
to 3.
Purchase the Inspiring Rhetoric
(Improved) talent.
Your character may spend 5XP to purchase
the Inspiring Cry talent.
Presbyter*
Increase ranks in Divine to 4.
Increase ranks in Discipline to 4.
Purchase the Combat Training
talent.
When your character casts an attack
spell with the Close Combat effect while
wielding a hammer or warhammer, they
increase the base damage of the spell by
the damage of the weapon and add the
Deadly effect for free. This cannot be
combined with magic implements.
Social Class:
Middle Class
Species:
Hu
Specialization Tree
EXP EXP EXP EXP EXP
pure
Each rank of Pure increases your character's
corruption threshold by one.
TOW
Chaos Bane
Your character counts the Critical rating of
their weapon as one lower to a minimum of
1 when making an attack targeting a Chaos
adversary.
tow
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by 1.
TOW
Strength of Faith
Once per session, add s equal to ranks in
Discipline and a equal to ranks in Willpower
to the results of the next Divine check during
this turn.
[Maneuver]
a
epg #97
Prepared Spell
For each rank, decide on a spell consisting
of a particular magic action and a specific
set of one or more effects. Once per enc, cast
that spell with the diff reduced by 1.
TOW
P
P
A
A
Grit
Each rank of Grit increases your character’s
strain threshold by one.
GCRB #73
Combat Training
Athletics or Resilience and Melee (Light) or
Melee (Heavy) are now career skills for your
character.
tow
Innate Focus
While not using a magic implement, your
character increases the base damage of attack
spells by 2. Reduce the difficulty of all spells by 1,
but increase the strain suffered by 1.
[Incidental]
a
epg #97
Battle Casting
Your character does not add j to magic skill
checks for wearing heavy armor (armor with
+2 soak or higher), using a shield, or not
having at least one hand free.
rot #90
Zealous Fire
Each time your Game Master spends a Story
Point, your character heals 2 strain.
ROT #91
P
p
P
P
Heroic Recovery
Choose one characteristic. Once per encounter,
spend one Story Point to use this talent
to have your character heal strain equal to the
rating of the chosen characteristic.
[Incidental]
A
rot #88
pure
Each rank of Pure increases your character's
corruption threshold by one.
GCRB #75
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Natural
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one skill
check that uses one of those two skills.
[Incidental]
a
gcrb #79
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
gcrb #81
p
P
P
Cool Face
When another character tries to discern your
character's Motivations, they add automatic
hh to the check.
tow
Inspiring Rhetoric
Make an Average (kk) Leadership check.
For each s, one ally within short range
heals one strain. For each a, one ally heals
one additional strain.
[action]
a
GCRB # 76
Inspiring Rhetoric [imp.]
Allies affected by your character’s Inspiring
Rhetoric add j to all skill checks they make
for a number of rounds equal to your character’s
ranks in Leadership.
GCRB #78
Grit
Each rank of Grit increases your character’s
strain threshold by one.
GCRB #73
Inspiring Rhetoric [Sup.]
Your character may choose to suffer 1 strain
to use the Inspiring Rhetoric talent as a maneuver,
instead of as an action.
[Incidental]
gcrb #80
P
P
p
a