The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Scholar
Physician
Physicians are practitioners of the healing arts who study the mysteries of
illness and anatomy. The science of medicine is relatively new and still distrusted
by the majority of Old World citizens. However, skilled physicians are often
well-respected members of their communities. They are capable of dealing with
most minor ailments and a number of more straightforward injuries, such as
major cuts or crush wounds.
Starting Gear
6D10+40 Silver Shillings, an Apothecary's Kit,
Additional Career Skills
Alchemy, Knowledge (Academic), Medicine, Perception
Physicians are often eager to seek out new medicines or learn about more effective
treatments and are always welcomed by the groups of adventurers.
Profession
Specialization Progression
Physician
Attend medical studies.
Your character can carry drugs and chemicals
in public as if they have the Special
Use Permit talent.
Apothecary*
Increase ranks in Alchemy to 3.
Increase ranks in Knowledge
(Academic) to 2.
Purchase at least one rank in the
Apothecary talent.
Your character may spend 5XP to purchase
the Potent Concotions talent.
Doktor*
Increase ranks in Medicine to 4.
Increase ranks in Perception
to 2.
Purchase two ranks in the
Surgeon talent.
Your character may spend 15XP to purchase
the Field Amputation talent.
Social Class:
Middle Class
Species:
Hu, Ha, Dw, HE, WE, Gn
Specialization Tree
EXP EXP EXP EXP EXP
Clever Retort
Once per encounter, your character may use
this talent to add automatic hh to another
character’s social skill check.
[Incidental, oot]
gcrb #73
Physician
When your character makes a Medicine check
to help another character heal wounds, the
target additionally heals 1 strain per rank of
Physician.
tow
Probing Question
If your character knows an opponent’s Flaw or
Fear motivation, when your character inflicts
strain on that opponent using a social skill,
the opponent suffers 3 additional strain.
tow
Applied Research
Before making a check use this talent to use
any Knowledge skill and Intellect instead.
This may be used a number of times per
session equal to the ranks in the talent.
[Incidental]
a
tow
Master
Choose one skill. Once per round, suffer 2
strain to reduce the difficulty of the next
check you make using that skill by two, to
a minimum of Easy (k).
[Incidental]
gcrb #81
a
P
P
a
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow
Knack for it
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
gcrb #73
Healer
When your character uses a healing potion
or a herbal medicine, the target heals two
additional wounds.
TOW
Natural
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one skill
check that uses one of those two skills.
[Incidental]
gcrb #79
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
P
p
p
a
P
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Patch Up
After failed check to heal wounds, heal
wounds equal to Int. Once during the session,
spend d on healed character's check to have
them suffer wounds equal to those healed.
[Incidental]
a
tow
Apothecary
When a patient under your character’s
care heals wounds from natural rest, they
heal additional wounds equal to twice your
character’s ranks in Apothecary.
rot #84
It's Only a Flesh Wound
When an allied character within short range
suffers a Critical Injury, make a Hard (kkk)
Medicine check. If successful, select the injury
with severity 1 lower.
[Incidental, oot]
a
tow
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
gcrb #81
P
P
P
Surgeon
When your character makes a Medicine
check to heal wounds, the target heals one
additional wound per rank of Surgeon.
gcrb #74
Surgical Strike
Before your character makes a Brawl or Melee
(Light) check, you may spend a Story Point to
use this talent to add Vicious quality equal to
your character's ranks in Medicine.
[Incidental]
a
tow
Physician
When your character makes a Medicine check
to help another character heal wounds, the
target additionally heals 1 strain per rank of
Physician.
tow
Surgeon
When your character makes a Medicine
check to heal wounds, the target heals one
additional wound per rank of Surgeon.
gcrb #74
Apothecary
When a patient under your character’s
care heals wounds from natural rest, they
heal additional wounds equal to twice your
character’s ranks in Apothecary.
rot #84
P
P
p
p