03.04.2023 Views

The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Rogue

Thief

Thieves include blackmailers, burglars, embezzlers, kidnappers, pickpockets, cattle

thieves and many more but most of them tend to be jacks-of-all-trades, willing and

able to take advantage of any money making opportunity that comes along.

In most of the Old World’s cities, thieves are associated with thieves guilds or gangs,

which control and organize criminal activities and help pulling off heists which

would have been impossible to do alone.

Starting Gear

1D10 Silver Shillings, a Rope, a Lock Pick Set

Additional Career Skills

Athletics, Coordination, Skulduggery, Stealth

Profession

Specialization Progression

Thief

Steal something.

None

Footpad*

Purchase the Dirty Tricks and

the Backstab talents.

Increase ranks in Athletics to 3.

Your character may spend 15XP to purchase

the Strike to Stun talent.

Your character may spend 10XP to purchase

the Assassin specialization.

Cat

Burglar*

Social Class:

Do NOT purchase the Dirty

Tricks and the Backstab talents.

Increase ranks in Coordination

Skulduggery and Stealth skills

to 4.

Steal a single item worth at least

500 shillings.

Commoner

Species:

Your character may spend 10XP to purchase

the Recon talent.

The t generated on your character's Skulduggery

checks may be spend to order

that whatever your character tried to do

(or did), is discovered after days or even

months later.

Hu, Ha, Dw, WE, Og, Gn

Specialization Tree

EXP EXP EXP EXP EXP

Street Slang

When making a social skill check in dubious

company, suffer a number of strain no

greater than ranks in the talent. Add a equal

to the strain suffered.

[Incidental]

A

tow

Deep Pockets

Once per session, produce small (encumbrace

0 or 1) item worth no more than 5

shillings.

[Incidental]

tow

Street Slang

When making a social skill check in dubious

company, suffer a number of strain no

greater than ranks in the talent. Add a equal

to the strain suffered.

[Incidental]

tow

Elusive

When another character makes a check to follow

your character's trail, add f equal to your

character's ranks in Streetwise or Survival to

the check results.

[Incidental, oot]

tow

Grit

Each rank of Grit increases your character’s

strain threshold by one.

GCRB #73

A

A

A

P

Grit

Each rank of Grit increases your character’s

strain threshold by one.

GCRB #73

Acrobatics

When moving, your character may suffer 2

strain to perform Athletics or Coordination

check as a maneuver instead of an action.

[Maneuver]

tow

Natural

When your character purchases this talent,

choose two skills. Once per session, your

character may use this talent to reroll one

skill check that uses one of those two skills.

[Incidental]

GCRB #72

Master of Shadows

After successful Stealth check, for each s

except the first, your character can hide one

additional engaged character. The number of

characters cannot exceed ranks in Stealth.

[Incidental]

tow

Master

Choose one skill. Once per round, suffer 2

strain to reduce the difficulty of the next

check you make using that skill by two, to

a minimum of Easy (k).

[Incidental]

GCRB #81

P

A

A

A

A

Rapid Reaction

Suffer a number of strain to add an equal

number of s to a check to determine Initiative

order. The number may not exceed ranks

in Rapid Reaction.

[Incidental, oot]

GCRB #74

Knack For It

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

GCRB #73

Dodge

When targeted by a combat check, suffer

a number of strain up to ranks in Dodge.

Upgrade the difficulty of the combat check

a number of times equal to the strain suffered.

[Incidental, oot]

gcrb #79

Defensive

Each rank of Defensive increases your character’s

melee defense and ranged defense

by one.

GCRB #80

Coordination Dodge

When targeted by a combat check, spend

a Story Point to add number of f equal to

ranks in Coordination to the results.

[Incidental, oot]

tow

A

p

A

P

A

Finesse

When making a Brawl or Melee (Light)

check, your character may use Agility instead

of Brawn.

[Incidental]

rot #84

Dirty Tricks

After your character inflicts a Critical Injury

on an adversary, they may use this talent

to upgrade the difficulty of that adversary’s

next check.

[Incidental]

A

rot #88

Backstab

May attack an unaware adversary with

a Melee (Light) weapon using the character’s

Skulduggery skill instead of Melee (Light). If

the check succeeds, each s adds +2 damage.

[action]

rot #89

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

GCRB #81

A

A

P

P

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!