The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Spy
Spies are experts at gathering information. Most of them are actually just paid
informants who are already inside the organization they are spying on. However,
real professionals are brave, highly trained and extremely cunning people who can
infiltrate almost any group, be it the nobility, the inner circle of guilds, criminal
gangs or even Chaos cults, and spy on them for months or even years. This is an
extremely demanding and dangerous job, as spies who are caught are waiting for
an unenviable fate.
Rogue
Starting Gear
4d10+10 Silver Shillings, a Sword, a Fine Cloak
Additional Career Skills
Deception, Perception, Stealth, Streetwise
Profession
Specialization Progression
Informant
None
None
Spy
Increase ranks in Deception
and Stealth to 3.
Your character may spend 15XP to purchase
the Natural talent.
Master Spy
Increase ranks in Deception,
Streetwise and Stealth to 4.
Purchase two ranks in the Proper
Upbringing and two ranks in the
Street Slang talents
Your character may spend 25XP to
increase Cunning, Willpower or Presence
by one. This cannot increase the
characteristic above 5.
Social Class:
Middle Class
Species:
Hu, Ha, Dw, HE, WE, Gn
Specialization Tree
EXP EXP EXP EXP EXP
Cool Face
When another character tries to discern your
character's Motivations, they add automatic
hh to the check.
tow
Silver Tongued
When resolving a social skill check, you may
spend one Story Point to use this talent to
replace uncanceled aa with s.
[Incidental]
tow
Recon
After spending time in an area, make a Hard (kkk)
Survival/Streetwise check. Until the end of the
session, your character or one ally may add s equal
to the ranks in the skill to one check made in the area.
[action]
tow
Infiltration
Afer use of the Recon talent - 1 Story Point:
your character is considered "native" to the
area. Until the end of the session, your character
or one ally may add tf to one check.
[Incidental]
tow
p
a
a
a
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
p
Proper Upbringing
When making a social skill check in polite
company, suffer a number of strain up to
the ranks in Proper Upbringing to add an
equal number of a to the check.
[Incidental]
GCRB #74
Bought Info
When making any knowledge skill check, can
instead spend an amount of currency equal to
fifty times the difficulty of the check and automatically
succeed on the check with one s
[action]
a
gcrb #72
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Connected
Once per session, ask one NPC of the Commoner
or Middle Class social status for a big
favor. You may use a Negotiation check to
determine the outcome of the favor.
[Incidental]
tow
a
p
a
Proper Upbringing
When making a social skill check in polite
company, suffer a number of strain up to
the ranks in Proper Upbringing to add an
equal number of a to the check.
[Incidental]
a
Street Slang
When making a social skill check in dubious
company, suffer a number of strain no
greater than ranks in the talent. Add a equal
to the strain suffered.
[Incidental]
tow
Knack for it
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
GCRB #73
Backstab
May attack an unaware adversary with
a Melee (Light) weapon using the character’s
Skulduggery skill instead of Melee (Light). If
the check succeeds, each s adds +2 damage.
[action]
rot #89
Street Slang
When making a social skill check in dubious
company, suffer a number of strain no
greater than ranks in the talent. Add a equal
to the strain suffered.
[Incidental]
tow
a
p
a
a
Grit
Each rank of Grit increases your character’s
strain threshold by one.
P
Unremarkable
Other characters add f to any checks made
to find or identify your character in a crowd.
gcrb #75
Elusive
When another character makes a check to follow
your character's trail, add f equal to your
character's ranks in Streetwise or Survival to
the check results.
[Incidental, oot]
tow
Probing Question
If your character knows an opponent’s Flaw or
Fear motivation, when your character inflicts
strain on that opponent using a social skill,
the opponent suffers 3 additional strain.
tow
Master of Shadows
After successful Stealth check, for each s
except the first, your character can hide one
additional engaged character. The number of
characters cannot exceed ranks in Stealth.
[Incidental]
tow
P
a
p
a
Master
Choose one skill. Once per round, suffer 2
strain to reduce the difficulty of the next
check you make using that skill by two, to
a minimum of Easy (k).
[Incidental]
gcrb #81 gcrb #73 gcrb #73 gcrb #81
a