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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Spy

Spies are experts at gathering information. Most of them are actually just paid

informants who are already inside the organization they are spying on. However,

real professionals are brave, highly trained and extremely cunning people who can

infiltrate almost any group, be it the nobility, the inner circle of guilds, criminal

gangs or even Chaos cults, and spy on them for months or even years. This is an

extremely demanding and dangerous job, as spies who are caught are waiting for

an unenviable fate.

Rogue

Starting Gear

4d10+10 Silver Shillings, a Sword, a Fine Cloak

Additional Career Skills

Deception, Perception, Stealth, Streetwise

Profession

Specialization Progression

Informant

None

None

Spy

Increase ranks in Deception

and Stealth to 3.

Your character may spend 15XP to purchase

the Natural talent.

Master Spy

Increase ranks in Deception,

Streetwise and Stealth to 4.

Purchase two ranks in the Proper

Upbringing and two ranks in the

Street Slang talents

Your character may spend 25XP to

increase Cunning, Willpower or Presence

by one. This cannot increase the

characteristic above 5.

Social Class:

Middle Class

Species:

Hu, Ha, Dw, HE, WE, Gn

Specialization Tree

EXP EXP EXP EXP EXP

Cool Face

When another character tries to discern your

character's Motivations, they add automatic

hh to the check.

tow

Silver Tongued

When resolving a social skill check, you may

spend one Story Point to use this talent to

replace uncanceled aa with s.

[Incidental]

tow

Recon

After spending time in an area, make a Hard (kkk)

Survival/Streetwise check. Until the end of the

session, your character or one ally may add s equal

to the ranks in the skill to one check made in the area.

[action]

tow

Infiltration

Afer use of the Recon talent - 1 Story Point:

your character is considered "native" to the

area. Until the end of the session, your character

or one ally may add tf to one check.

[Incidental]

tow

p

a

a

a

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

p

Proper Upbringing

When making a social skill check in polite

company, suffer a number of strain up to

the ranks in Proper Upbringing to add an

equal number of a to the check.

[Incidental]

GCRB #74

Bought Info

When making any knowledge skill check, can

instead spend an amount of currency equal to

fifty times the difficulty of the check and automatically

succeed on the check with one s

[action]

a

gcrb #72

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Connected

Once per session, ask one NPC of the Commoner

or Middle Class social status for a big

favor. You may use a Negotiation check to

determine the outcome of the favor.

[Incidental]

tow

a

p

a

Proper Upbringing

When making a social skill check in polite

company, suffer a number of strain up to

the ranks in Proper Upbringing to add an

equal number of a to the check.

[Incidental]

a

Street Slang

When making a social skill check in dubious

company, suffer a number of strain no

greater than ranks in the talent. Add a equal

to the strain suffered.

[Incidental]

tow

Knack for it

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

GCRB #73

Backstab

May attack an unaware adversary with

a Melee (Light) weapon using the character’s

Skulduggery skill instead of Melee (Light). If

the check succeeds, each s adds +2 damage.

[action]

rot #89

Street Slang

When making a social skill check in dubious

company, suffer a number of strain no

greater than ranks in the talent. Add a equal

to the strain suffered.

[Incidental]

tow

a

p

a

a

Grit

Each rank of Grit increases your character’s

strain threshold by one.

P

Unremarkable

Other characters add f to any checks made

to find or identify your character in a crowd.

gcrb #75

Elusive

When another character makes a check to follow

your character's trail, add f equal to your

character's ranks in Streetwise or Survival to

the check results.

[Incidental, oot]

tow

Probing Question

If your character knows an opponent’s Flaw or

Fear motivation, when your character inflicts

strain on that opponent using a social skill,

the opponent suffers 3 additional strain.

tow

Master of Shadows

After successful Stealth check, for each s

except the first, your character can hide one

additional engaged character. The number of

characters cannot exceed ranks in Stealth.

[Incidental]

tow

P

a

p

a

Master

Choose one skill. Once per round, suffer 2

strain to reduce the difficulty of the next

check you make using that skill by two, to

a minimum of Easy (k).

[Incidental]

gcrb #81 gcrb #73 gcrb #73 gcrb #81

a

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