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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Rogue

Fence

Fences are experts in liquidating stolen goods. For a percentage of the profit, they

take a thief’s bounty and move it to another town, city, or even country where it can

be more safely disposed of.

Fences are experts at evaluating the worth of any given item and therefore exactly

how hot it is likely to be. The greater the risk, the greater cut they demand. Most of

them are no better than thieves they make deals with, yet those most resourceful can

be as rich as prominent merchants.

Starting Gear

2D10+10 Silver Shillings, a Cloak With Hidden Pockets

Additional Career Skills

Charm, Deception, Negotiation, Streetwise

Profession

Specialization Progression

Fence

None

None

Black

Marketeer*

Crime Lord*

Increase ranks in Streetwise

and Negotiation to 3.

Purchase two ranks of the Black

Market Contacts talent.

Sell a single stolen item worth of

minimum 500 shillings.

Increase ranks in Streetwise

and Charm to 4.

Purchase two ranks of the Street

Slang talent.

Found a new gang with at least

20 people.

Your character may change their social

class to Middle Class.

Your character may spend 20XP to purchase

the Tough Negotiator talent.

Leadership is now a career skill for your

character.

Your character may spend 10XP to purchase

The Boss talent.

Social Class:

Commoner

Species:

Hu, Ha, Dw, WE, Og, Gn

Specialization Tree

EXP EXP EXP EXP EXP

Black Market Contacts

Once per session, when purchasing an illegal

item, your character may use this talent to

reduce its rarity by one per rank of Black

Market Contacts.

[Incidental]

a

tow

Unremarkable

Other characters add f to any checks made

to find or identify your character in a crowd.

gcrb #75

Snuggery

Your character gains a hidden compartment or

storage with capacity equal to your character’s

ranks in Streetwise (compartment) or five

times ranks in Streetwise (storage).

tow

p

p

Sneaky Bastard

Once per encounter, when your character

makes a Negotiation check, they may use this

talent to add a number of a equal to their

ranks in Deception to the result.

[Incidental]

a

tow

Street Slang

When making a social skill check in dubious

company, suffer a number of strain no

greater than ranks in the talent. Add a equal

to the strain suffered.

[Incidental]

a

tow

Bought Info

When making any knowledge skill check, can

instead spend an amount of currency equal to

fifty times the difficulty of the check and automatically

succeed on the check with one s

[action]

a

GCRB #72

Deep Pockets

Once per session, produce small (encumbrance

0 or 1) item worth no more than 5

shillings.

[Incidental]

tow

Black Market Contacts

Once per session, when purchasing an illegal

item, your character may use this talent to

reduce its rarity by one per rank of Black

Market Contacts.

[Incidental]

a

tow

Grit

Each rank of Grit increases your character’s

strain threshold by one.

GCRB #73

Dedication

Each rank of Dedication increases one of your

character's characteristics by one.

GCRB #81

a

P

P

Street Slang

When making a social skill check in dubious

company, suffer a number of strain no

greater than ranks in the talent. Add a equal

to the strain suffered.

[Incidental]

a

tow

Knack for it

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

gcrb #73

Silver Tongued

When resolving a social skill check, you may

spend one Story Point to use this talent to

replace uncanceled aa with s.

[Incidental]

tow

Natural

When your character purchases this talent,

choose two skills. Once per session, your

character may use this talent to reroll one skill

check that uses one of those two skills.

[Incidental]

gcrb #79

p

a

a

Let’s Talk This Over

Once per session, when a combat encounter

is about to begin, make a Daunting (kkkk)

Charm check. If successful, the combat encounter

becomes a social encounter instead.

[Incidental, oot]

a

rot #91

Thoughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Lucky Strike

When purchased, choose one characteristic.

After a successful combat check, spend one

Story Point to add damage equal to ranks in

that characteristic to one hit of the attack.

[Incidental]

a

GCRB #76

Backstab

May attack an unaware adversary with

a Melee (Light) weapon using the character’s

Skulduggery skill instead of Melee (Light). If

the check succeeds, each s adds +2 damage.

[action]

rot #89

Defensive

Each rank of Defensive increases your character’s

melee defense and ranged defense

by one.

GCRB #80

Grit

Each rank of Grit increases your character’s

strain threshold by one.

GCRB #73

P

a

P

P

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