The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Rogue
Fence
Fences are experts in liquidating stolen goods. For a percentage of the profit, they
take a thief’s bounty and move it to another town, city, or even country where it can
be more safely disposed of.
Fences are experts at evaluating the worth of any given item and therefore exactly
how hot it is likely to be. The greater the risk, the greater cut they demand. Most of
them are no better than thieves they make deals with, yet those most resourceful can
be as rich as prominent merchants.
Starting Gear
2D10+10 Silver Shillings, a Cloak With Hidden Pockets
Additional Career Skills
Charm, Deception, Negotiation, Streetwise
Profession
Specialization Progression
Fence
None
None
Black
Marketeer*
Crime Lord*
Increase ranks in Streetwise
and Negotiation to 3.
Purchase two ranks of the Black
Market Contacts talent.
Sell a single stolen item worth of
minimum 500 shillings.
Increase ranks in Streetwise
and Charm to 4.
Purchase two ranks of the Street
Slang talent.
Found a new gang with at least
20 people.
Your character may change their social
class to Middle Class.
Your character may spend 20XP to purchase
the Tough Negotiator talent.
Leadership is now a career skill for your
character.
Your character may spend 10XP to purchase
The Boss talent.
Social Class:
Commoner
Species:
Hu, Ha, Dw, WE, Og, Gn
Specialization Tree
EXP EXP EXP EXP EXP
Black Market Contacts
Once per session, when purchasing an illegal
item, your character may use this talent to
reduce its rarity by one per rank of Black
Market Contacts.
[Incidental]
a
tow
Unremarkable
Other characters add f to any checks made
to find or identify your character in a crowd.
gcrb #75
Snuggery
Your character gains a hidden compartment or
storage with capacity equal to your character’s
ranks in Streetwise (compartment) or five
times ranks in Streetwise (storage).
tow
p
p
Sneaky Bastard
Once per encounter, when your character
makes a Negotiation check, they may use this
talent to add a number of a equal to their
ranks in Deception to the result.
[Incidental]
a
tow
Street Slang
When making a social skill check in dubious
company, suffer a number of strain no
greater than ranks in the talent. Add a equal
to the strain suffered.
[Incidental]
a
tow
Bought Info
When making any knowledge skill check, can
instead spend an amount of currency equal to
fifty times the difficulty of the check and automatically
succeed on the check with one s
[action]
a
GCRB #72
Deep Pockets
Once per session, produce small (encumbrance
0 or 1) item worth no more than 5
shillings.
[Incidental]
tow
Black Market Contacts
Once per session, when purchasing an illegal
item, your character may use this talent to
reduce its rarity by one per rank of Black
Market Contacts.
[Incidental]
a
tow
Grit
Each rank of Grit increases your character’s
strain threshold by one.
GCRB #73
Dedication
Each rank of Dedication increases one of your
character's characteristics by one.
GCRB #81
a
P
P
Street Slang
When making a social skill check in dubious
company, suffer a number of strain no
greater than ranks in the talent. Add a equal
to the strain suffered.
[Incidental]
a
tow
Knack for it
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
gcrb #73
Silver Tongued
When resolving a social skill check, you may
spend one Story Point to use this talent to
replace uncanceled aa with s.
[Incidental]
tow
Natural
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one skill
check that uses one of those two skills.
[Incidental]
gcrb #79
p
a
a
Let’s Talk This Over
Once per session, when a combat encounter
is about to begin, make a Daunting (kkkk)
Charm check. If successful, the combat encounter
becomes a social encounter instead.
[Incidental, oot]
a
rot #91
Thoughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Lucky Strike
When purchased, choose one characteristic.
After a successful combat check, spend one
Story Point to add damage equal to ranks in
that characteristic to one hit of the attack.
[Incidental]
a
GCRB #76
Backstab
May attack an unaware adversary with
a Melee (Light) weapon using the character’s
Skulduggery skill instead of Melee (Light). If
the check succeeds, each s adds +2 damage.
[action]
rot #89
Defensive
Each rank of Defensive increases your character’s
melee defense and ranged defense
by one.
GCRB #80
Grit
Each rank of Grit increases your character’s
strain threshold by one.
GCRB #73
P
a
P
P