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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Rogue

Assassin

Killing for money is nothing new in the Old World - soldiers and warriors do this

every day. However, there is a huge difference between killing an enemy in the heat

of battle and murdering in cold blood. Assassins do exactly that, take the contract,

and eliminate the target without asking any questions.

The best of assassins are highly trained killers, able to dispatch their targets in a matter

of seconds, leaving behind no evidence of their presence. Many also master the

poisoner's art to improve their deadliness even further.

Starting Gear

1D10+10 Silver Shillings, a Dagger, a Hand Crossbow

Additional Career Skills

Medicine, Ranged, Skulduggery, Streetwise

Profession

Specialization Progression

Cutthroat

None

None

Assassin*

Purchase the Backstab and the

Combat Training talents.

Increase ranks in Skulduggery

and Melee (Light) to 3.

Your character may spend 20XP to purchase

the Backstab (Improved) talent.

Your character may spend 20XP to

purchase the Recon talent.

Poisoner*

Increase ranks in Skulduggery

and Medicine to 3.

Purchase the Elusive talent.

Kill an adversary by administering

a poison.

Alchemy is now a career skill for your

character.

Your character may spend 15XP to purchase

the Venom Soaked Blade talent.

Social Class:

Commoner

Species:

Hu, Ha, Dw, HE, WE, Gn

Specialization Tree

EXP EXP EXP EXP EXP

Combat Training

Athletics or Resilience and Melee (Light) or

Melee (Heavy) are now career skills for your

character.

tow

Dual Wielder

Use this talent to decrease the difficulty

of the next combined combat check made

during the same turn by one.

[Maneuver]

gcrb #76

P

a

Backstab

May attack an unaware adversary with

a Melee (Light) weapon using the character’s

Skulduggery skill instead of Melee (Light). If

the check succeeds, each s adds +2 damage.

[action]

a

rot #89

Rapid Reaction

Suffer a number of strain to add an equal

number of s to a check to determine Initiative

order. The number may not exceed ranks

in Rapid Reaction.

[Incidental, oot]

a

gcrb #74

Unrelenting

After a successful melee check, suffer 4 strain to

make a melee attack against the same target. Increase

the diff by one if this attack uses a second

weapon, or by two if uses the same weapon.

[Incidental]

a

rot # 91

Hamstring Shot

Once per encounter, make a ranged combat

check. If the check is successful, halve the

damage dealt. The target is immobilized

until the end of its next turn.

[action]

a

tow

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Headshot

Your character adds damage equal to one

plus their ranks in Headshot to combat

checks aiming at the head of the target.

tow

Precise Aim

When performing an Aim maneuver, suffer

2 strain. During the next combat check,

decrease the target’s defense by the ranks in

the talent.

[Incidental]

a

tow

Quick Strike

Your character adds j for each rank of Quick

Strike to any combat checks they make

against any targets that have not yet taken

their turn in the current encounter.

gcrb #74

p

p

P

Rapid Reaction

Suffer a number of strain to add an equal

number of s to a check to determine Initiative

order. The number may not exceed ranks

in Rapid Reaction.

[Incidental, oot]

a

gcrb #74

Quick Strike

Your character adds j for each rank of Quick

Strike to any combat checks they make

against any targets that have not yet taken

their turn in the current encounter.

gcrb #74

Unremarkable

Other characters add f to any checks made

to find or identify your character in a crowd.

gcrb #75

Elusive

When another character makes a check to

follow your character's trail, add f equal

to your character's ranks in Streetwise or

Survival to the check results.

[Incidental, oot]

tow

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

gcrb #81

p

P

a

P

Precision

When making a Brawl or Ranged check, your

character may use Cunning instead of Brawn

and Agility.

[Incidental]

rot #84

Surgical Strike

Before your character makes a Brawl or Melee

(Light) check, you may spend a Story Point to

use this talent to add Vicious quality equal to

your character's ranks in Medicine.

[Incidental]

a

tow

Acrobatics

When moving, your character may suffer 2

strain to perform Athletics or Coordination

check as a maneuver instead of an action.

[Maneuver]

tow

Headshot

Your character adds damage equal to one

plus their ranks in Headshot to combat

checks aiming at the head of the target.

tow

Unleash

Once per round, your character may suffer 1

corruption to perform a maneuver to immediately

defeat one rival or one minion group

in short range.

[Maneuver]

tow

a

a

p

a

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