The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Rogue
Assassin
Killing for money is nothing new in the Old World - soldiers and warriors do this
every day. However, there is a huge difference between killing an enemy in the heat
of battle and murdering in cold blood. Assassins do exactly that, take the contract,
and eliminate the target without asking any questions.
The best of assassins are highly trained killers, able to dispatch their targets in a matter
of seconds, leaving behind no evidence of their presence. Many also master the
poisoner's art to improve their deadliness even further.
Starting Gear
1D10+10 Silver Shillings, a Dagger, a Hand Crossbow
Additional Career Skills
Medicine, Ranged, Skulduggery, Streetwise
Profession
Specialization Progression
Cutthroat
None
None
Assassin*
Purchase the Backstab and the
Combat Training talents.
Increase ranks in Skulduggery
and Melee (Light) to 3.
Your character may spend 20XP to purchase
the Backstab (Improved) talent.
Your character may spend 20XP to
purchase the Recon talent.
Poisoner*
Increase ranks in Skulduggery
and Medicine to 3.
Purchase the Elusive talent.
Kill an adversary by administering
a poison.
Alchemy is now a career skill for your
character.
Your character may spend 15XP to purchase
the Venom Soaked Blade talent.
Social Class:
Commoner
Species:
Hu, Ha, Dw, HE, WE, Gn
Specialization Tree
EXP EXP EXP EXP EXP
Combat Training
Athletics or Resilience and Melee (Light) or
Melee (Heavy) are now career skills for your
character.
tow
Dual Wielder
Use this talent to decrease the difficulty
of the next combined combat check made
during the same turn by one.
[Maneuver]
gcrb #76
P
a
Backstab
May attack an unaware adversary with
a Melee (Light) weapon using the character’s
Skulduggery skill instead of Melee (Light). If
the check succeeds, each s adds +2 damage.
[action]
a
rot #89
Rapid Reaction
Suffer a number of strain to add an equal
number of s to a check to determine Initiative
order. The number may not exceed ranks
in Rapid Reaction.
[Incidental, oot]
a
gcrb #74
Unrelenting
After a successful melee check, suffer 4 strain to
make a melee attack against the same target. Increase
the diff by one if this attack uses a second
weapon, or by two if uses the same weapon.
[Incidental]
a
rot # 91
Hamstring Shot
Once per encounter, make a ranged combat
check. If the check is successful, halve the
damage dealt. The target is immobilized
until the end of its next turn.
[action]
a
tow
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Headshot
Your character adds damage equal to one
plus their ranks in Headshot to combat
checks aiming at the head of the target.
tow
Precise Aim
When performing an Aim maneuver, suffer
2 strain. During the next combat check,
decrease the target’s defense by the ranks in
the talent.
[Incidental]
a
tow
Quick Strike
Your character adds j for each rank of Quick
Strike to any combat checks they make
against any targets that have not yet taken
their turn in the current encounter.
gcrb #74
p
p
P
Rapid Reaction
Suffer a number of strain to add an equal
number of s to a check to determine Initiative
order. The number may not exceed ranks
in Rapid Reaction.
[Incidental, oot]
a
gcrb #74
Quick Strike
Your character adds j for each rank of Quick
Strike to any combat checks they make
against any targets that have not yet taken
their turn in the current encounter.
gcrb #74
Unremarkable
Other characters add f to any checks made
to find or identify your character in a crowd.
gcrb #75
Elusive
When another character makes a check to
follow your character's trail, add f equal
to your character's ranks in Streetwise or
Survival to the check results.
[Incidental, oot]
tow
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
gcrb #81
p
P
a
P
Precision
When making a Brawl or Ranged check, your
character may use Cunning instead of Brawn
and Agility.
[Incidental]
rot #84
Surgical Strike
Before your character makes a Brawl or Melee
(Light) check, you may spend a Story Point to
use this talent to add Vicious quality equal to
your character's ranks in Medicine.
[Incidental]
a
tow
Acrobatics
When moving, your character may suffer 2
strain to perform Athletics or Coordination
check as a maneuver instead of an action.
[Maneuver]
tow
Headshot
Your character adds damage equal to one
plus their ranks in Headshot to combat
checks aiming at the head of the target.
tow
Unleash
Once per round, your character may suffer 1
corruption to perform a maneuver to immediately
defeat one rival or one minion group
in short range.
[Maneuver]
tow
a
a
p
a