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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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noble

Knight

Knights are elite professional soldiers, generally, but not always of noble blood. They

specialise in fighting in heavy armor while using large weapons, often from horseback,

and comprise a general’s most elite shock troops known for their devastating

cavalry charges able to break entire armies with their fury.

At court, knights often serve as a military advisors. Whilst common soldiers may

have more battlefield experience than many knights, they usually lack the education

and perspective requisite to see the bigger picture of warfare and politics.

Starting Gear

1D100 + 80 Silver Shillings, a Brigantine, a Riding Horse,

a Shield, an Axe or a Mace

Additional Career Skills

Leadership, Melee (Heavy), Melee (Light), Riding

Profession

Specialization Progression

Squire

None

None

Knight

Increase ranks in Leadership

to 3.

Have a War Horse.

Your character may spend 5XP to

purchase one rank of the Intimidating

talent.

Knight

Commander

Increase ranks in Leadership

to 4.

Have a War Horse.

Purchase the Inspiring Cry

talent.

Your character can use the Inspiring

Cry talent twice per encounter instead

of once.

Your character may spend 10XP to purchase

the Officer specialization.

Social Class:

Elite

Species:

Hu, HE, WE

Specialization Tree

EXP EXP EXP EXP EXP

Proper Upbringing

When making a social skill check in polite

company, suffer a number of strain up to the

ranks in Proper Upbringing to add an equal

number of a to the check.

[Incidental]

a

GCRB #74

Inspiring Rhetoric

Make an Average (kk) Leadership check.

For each s, one ally within short range

heals one strain. For each a, one ally heals

one additional strain.

[action]

A

GCRB #76

Inspiring Cry

Once per encounter, allow a number of allies

(up to your character's ranks in Leadership)

within medium range to reroll all j until the

end of the following round.

[Incidental]

a

tow

Challenge!

Once per enc, choose a number of adversaries

within short range up to ranks in the talent.

Until the end of the enc, they add j to combat

checks against your char and jj against others.

[Maneuver]

a

ROT #84

Crushing Charge

While mounted, after engaging the target, suffer

3 strain. Make Melee combat check. The weapon

gains the Knockdown and Sunder qualities and increases

Pierce and Vicious by the ranks in Riding.

[action]

a

tow

Let's Ride

Once per round in your character’s turn, get

on/off a vehicle or animal, or change position

in a vehicle as an incidental. A short-range fall

from the mount causes no damage.

[Incidental]

a

GCRB #74

Breakthrough

With Melee (Heavy) weapon, suffer strain

no greater than ranks in the talent. Decrease

def of engaged enemy by the strain suffered

until the end of your character's next turn.

[Maneuver]

a

tow

Cavalier

While riding a mount trained for battle, once

per round your character may use this talent

to direct the mount to perform an action.

[Maneuver]

ROT #90

Intimidating

During the first round of a combat encounter,

your character increases their melee

defense a number of times equal to their

ranks in Intimidating talent.

tow

Inspiring Rhetoric [Imp.]

Allies affected by your character’s Inspiring

Rhetoric add j to all skill checks they make

for a number of rounds equal to your character’s

ranks in Leadership.

GCRB #78

a

P

p

Challenge!

Once per enc, choose a number of adversaries

within short range up to ranks in the talent.

Until the end of the enc, they add j to combat

checks against your char and jj against others.

[Maneuver]

a

ROT #84

Defensive Stance

Suffer a number of strain up to the talent ranks.

Until the end of your char’s next turn, upgrade

the diff of melee checks targeting your char

a number of times equal to the strain suffered.

[Maneuver]

A

GCRB #75

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Fast Healer

When your character heals wounds via natural

rest, they heal two additional wounds.

tow

Dedication

Each rank of Dedication increases one of your

character's characteristics by one.

GCRB #81

P

P

P

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Parry

When suffering a hit from a melee combat

check, after damage is calculated but before

soak is applied, suffer 3 strain to reduce the

damage of the hit by two plus ranks in Parry.

[Incidental, oot]

a

GCRB #74

Bulwark

While wielding a weapon with the Defensive

quality, your character may use Parry to

reduce the damage of an attack targeting an

engaged ally.

[Incidental, oot]

a

rot #87

Armor Master

When your character wears armor with

Encumbrance value of 4 or higher, they

reduce its Encumbrance by 1 and increase

Defense by 1.

tow

Enduring

Each rank of Enduring increases your character’s

soak value by one.

GCRB #80

P

P

P

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