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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Merchant

Most of the goods of the Old World pass through the hands of merchants. Most of

them are simple traders and pedlers, trying to make ends meet by trading in the

streets of towns and villages.

Some, especially those born into wealthy families or those who are extremely lucky

in business, trade fortunes comparable to the budgets of principalities or even entire

states. They have a great influence on politics through merchant guilds or by

sitting on city councils themselves, and sometimes they even maintain their own

armies and fleets.

Craftsman

Starting Gear

1d10 +10 Silver Shillings, a Backpack, Goods worth about 30

Silver Shillings, a Staff

Additional Career Skills

Charm, Negotiation, Riding, Survival

Profession

Specialization Progression

Pedlar

None

Your character may spend 15XP to purchase

the Herbalism talent.

Merchant

Increase ranks in Negotiation

to 3.

Purchase two ranks in the Know

Somebody talent.

Accumulate wealth worth at

least 50GC.

Your character can change their social

status to Middle Class OR your character

may spend 10XP to purchase the Fence

specialization.

Master

Merchant

Social Class:

Increase ranks in Negotiation

and Charm to 4.

Purchase three ranks in the

Know Somebody talent.

Purchase the Connected talent.

Accumulate wealth worth at least

200GC.

Commoner

Species:

Your character may change their social

status to Elite.

Your character can use the Connected

talent on an NPC of the Elite social

status.

Hu, Ha, Dw, HE, WE, Og, Gn

Specialization Tree

EXP EXP EXP EXP EXP

Know Somebody

Once per session, when attempting to purchase

a legally available item, your character

may use this talent to reduce its rarity by one

per rank of Know Somebody

[Incidental]

a

GCRB #74

Knack for it

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

gcrb #73

p

Natural

When your character purchases this talent,

choose two skills. Once per session, your

character may use this talent to reroll one

skill check that uses one of those two skills.

[Incidental]

a

GCRB #79

Connected

Once per session, ask one NPC of the Commoner

or Middle Class social status for a big

favor. You may use a Negotiation check to

determine the outcome of the favor.

[Incidental]

a

TOW

Master

Choose one skill. Once per round, suffer 2

strain to reduce the difficulty of the next

check you make using that skill by two, to

a minimum of Easy (k).

[Incidental]

a

Bought Info

When making any knowledge skill check, can

instead spend an amount of currency equal to

fifty times the difficulty of the check and automatically

succeed on the check with one s

[action]

a

gcrb #72

Counteroffer

Once per session, choose 1 non-nemesis adversary

within medium range; make an opposed

Negotiation vs Discipline check. The target is

staggered for one turn. t: the target is now ally.

[action]

P

gcrb #75

Know Somebody

Once per session, when attempting to purchase

a legally available item, your character

may use this talent to reduce its rarity by one

per rank of Know Somebody

[Incidental]

a

GCRB #74

Proper Upbringing

When making a social skill check in polite

company, suffer a number of strain up to

the ranks in Proper Upbringing to add an

equal number of a to the check.

[Incidental]

GCRB #74

a

Know Somebody

Once per session, when attempting to purchase

a legally available item, your character

may use this talent to reduce its rarity by one

per rank of Know Somebody

[Incidental]

a

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Black Market Contacts

Once per session, when purchasing an illegal

item, your character may use this talent to

reduce its rarity by one per rank of Black

Market Contacts.

[Incidental]

TOW

Heightened Awareness

Allies within short range of your character

add j to their Perception and Vigilance

checks. Allies engaged with your character

add jj instead.

gcrb #76

Defensive Driving

Increase the defense of any vehicle your

character pilots by one per rank of Defensive

Driving.

GCRB #81

P

A

p

P

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

P

Well Organized

Each rank of Well Organized increases your

character’s encumbrance threshold by two.

tow

Silver Tongued

When resolving a social skill check, you may

spend one Story Point to use this talent to

replace uncanceled aa with s.

[Incidental]

tow

Tough Negotiator

When your character inflicts a critical

remark in a Negotiation check, they inflict

additional strain to the target equal to your

character's ranks in Negotiation.

tow

Lucky Strike

When purchased, choose one characteristic.

After a successful combat check, spend one

Story Point to add damage equal to ranks in

that characteristic to one hit of the attack.

[Incidental]

gcrb #76

Let's Talk This Over

Once per game session, when a combat

encounter is about to begin, make a Daunting

(kkkk) Charm check. If successful, the combat

encounter becomes a social encounter instead.

[Incidental, oot]

a

GCRB #81 GCRB #74 GCRB #81 ROT #91

P

a

p

a

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